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Myth Drannor

Started by Arkansan, September 25, 2013, 02:25:38 PM

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Arkansan

Hey a quick question guys, any opinions on this old 2nd edition boxes set? It looks neat and I found one for decent price but I'm not willing to plop down cash without some trusted opinions.

The Were-Grognard

I've owned it twice, and got rid of it both times.  It was that forgettable.

I admit, though, that I have similar issues with most of the supplemental material for the Realms, even Greenwood's.  They often kill the mystery and magic of the original "Grey Box" for me.

My advice: write up your own ideas for Myth Drannor.  I guarantee they'll be ten times more awesome than the published material.

silva

Hey Were-grognard, where this cool avatar of yours came from ?

Ravenswing

It's from an issue of DC's Warlord comic in 2009.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

The Were-Grognard


RPGPundit

If I recall (I owned it once too, long ago) it felt very incomplete to me, and not very useful; but I'll be damned if I remember exactly why.


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Kyussopeth

Easily the most disappointing FR release ever it was written by Greenwood and it was the focus of so much of the original back story of the grey boxed set. The only positive I can tell you about are the adventure cards they are little cards about 10" by 5" with a small dungeon map keyed with encounters, descriptions & treasure. Extremely concise adaptable to any setting each one a little dungeon crawl. If the set had 30 of these instead of just 6 or 7 it would have made it worth it. To second what Pundit said it seemed very incomplete and I can't put a finger on exactly why.

Also it had a series of linked adventures that lead to obtaining an incredibly bad ass artifact called the arm of valor and it has the worst DM advice saying basically its too bad ass for PC's to own so take it away from them let the Knights of Myth Drannor have it or have the setting villains relentlessly hunting them until they gave it up to Elminster or some other annoying Mary Sue or they die and its pried from their cold dead hands I suppose.

Arkansan

Wow, thanks for the heads up guys, glad I did not spend the cash on this one. I will just hold out for either the old Greyhawk folio, or one of the Forgotten Realms boxed sets.

RPGPundit

From my recollection, the 1e FR sourcebook-material was generally way better than the 2e stuff, and that becomes more true the later into 2e things went (I'm guessing some of the earlier 2e stuff had already been partly written when the edition shift happened).

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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
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ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Teazia

Some people really like it, I think the idea is that it is a megadungeon sandbox that is not 100% spelled out, there are areas to fill in.  Part of the concept was the in game DM of Dungeon (Zaztam?) often changed things around and ran it like a mouse maze IIRC.
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Bill

I used it once at a one shot at a game convention. Useful backdrop/place to explore.

I think it is fine if you flesh it out/personalize it.

Not really a complete 'module' but has potential.

The Were-Grognard

Quote from: Bill;696006I used it once at a one shot at a game convention. Useful backdrop/place to explore.

I think it is fine if you flesh it out/personalize it.

Not really a complete 'module' but has potential.

This seems to be a characteristic of all of Greenwood's classic megadungeons. Myth Drannor, Undermountain, and The Haunted Halls of Eveningstar all seem half completed.

Then again, it's not like D&D fans ever got the true Castle Greyhawk, so maybe it's a time-honored tradition.  That, or a message to go make your own damn megadungeon :D

Vonn

Quote from: Bill;696006I used it once at a one shot at a game convention. Useful backdrop/place to explore.

I think it is fine if you flesh it out/personalize it.

Not really a complete 'module' but has potential.

Exactly!
First I found it a bit disappointing, but I got enough adventure hooks from reading it to built it into my own campaign, so in the end...it was definitely worth the expense.
Running: D20 Heartbreaker - home brew \'all genre\' campaign
Playing: WH40K Deathwatch