A few thoughts:
1) White Wolf made a big splash in the 90s, and it did bring in some people to TTRPGs who otherwise wouldn't have come to it. No one can deny that. That's about all that is really clear. For an equivalent 90s phenomenon, White Wolf is the sitcom Friends-- it was popular, talked about a lot, brought some serious money to the parent company, and is remembered fondly. No more, no less. Is there any one big thing about WW games that you can point to as an innovation that no one had thought of before and completely changed everything? No, it was Friends, not Seinfeld- but that's probably asking to much of it (although the documentary wants you to think otherwise).
2) The documentary is trying to make you mad. Its' creators knows damn well that it will get more views if we all go sharing it with each other saying, "have you seen this BS?!" If you are upset, you should contact the director of this promo, so they can include "pissed off ____" on their resume/CV.
3) Club culture--Y'know, when I was 12-17, I assumed that clubs I couldn't get into must be exceedingly cool. Even moreso, when at 20 and had started dating a woman with a child, and my Friday nights were full of Candyland and cut-up hotdogs for dinner, I really resented the idea that other people my age were spending their Friday/Saturday nights out at clubs. You know what, I've since been to clubs--they're mostly a bunch of trying-too-hard young people spending money they don't have in the desperate attempt to be cool. Selling WoD/WW as inherently tied to club culture is not going to impress me. Not that I believe it is a real link. I knew lots of WoD players in the 90s, and most of them were people who would have been playing Shadowrun or West End Star Wars or something if WW had never existed.
4) Nerdom and losers-- neither RPGs nor this nebulous beast known as nerd-dom are in any way tied to loser-ness. They are simply a pastime that the socially stunted could engage in because other people could determine whether you were part of it. That was true before the 90s, during the 90s, and after the 90s. Admittedly, since Xfiles, LotR, good Superhero movies, and your grandmother playing computer games, it's a lot harder to argue that nerd-type interests are less mainstream than (say) Monday Night Football. However, WoD had very little to do with that.
5) I do not care what TBP thinks on the matter. They (or at least their forums) are not "independent(sic) RPG media," nor are they supposed to be. They are a collection of individuals expressing opinions. I do not favor TBP's moderation policy or its negative effect on freely expressing one's thoughts. That's why I'm mostly here and not there. That does not mean I'm going to leap on their opinion about either this documentary nor White Wolf as also inherently wrong. They dislike this clip, we dislike this clip. We're allowed to agree on such things.
Anyways, nice little bit of psychological manipulation there in the link. I don't like people implying that people like me (TTRPGers from the pre-WoD era) were losers, but I've been called worse by people whose opinion I value more than these guys.