You must be logged in to view and post to most topics, including Reviews, Articles, News/Adverts, and Help Desk.

Numenera

Started by Emperor Norton, October 05, 2013, 03:33:52 PM

Previous topic - Next topic

Maese Mateo

Quote from: Emperor Norton;696884Anyone else hyped about Numenera?
Everything I've read about the system (and setting) sounds awesome so far. I know some local gamers who backed the KS and they are enjoying the book a lot.

A while back I wouldn't have liked the idea of the GM not rolling dice (mainly because I'm the GM 99% of the time), but I got used to it after playing Apocalypse World-based games, so it's not a big deal to me anymore.

I guess this is why I've decided to back The Strange and see what happens (the settings appeals more to me than Numenera).
If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


Before you post, remember: It\'s okay to not like things...

artikid

I chose not to back the Strange, although I backed Numenera.
I've bought the "glimmers" an the datagods supplement, nice :)

thedungeondelver

I will back Numenera because it was Problematic to SJWs and left them literally shaking because it has high tech succubi in it.

Even if I never play it.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Emperor Norton

Quote from: thedungeondelver;704323I will back Numenera because it was Problematic to SJWs and left them literally shaking because it has high tech succubi in it.

Even if I never play it.

The funny thing is that in all honesty, I found Numenera to be one of the most inclusive settings I've read, but the fact that the setting casually mentions homosexual pairings in some of the towns described with no greater importance than they would mention an husband and wife being married was completely ignored by the caterwauling SJWs.

thedungeondelver

Quote from: Emperor Norton;704327The funny thing is that in all honesty, I found Numenera to be one of the most inclusive settings I've read, but the fact that the setting casually mentions homosexual pairings in some of the towns described with no greater importance than they would mention an husband and wife being married was completely ignored by the caterwauling SJWs.

Didn't you read what I wrote?

LITERALLY.  SHAKING.

Don't post in this thread again or you'll get a week's vacation.  You can appeal in Trouble Tickets
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

therealjcm

Quote from: thedungeondelver;704349LITERALLY.  SHAKING.

Yeah, but lets be honest - you can get them that worked up over alternating pronoun gender in rpg products or orcs as code for racial tensions any time you want.

...

But I have Numenera ordered because I love Gamma World, Rifts, Dying Earth, and Planescape - and this looks to be a game that will cover those.

Emperor Norton

Quote from: therealjcm;704434But I have Numenera ordered because I love Gamma World, Rifts, Dying Earth, and Planescape - and this looks to be a game that will cover those.

One of the reasons I'm really liking Numenera as a setting is that I can do a lot of different things with it. I have some issues with magpieism as far as running games (I have a 1 that is running now that has been going for most of a year), but my other game has been jumping from one game to another because I can't settle on what I want to run.

With Numenera, its a little bit fantasy, little bit scifi, little bit horror, little bit action, and you can push it in either of those directions for a session or two and it doesn't feel dissonant.

Basically, it's a little bit country, it's a little bit rock and roll.

Maese Mateo

Emperor Norton, if you like to put horror in Numenera, you may want to check the Lovecraft supplement they released this week. I'll probably buy it once I get my copy of The Strange (I don't own Numenera), since a Lovecraft-themed recursion is a must.
If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


Before you post, remember: It\'s okay to not like things...

Emperor Norton

Quote from: Maese Mateo;704438Emperor Norton, if you like to put horror in Numenera, you may want to check the Lovecraft supplement they released this week. I'll probably buy it once I get my copy of The Strange (I don't own Numenera), since a Lovecraft-themed recursion is a must.

Yeah, its on my list of things to get when my paycheck comes in this week, aha.

therealjcm

Quote from: Maese Mateo;704438Emperor Norton, if you like to put horror in Numenera, you may want to check the Lovecraft supplement they released this week. I'll probably buy it once I get my copy of The Strange (I don't own Numenera), since a Lovecraft-themed recursion is a must.

I was interested enough to look it up on drivethru and check out the preview. It was okay, basically 4 pages of an explanation of what cosmic horror is. Then I noticed that the supplement itself is only 12 pages - so at most the supplement will be 8 pages of actual rules.

For 2.99 that seems like a fairly bad deal.

Skywalker

Quote from: Silverlion;697036A problem however I have is that resources (stats) that are spent for both success, and lost for damage is a problem I've had in playtests of one of my games. Notably, because  players don't like spending resources that directly impact their "Health" for other things. Making them stingy with those abilities or effects, and that seems detrimental to the purpose of those resources.

Yeah, this is my issue with the core rules too.

therealjcm

Quote from: Emperor Norton;704436With Numenera, its a little bit fantasy, little bit scifi, little bit horror, little bit action, and you can push it in either of those directions for a session or two and it doesn't feel dissonant.

That is what I'm hoping for. I am a bit of a magpie too on games, I collect tons of games I want to run, but I think I can sell this one to the group based on the settings and easy character creation. None of them ever played GW, but some of them played Rifts, and most of them have at least read the Dying Earth stories.

We mostly play pathfinder and shadowrun, and no one likes making characters for those systems - so I really want character creation to be simple, but give people the chance to play what they want.

Mostlyjoe


therealjcm

So I got home last night and my book was in, so I'm ready to dig in and see how it looks.

My initial impression of the rules is fairly good. Mechanically it reminds me quite a lot of Star Wars Galaxies HAM system - you have a stat pool that doubles for effort and damage and an associated efficiency stat (the only thing it is missing from HAM is an associated recovery stat). The pool spending/damage soak thing shouldn't be too hard a sell, it's no worse than spending END and pushing in Champions. We already do a lot of narration about combat, so I think I'll explain it in those terms.

A harder sell may be XP as game currency. I'll probably house rule it to split those in two. We played shadowrun 1e for years and no one ever (not even once) spent karma to buy successes. Once 2e split it out into karma pools we went nuts with it.

I haven't got much into the setting yet, but the bits and pieces from the first chapters have me thinking of all sorts of adventures.

The game fiction so far is embarrassingly bad. And it really doesn't seem to have anything to do with how actual play would go in any case.

yabaziou

I'm also an Numenera enthusiast and I really like the aspects of this RGP which were touted as innovative : fast PC generation, no roll dice for GM.

I like the fact that NPCs are not done with the same rules that PCs (and they are pretty easy to create too).
My Tumblr blog : http://yabaziou.tumblr.com/

Currently reading : D&D 5, World of Darkness (Old and New) and GI Joe RPG

Currently planning : Courts of the Shadow Fey for D&D 5

Currently playing : Savage Worlds fantasy and Savage World Rifts