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Obscure Games?

Started by brettmb, November 11, 2008, 12:03:33 AM

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brettmb

Name and describe a little known game from before 2000 that you either really like or mine frequently for ideas. It cannot be from a mainstream product line and must date before the year 2000.

My selection is Prince Valiant, because it utilizes a real simple system that does what it needs to do in a creative way without requiring a lot of math or using ridiculous gimmicks.

Ian Absentia

Foul.  Prince Valiant was published by Chaosium, which, prior to 2000 (well, certainly prior to 1997-98) was arguably a mainstream publisher.  Hah!

My nomination is for The 23rd Letter, published 1996 from Crucible Design of Belfast.  One of the creators of the game lurks hereabouts.  It's a fantastic game of psychic powers and secret agent skulduggery.  It plays the theme on the low-powered end of the spectrum -- think Firestarter or The Dead Zone rather than X-Men.  It plays much more like a spy thriller than a sci-fi movie.

!i!

brettmb

You're right. It's late. I didn't mean publisher - I meant mainstream product line :) (changed)

I have 23rd Letter. I wanted to like it, but I wanted more structure.

Zachary The First

How about Legendary Lives, c. 1993?  Its like they put in every race/class they could think of (including some pretty gonzo ones), and its fun to read (and free!).
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Ian Absentia

Quote from: brettmb;265160I have 23rd Letter. I wanted to like it, but I wanted more structure.
For a little more structure, it'd make a pretty good template to place over -- dare I say it? -- White Wolf's Storyteller System.

!i!

brettmb

For structure, I meant setting, or a better way to organize the characters.

J Arcane

Heavy Ordnance.   Doom meets the playground.  A portal to hell opens up in the middle of the school cafeteria, and everyone over puberty becomes possessed or transformed into a slavering, bloodthirsty, demon host.  Now you and your school chums must fight to survive.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

Drohem

Time & Time Again:  I really liked the concepts regarding time travel.  Time cannot be changed by going back into the past.  Also, I liked the concept of the time agents.  The agents belong to a paramilitary organization that is based off the French Foreign Legion.  They system was wonky, but the fluff is excellent.

Justifiers:  This is one of my favorite games.  The game system is simple and workable, but the gold mine in this game is the fluff.  I really like the concept of the TransMatt technology, and that in order to explore a planet a team must be blind-beamed into orbit of the planet.  I like the concept of Justifiers being genetically altered and manipulated anthropomorphic beings that are created into semi-slave status.  I like the hard science-fiction approach of the game.  Also, the art is cool.

Jackalope

Justifers is awesome!

I'm a big fan of Attack of the Humans, which is a pretty simple and easy to run game that involves paranormal investigators hunting supernatural beasties.
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arminius

Whenever this topic comes up, I mention Waste World, an aborted product line from the 90's. The game system reads a bit like a cross between GURPS and Talislanta/Omni, while the setting is a very over-the-top post-apocalyptic world with a bit of a kitchen sink feel--cybergear, lizard men, etc. But beneath all the cool gonzo there's also a neat premise of a world in which resources are so depleted that people go out into the wastes to risk their lives scrounging. If I were to run it I might redo the setting a bit to play up that element, basically turning it into a world where licensed and unlicensed recyclers fight each other, toxic environments, and mutated horrors in order to salvage precious materials.

jswa

Quote from: Zachary The First;265162How about Legendary Lives, c. 1993?  Its like they put in every race/class they could think of (including some pretty gonzo ones), and its fun to read (and free!).

I've only looked through a bit of it, but I really like what I see. Thanks!

Age of Fable

En Garde!, originally from 1975. I haven't actually done anything with it yet, but I'd like to do an online version next year, with a new system and setting.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Dirk Remmecke

There are two games (and one ... supplement?) that I regularly take from my shelf just to browse and immerse in the naiveté and old-school-ness.

Dragon Warriors - Which has been brought back to life by James Wallis and should be on the radar of many RPGsiters because it has seen many discussions here as well. From 1985-1995 I mined the hell out of those paperbacks.

Darkurthe Legends - If I had had this book in 1985 when I started RPing I guess I would have switched to this system in no time. It has a certain Palladium-ness to it, but in a good way.

Lüdinn - not a game but a primer for players in a Living City-style AD&D convention campaign during the 90s. I mentioned it before here.
Pure gonzo.
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

RPGPundit

Continuum has given me some good ideas for certain games over the years, not least of which Amber.

RPGPundit
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The Shaman

Starleader: Assault, published in 1982 by Metagaming, was the first module of the Starleader rpg. S:A provided the introductory man-to-man combat rules of the system, like Melee to the The Fantasy Trip. None of the other modules were published, however, leaving S:A as a stand-alone skirmish game.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

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