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Author Topic: New Twilight 2000 rpg?  (Read 11193 times)

3rik

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New Twilight 2000 rpg?
« Reply #45 on: May 17, 2020, 04:39:04 PM »
Quote from: rgalex;1130288
If I recall my math correctly, a quick estimate using 5+ as a success would mean that:

1 die = 33%
2 dice = 56%
3 dice = 70%
4 dice = 80%
5 dice = 87%

That's without pushing, which is beyond my ability to figure out atm.

I'd personally assume people would not be pushing their rolls most of the time.

The average dice pool of a starting MYZ character would be what, two or three dice? If so, then I like this probability spread better and I may well implement this fix when running it.
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rgalex

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New Twilight 2000 rpg?
« Reply #46 on: May 17, 2020, 04:53:28 PM »
Quote from: 3rik;1130335
I'd personally assume people would not be pushing their rolls most of the time.

The average dice pool of a starting MYZ character would be what, two or three dice? If so, then I like this probability spread better and I may well implement this fix when running it.

Starting PCs are going to have between 2 and 4 in an attribute depending on how they spread their points.  They can have a max of 3 in a Skill at character creation with a 5 max after that.

Batjon

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New Twilight 2000 rpg?
« Reply #47 on: May 21, 2020, 10:25:34 AM »
I don't care what you peeps think but I love the Mutant: Year Zero engine.  I am happy Free League got the license.  If they can do a bloody brilliant Alien game and do it justice, then I am confident this setting will be awesome.

Gagarth

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New Twilight 2000 rpg?
« Reply #48 on: May 22, 2020, 07:10:57 AM »
Quote from: daddystabz;1130817
I don't care what you peeps think but I love the Mutant: Year Zero engine.


So Nah-nah, ne nah-nah
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Hakdov

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New Twilight 2000 rpg?
« Reply #49 on: May 22, 2020, 01:41:32 PM »
Setting it in the year 2000 is a mistake.  Nobody cares about rehashing the cold war in europe.  They should have gone with Twilight 2040 - The Boogaloo.  Fight in the near future chaos that will be europe and america.

estar

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New Twilight 2000 rpg?
« Reply #50 on: May 22, 2020, 05:48:33 PM »
Quote from: Hakdov;1130905
Setting it in the year 2000 is a mistake.  Nobody cares about rehashing the cold war in europe.  They should have gone with Twilight 2040 - The Boogaloo.  Fight in the near future chaos that will be europe and america.


The 80s that never was is kinda of their thing. What does that has to do with Twilight 2000? Well is probably means we will get a really well done RPG that written from a 1980s mentality about the Cold War. So it will have a heavy nostalgia factor.
« Last Edit: May 22, 2020, 05:51:14 PM by estar »

thedungeondelver

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New Twilight 2000 rpg?
« Reply #51 on: May 22, 2020, 06:14:02 PM »
Quote from: estar;1130923
The 80s that never was is kinda of their thing. What does that has to do with Twilight 2000? Well is probably means we will get a really well done RPG that written from a 1980s mentality about the Cold War. So it will have a heavy nostalgia factor.

[X]

Nobody has gotten T2k right since GDW's first revision of the game.  Yes, I'm playing Twilight 2000 edition wars, but that's just how it is.  Trying to move the timeline up to "somehow, the cold war keeps going after the 1991 fall of the Iron Curtain" was shite, GDW should've just tweaked the rules and left well enough alone with the plot.  But 2013 came along and...ugh, it was just Not Good.  But nobody seems to "get" what makes T2k great.  What makes T2k great is that its "techbase" is on the cusp of "fighting with and over scraps of high-tech gear" and "fighting with entrenching tools, and crossbows made from rifle stocks"; it's of rolling hot with an M1A1 Abrams - for about six weeks, then your fuel completely runs out, and you become a bunker, bartering your main gun shell casings and other scrounged brass for just enough fuel (or a small still) to keep the APU running so you don't freeze in your Chobam-armored pillbox on winter nights.  It's about encountering a BMD-1 (the entirety of a Soviet "motor rifle company"'s armor) and watching as the Rube Goldberg cascade of effects happens when you decide, yes, we've got to use our lone LAW rocket to take it out and you get a hit and start rolling percentile dice.  It's about making the hard decision to leave or not leave the two seriously wounded guys who can't be moved, because you must get to Bremerhaven before November if you want to go home...unless a three-to-four year journey on foot across Siberia and maybe getting a ride across into a Soviet-occupied Alaska thrills your group.

But T2k isn't and never was about a "lightweight fantasy rule-set".  So you can keep the new version.
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estar

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New Twilight 2000 rpg?
« Reply #52 on: May 22, 2020, 06:41:29 PM »
Quote from: thedungeondelver;1130924
[X]But T2k isn't and never was about a "lightweight fantasy rule-set".  So you can keep the new version.

Yeah I am not seeing how you get that from what I wrote.

Quote from: thedungeondelver;1130924
Nobody has gotten T2k right since GDW's first revision of the game.
I concur. I thought T2000 1e was OK but what sealed the deal for me that it became the background for 2300 AD which was awesome.


Quote from: thedungeondelver;1130924
Yes, I'm playing Twilight 2000 edition wars, but that's just how it is.  Trying to move the timeline up to "somehow, the cold war keeps going after the 1991 fall of the Iron Curtain" was shite, GDW should've just tweaked the rules and left well enough alone with the plot.
Well the thing is that Free League is highly likely to keep the 1e premise as is. It kinda of their thing.

Gagarth

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New Twilight 2000 rpg?
« Reply #53 on: May 23, 2020, 05:48:44 AM »
Quote from: estar;1130927
Well the thing is that Free League is highly likely to keep the 1e premise as is.

Then shackle it to a meta-gaming abstract dice game.
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Kuroth

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New Twilight 2000 rpg?
« Reply #54 on: May 23, 2020, 06:00:41 AM »
Quote from: estar;1130927
I concur. I thought T2000 1e was OK but what sealed the deal for me that it became the background for 2300 AD which was awesome.
The original 2300 was pretty alright!  It was unfortunate that it was initially released as Traveller: 2300 AD.  Traveller people were like, 'eh not Traveller', and people looking for a new game were like 'eh Traveller'.
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Batjon

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New Twilight 2000 rpg?
« Reply #55 on: May 23, 2020, 12:42:31 PM »
Quote from: Gagarth;1130887
So Nah-nah, ne nah-nah


You forgot the part of me also saying "take that, heretics!"

Marchand

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New Twilight 2000 rpg?
« Reply #56 on: May 23, 2020, 10:43:56 PM »
I would have no problem with a retro 80s-Cold-War-gone-hot backstory. That is probably the safe option.

Then again it shouldn't be too hard to whip up a new backstory involving "western allies" (minus France of course), vs China and Russia. Plus India v Pakistan and Iran v Arabs theatres, and probably some more in Africa. I am definitely not saying this is a likely geopolitical outcome given today's circumstances, just a plausible one (and maybe more plausible than it was 5 yrs ago).

Although you do sort of need to know what you are talking about to do this, which is why I say sticking with the 80s Cold War is the safe option. I remember reading a very funny and absolutely brutal review of Twilight 2013, I think on TBP (of all places), pointing out in grim, relentless detail just how bad the setting was, both on the geopolitics and the survivalist side. (The guy didn't like the system either.)

And yeah, 2300 is one of my favourite things of all time to come out of RPGs. Not the game system so much, but the setting, especially the aliens. I would love to run that setting with BRP.
« Last Edit: May 23, 2020, 10:51:08 PM by Marchand »
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Spinachcat

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New Twilight 2000 rpg?
« Reply #57 on: May 24, 2020, 04:26:40 AM »
Quote from: Hakdov;1130905
They should have gone with Twilight 2040 - The Boogaloo.  Fight in the near future chaos that will be europe and america.

Somehow that's more grim than the original T2k.

HappyDaze

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New Twilight 2000 rpg?
« Reply #58 on: May 24, 2020, 08:13:46 AM »
Quote from: Spinachcat;1131063
Somehow that's more grim than the original T2k.

That's because in Twilight 2000, the goal for many was "getting back home" from Europe to the USA. That usually meant finding passage on the few ships or aircraft still operating. In that alternate version, "getting back home" would require a time machine.

Hakdov

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New Twilight 2000 rpg?
« Reply #59 on: May 24, 2020, 01:00:27 PM »
Quote from: Spinachcat;1131063
Somehow that's more grim than the original T2k.

Because it's more believable and likely today than a new world war with Russia.