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New Twilight 2000 rpg?

Started by Theory of Games, May 13, 2020, 02:45:32 PM

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Shawn Driscoll

Quote from: JMiskimen;1130048You want an updated system? Use Zozer Games' Modern Warfare and use any of the old T2000 scenarios or the ones listed above.

I'm doing the same thing using Mongoose Traveller and soldier careers based on tech level.

RandyB

Quote from: JMiskimen;1130048You want an updated system? Use Zozer Games' Modern Warfare and use any of the old T2000 scenarios or the ones listed above.

Zozer is rocking it with their Cepheus Engine stuff. I never thought about using it for T2000. It would be a great fit.

Heavy Josh

Quote from: RandyB;1130076Zozer is rocking it with their Cepheus Engine stuff. I never thought about using it for T2000. It would be a great fit.

Oh man, I finished reading Modern Warfare, and I can tell you all you need are some foraging/survival rules, and you're good to go for Twilight:2000 using Cepheus Engine. It's not even subtle.
When you find yourself on the side of the majority, you should pause and reflect. -- Mark Twain

3rik

Quote from: lordmalachdrim;1129919That's why you have the ability to do x (varies from setting to setting) allowing you to succeed but giving the GM some sort of narrative points to use against the group.

Mutant Year Zero doesn't have any of this. Coriolis does. Not sure about the other MYZ games.

Quote from: HappyDaze;1129907I have Coriolis. Same general system even if the specifics differ a bit. The failure rate seems very, very high and the game is made to ensure you're not really good at much of anything (even your "thing").

I've seen people claim the exact opposite as well. It's time someone probability-savvy showed us the raw data so we can know who's right.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Abraxus

So Free League is becoming like Modipheus picking up rpgs lines here and there. I wish them the best of luck though no one I know in my area plays Twilight 2000 anymore. Anyone know what system it will use?

3rik

Quote from: sureshot;1130173So Free League is becoming like Modipheus picking up rpgs lines here and there. I wish them the best of luck though no one I know in my area plays Twilight 2000 anymore. Anyone know what system it will use?

Mutant Year Zero-based.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

rgalex

Quote from: 3rik;1130169I've seen people claim the exact opposite as well. It's time someone probability-savvy showed us the raw data so we can know who's right.

They put it right in the book.  Now I don't know if it's correct or not, but this is what they say.

CHANCE OF SUCCESS
When you roll lots of dice it can be hard to get a feel for your chance of success. The table below
shows the probability, in percentages, of making a roll with 1 to 10 dice. The third column shows
the chance of success if you push the roll.

# OF  DICE ------ CHANCE OF  SUCCESS ------ PUSHED ROLL

1 ------------------------- 17% ------------------------ 29%
2 ------------------------- 31% ------------------------ 50%
3 ------------------------- 42% ------------------------ 64%
4 ------------------------- 52% ------------------------ 74%
5 ------------------------- 60% ------------------------ 81%
6 ------------------------- 67% ------------------------ 87%
7 ------------------------- 72% ------------------------ 90%
8 ------------------------- 77% ------------------------ 93%
9 ------------------------- 81% ------------------------ 95%
10  ----------------------- 84% ------------------------ 96%

A pushed roll is where you can re-roll any Attribute and Gear die that didn't come up 1 or 6 and any Skill die that didn't come up a 6.  6s are already successes so you wouldn't need to re-roll them.  1s on Attribute or Gear dice become damage (to the PC or their gear) but only if the roll is pushed.

You only need one 6 to succeed.  Extra 6s are used for bonus add-ons (more damage, longer duration, etc).

Gagarth

Quote from: 3rik;1130169Mutant Year Zero doesn't have any of this. Coriolis does. Not sure about the other MYZ games.



I've seen people claim the exact opposite as well. It's time someone probability-savvy showed us the raw data so we can know who's right.

Not sure about the rest but the Alien game has a very high rate unless you are ramped up with stress.
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Spinachcat

Quote from: RandyB;1130076Zozer is rocking it with their Cepheus Engine stuff. I never thought about using it for T2000. It would be a great fit.

We didn't jive with the T2k rules back in the day and just switched out for Classic Traveller. It worked perfectly so I expect a Cepheus Engine T2K would be good.

Our groups only quibble was CT wasn't great for breaking down minor differences in gear which exists in T2k. For instance, CT has "automatic rifles" and T2K has a dozen automatic rifles broken down by nationality. So we had to some conversions, but I doubt we spent more than an afternoon deciding what did what.

RandyB

Quote from: Spinachcat;1130219We didn't jive with the T2k rules back in the day and just switched out for Classic Traveller. It worked perfectly so I expect a Cepheus Engine T2K would be good.

Our groups only quibble was CT wasn't great for breaking down minor differences in gear which exists in T2k. For instance, CT has "automatic rifles" and T2K has a dozen automatic rifles broken down by nationality. So we had to some conversions, but I doubt we spent more than an afternoon deciding what did what.

GDW followed suit. T2000 v2.2 used the same rules as Traveller: The New Era.

HappyDaze

Quote from: RandyB;1130249GDW followed suit. T2000 v2.2 used the same rules as Traveller: The New Era.

God that was fucking horrible. Firing automatic weapons became a workout of dice rolling reps.

Kuroth

Oh for real.  I played one short campaign under New Era.  The players were like, 'That sure was a lot of dice rolling' ha To what benefit they were bemused.
Any comment I add to forum is from complete boredom.

S'mon

Quote from: Kuroth;1130262Oh for real.  I played one short campaign under New Era.  The players were like, 'That sure was a lot of dice rolling' ha To what benefit they were bemused.

New Era's automatic weapons fire (buckets of d20s at 1/4 skill AIR) sucked, but T:2000's buckets of d6s and count the 6s was simple & effective, I loved it enough to use it in AD&D when a lesser god PC visited Cyberpunk:2020 land and fought Arasaka Corporation. :D

3rik

Quote from: Gagarth;1130212Not sure about the rest but the Alien game has a very high rate unless you are ramped up with stress.

Now I'm curious how the Alien game differs from Mutant: Year Zero. Chances of success in MYZ do seem a bit low. If a 5 would also count as a success, how much would that change things up? That would be an easy fix.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

rgalex

Quote from: 3rik;1130275Now I'm curious how the Alien game differs from Mutant: Year Zero. Chances of success in MYZ do seem a bit low. If a 5 would also count as a success, how much would that change things up? That would be an easy fix.

If I recall my math correctly, a quick estimate using 5+ as a success would mean that:

1 die = 33%
2 dice = 56%
3 dice = 70%
4 dice = 80%
5 dice = 87%

That's without pushing, which is beyond my ability to figure out atm.