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New WOTC Poll: Mapping The World

Started by Mistwell, December 12, 2013, 12:53:16 PM

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jibbajibba

Just a small note. Before the Battle of Hastings KIng Harold had to fight a Battle in Yorkshire agaisnt a viking invassion, which he won. then he marched his army south 200 miles to London before resting and heading down to the coast.

Its estimated his troops were doing about 27 miles per day - http://en.wikipedia.org/wiki/Battle_of_Hastings

This is with full gear, weapons etc 90% of his army was infantry.

In the Falklands in '82 the Royal Marines Yomped 56 miles in 3 days with full 80lb kit over open terrain and unmade roads in light snow http://en.wikipedia.org/wiki/Yomp

Also for some short distances 4-5 miles elite miltary units have very fast times say 8mph.
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Quote from: jibbajibba;736237Just a small note. Before the Battle of Hastings KIng Harold had to fight a Battle in Yorkshire agaisnt a viking invassion, which he won. then he marched his army south 200 miles to London before resting and heading down to the coast.

Its estimated his troops were doing about 27 miles per day - http://en.wikipedia.org/wiki/Battle_of_Hastings

This is with full gear, weapons etc 90% of his army was infantry.

In the Falklands in '82 the Royal Marines Yomped 56 miles in 3 days with full 80lb kit over open terrain and unmade roads in light snow http://en.wikipedia.org/wiki/Yomp

Also for some short distances 4-5 miles elite miltary units have very fast times say 8mph.

That is inaccurate Harold marched 27 miles per day with himself and a small retinue. As he neared south England he called out the fyrd which was the army he fought William with. Still it was a impressive feat for him and those that went with him.

Omega

Quote from: jibbajibba;736236If you are using Hexes can't you just have a little table

Hex =3 miles
Base movement points =8
Dwarves =6 (but each point is 1 hour 20 minutes)
Hobbits =5 (Each point is 1 hour 36 minutes)
Rangers = 10

Cost per hex
Terrain
Road = 1
Plain = 1.25
Woods = 1.5 (Wood elves = 1)
Forest =2 (Wood Elves = 1.5)
Hills = 2.5
Mountainous = 3
River large = +2 - make a roll DW style and if you get a colplication maybe you loose an item or expend supplies or take a wound
River small = +1 - make a roll DW style and if you get a colplication maybe you loose an item or expend supplies


Outdoor Survival gave the players 6 movement points per day. Hexes are probably 3 miles. The more impairred the character was the less movement they had.

Clear = 1
Woods/Desert = 2
River/Mountain = 3
Swamp = 4

Ad the end of movement you rolled, encounter on a 5-6. Encounters could be animals, environment, or personal and were totally abstracted to days, health, food, lost or gained. Usually lost.

Black Vulmea

Quote from: Omega;735960True, but while researching I talked with, bemusingly enough, a surveyor, who claimed about 20 miles covered in a day across very mountainous terrain.
I've put in at least as many as 26 miles in a day in the Sierra Nevada, but that's on trails with good weather and not at all what I would consider remotely 'average.'

It also depends on what the surveyor is calling 'very mountainous.' East Coasters in the US like to call their little foothills 'mountains,' to which we Westerners smile and nod politely, content to humor them in their topographical delusions.
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jibbajibba

Quote from: Omega;736261Outdoor Survival gave the players 6 movement points per day. Hexes are probably 3 miles. The more impairred the character was the less movement they had.

Clear = 1
Woods/Desert = 2
River/Mountain = 3
Swamp = 4

Ad the end of movement you rolled, encounter on a 5-6. Encounters could be animals, environment, or personal and were totally abstracted to days, health, food, lost or gained. Usually lost.


Yeah there you go easy :)
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Benoist

Quote from: BedrockBrendan;736158Usually if I see big cities on a setting map, i assume unmarked settlements or countryside nearby.
*nod* Hommlet does not appear on Darlene's Greyhawk map, for instance.

Omega

Quote from: jibbajibba;736266Yeah there you go easy :)

Very true. That system abstracted overland movement and survival factors down very nicely indeed. No wonder the OD&D book suggested using it.