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New Twilight 2000 rpg?

Started by Theory of Games, May 13, 2020, 02:45:32 PM

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GameDaddy

I thought they were going to do a middle east map and expansion? Instead the other major map is of Sweden. They added four tactical maps. No one needs tactical maps though, we can all come up with our own. A nice map of Iraq or Afghanistan, Ukraine, or Israel, along with a sourcebook would be interesting! I don't need a rehash of the original, already have it. Want somethjing new!

Twilight 2000 Redux Kickstarter

Also have zero interest in base dice, hit location dice, and ammo dice. I despise custom dice for the record. Just like generic all-purpose dice. For the record they should include a set of normal polyhedral dice and just do tables in the rules book for all that.  As it is I'm not in. I want to see some more 2020 Expansion material, and they should have named it Twilight 2040! in 1985 we got Twilight 2000 which was about the future!
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

S'mon

https://www.kickstarter.com/projects/1192053011/twilight-2000-roleplaying-in-the-wwiii-that-never-was/description

Hm, looks really good to me! I definitely think retro play fighting the USSR is the way to go, though I would have diverged the timeline in 1984 not 1991. By 1991 the Reagan military buildup has given the USA full spectrum dominance for the first time. Although T:2000 does have the fighting centre in Warsaw Pact territory rather than in say France & the Low Countries, which seemed likelier in 1984 when the Soviet tank armies still looked pretty unstoppable.

RandyB

Quote from: S'mon;1144669https://www.kickstarter.com/projects/1192053011/twilight-2000-roleplaying-in-the-wwiii-that-never-was/description

Hm, looks really good to me! I definitely think retro play fighting the USSR is the way to go, though I would have diverged the timeline in 1984 not 1991. By 1991 the Reagan military buildup has given the USA full spectrum dominance for the first time. Although T:2000 does have the fighting centre in Warsaw Pact territory rather than in say France & the Low Countries, which seemed likelier in 1984 when the Soviet tank armies still looked pretty unstoppable.

I was interested until I saw "dice with special symbols". No thanks. I'll pass on that game mechanic every time.

HappyDaze

Quote from: GameDaddy;1144666Also have zero interest in base dice, hit location dice, and ammo dice. I despise custom dice for the record. Just like generic all-purpose dice. For the record they should include a set of normal polyhedral dice and just do tables in the rules book for all that.

As some of the pledges are for pdf only, I think they will probably have the tables in them to do the conversions for those using regular dice.

rgalex

#79
You guys seem to be misunderstanding the dice.  They aren't custom dice.  They are themed dice (well, except for the hit location one).  These are no different than dice with skulls on the 1s side and an explosion on the highest value side.  There is no table needed for converting anything.

The system is 2 dice, one for skill and one for attribute.  The higher the skill or attribute the higher die type you use: d6, d8, d10 or d12.  You roll and look at each die individually.  A 1 is a Bust result. 2-5 is a fail. 6-9 is a success. 10+ is 2 successes.

RandyB

Quote from: rgalex;1144686You guys seem to be misunderstanding the dice.  They aren't custom dice.  They are themed dice (well, except for the hit location one).  These are no different than dice with skulls on the 1s side and an explosion on the highest value side.  There is no table needed for converting anything.

The system is 2 dice, one for skill and one for attribute.  The higher the skill or attribute the higher die type you use: d6, d8, d10 or d12.  You roll and look at each die individually.  A 1 is a Bust result. 2-5 is a fail. 6-9 is a success. 10+ is 2 successes.

From the Kickstarter:

"The engraved Base Dice have custom symbols to support the game rules, but function as normal dice as well."

"Custom symbols to support the game rules" is either clumsily inaccurate, or exactly correct. If the latter, I'm not interested. If the former, I'm not impressed.

Ghostmaker

Quote from: rgalex;1144686You guys seem to be misunderstanding the dice.  They aren't custom dice.  They are themed dice (well, except for the hit location one).  These are no different than dice with skulls on the 1s side and an explosion on the highest value side.  There is no table needed for converting anything.

The system is 2 dice, one for skill and one for attribute.  The higher the skill or attribute the higher die type you use: d6, d8, d10 or d12.  You roll and look at each die individually.  A 1 is a Bust result. 2-5 is a fail. 6-9 is a success. 10+ is 2 successes.

Kind of like Savage Worlds? (I wish Attributes played more of a role in SW than just skill caps and raw checks).

rgalex

Quote from: RandyB;1144690From the Kickstarter:

"The engraved Base Dice have custom symbols to support the game rules, but function as normal dice as well."

"Custom symbols to support the game rules" is either clumsily inaccurate, or exactly correct. If the latter, I'm not interested. If the former, I'm not impressed.

It's like the World of Darkness dice where they were d10s, with 1-10 printed on them, but 8, 9 and 10 were a different color so you could easily tell if it was a success or not.  Granted they say that the dice are not the final design, but it looks like all the faces still have a number on them. The 1 also has a bust symbol, the 6-9 have a success symbol and 10+ have 2 success symbols.

So, yeah, exactly what it says.  Supports the game rules but are normal dice.

RandyB

Quote from: rgalex;1144696It's like the World of Darkness dice where they were d10s, with 1-10 printed on them, but 8, 9 and 10 were a different color so you could easily tell if it was a success or not.  Granted they say that the dice are not the final design, but it looks like all the faces still have a number on them. The 1 also has a bust symbol, the 6-9 have a success symbol and 10+ have 2 success symbols.

So, yeah, exactly what it says.  Supports the game rules but are normal dice.

And it's the game rules having unique die results that facilitate custom dice that is the turn off.

zend0g

Quote from: Doc Sammy;1133891Is it weird that I sorta want to see someone do a "Twilight of the Dead" campaign using the Twilight 2000 rules and survivalist themes in a zombie setting?

Not only would you have to fear the zombies, but there's also raiders and looters, and more mundane threats like starvation, dehydration, disease, and extreme weather.

Maybe also add some creatures from Doom too, I dunno.

Isn't that game called All Flesh Must Be Eaten? Actually, I wonder how well its rules would work in for T2K? My concern with the engine behind MY0 is that it just lacks the detail. Not as bad as FATE maybe, but I think a lot of weapons and vehicles are just going to blur together. I don't need GURPS level of detail, but I think there should be a mechanical difference between an M-16 and a AK-47. A setting in 2040 should be easy to do. China decides to take advantage of western nations' political weaknesses and touches off WWIII in the process. Well, it seemed a good idea at the time. You just need to update some TOE tables. Most of the high tech gear and gadgets that we have is going to be worthless a week after no power, so that setting should end up feeling pretty similar to the original.
If you give me six lines written by the hand of the most honest person, I will find something in them to be offended.

Gagarth

#85
Quote from: zend0g;1144940Isn't that game called All Flesh Must Be Eaten? Actually, I wonder how well its rules would work in for T2K? My concern with the engine behind MY0 is that it just lacks the detail. Not as bad as FATE maybe, but I think a lot of weapons and vehicles are just going to blur together. I don't need GURPS level of detail, but I think there should be a mechanical difference between an M-16 and a AK-47. A setting in 2040 should be easy to do. China decides to take advantage of western nations' political weaknesses and touches off WWIII in the process. Well, it seemed a good idea at the time. You just need to update some TOE tables. Most of the high tech gear and gadgets that we have is going to be worthless a week after no power, so that setting should end up feeling pretty similar to the original.

Well you are going to be disappointed there are ammo dice so the best you are probably going to get is rifle,pistol etc.  They seemed to to be going with a  2000 start date and the timeline from 2.2.  I am sure the timeline will be suitably massaged so the UK and the United States are basically Fascist Italy and Nazi Germany who  start the conflict.  Gotta keep the Neo-Marxist scum happy in case they come around loot your house, burn it down and shot your kid in the back of the head when he is bicycling around your driveway.
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zend0g

#86
Quote from: Gagarth;1144964Well you are going to be disappointed there are ammo dice so the best you are probably going to get is rifle,pistol etc.  They seemed to to be going with a  2000 start date and the timeline from 2.2.  I am sure the timeline will be suitably massaged so the UK and the United States are basically Fascist Italy and Nazi Germany who  start the conflict.  Gotta keep the Neo-Marxist scum happy in case they come around loot your house, burn it down and shot your kid in the back of the head when he is bicycling around your driveway.
Yes, that is what I cynically expect.

Additional comment on AFMBE, if you didn't like D&D's base d20 mechanic as it is too swingy, then AFMBE's d10 base mechanic is going to nag you too. Plus, every time I pick up AFMBE I alwasy think "Why not use GURPS and just not go crazy on the rules?" But there are some web sites out there like texaszombie.com that have such nice resources for AFMBE.
If you give me six lines written by the hand of the most honest person, I will find something in them to be offended.

Itachi

They are planning a deluxe gear section with tons of illustrated guns. If they don't differentiate an AK from a M-16 I don't know what they're doing.

zend0g

Quote from: Itachi;1144983They are planning a deluxe gear section with tons of illustrated guns. If they don't differentiate an AK from a M-16 I don't know what they're doing.

Yeah, I was looking over MY0's section for artifacts of pre-fall weapons and... Let's just say this will be hilarious. That system just doesn't have much if any room for variety.
If you give me six lines written by the hand of the most honest person, I will find something in them to be offended.

HappyDaze

Quote from: Itachi;1144983They are planning a deluxe gear section with tons of illustrated guns. If they don't differentiate an AK from a M-16 I don't know what they're doing.

Well, it's illustrated, so the guns will all look different, but that might be about all.