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No Dodge Roll: Threat or Menace?

Started by Andy K , May 22, 2007, 05:38:16 PM

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Andy K

EPILOGUE: Last night the Conan-style Savage Worlds one-shot went down (as mentioned above, it was a palate-cleanser sandwiched between two longer campaigns: A Fallout (setting) campaign game using Cinematic Unisystem, and next a supers campaign).

We had a fierce dual-katar weilding Barbarian, a cunning swashbuckler-rogue, and an adventuring bowman. There were sword fights, sorcery, debauchery, pirate ships and an ancient tomb guarded by a demon. Probably the most action packed scenes: A sorcerer's galleon rams and splits the PC's clipper. A sword battle ensues with Stygian pirates aboard a ship which is rapidly sinking, while being fired at from the galleon by longbowmen.  A fight with the demonic guardian of the ancient tomb; the players knew that there was a "puzzle and solution" (there was a mask and scepter, and they knew that if they equipped both they could command/dismiss the demon), but instead they went all Conan-frenzy on it. Through spending some fat bennies, the dual-katar weilding Barbarian killed it in two rounds (Parry 5, Toughness 9!) with only the help of a carefully fired arrow from the adventurer.

But guess what: I introduced Vamoosin', I made sure all the players knew about it. Also set up a few situations where the PCs were being shot at in relative openness by multiple bowmen.  What happened? Instead of using Vamoosin (which, honestly, I thought *maybe* one of them would use maybe once per adventure, if they were in dire straights, not that they would constantly use it) it wasn't used at all. Instead, they invented scenery or used the described scenery to take cover, or they just took their chances.

So, in other words, the rules worked out as written just fine.  However, if we come back to this game (and I think we will; we had a blast), I might try setting up a "Tower of the Elephant" style scenario (Conan doing parkour in a circular stone chamber to evade the web-blasts of a demonic spider), where there is something or somethings powerful and fierce with deadly ranged attacks, where the PCs will be more tempted to not take damage until they can get into a better situation.

But thanks for the Vamoosin' rule. I wrote it on a slip of paper, stuck it in my book, and it has become Part of the Repitoire.

-Andy