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New Player and Domain Wizard questions? (3.5)

Started by cnath.rm, June 24, 2011, 07:02:21 PM

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cnath.rm

It's looking like I may end up running a D&D game for my wife and her ex roommate.

I'm thinking about going with something low level, putting their two pc's at 2nd level and filling out a party with some 1st lv npc's.

The roommate used to play WoW and seems to want to play a blaster type elven caster. I'm looking at the Domain Wizard rules from Unearthed Arcana (I'm not finding any downside to the rules and figure a wizard is likely to have better options then a Sorcerer of the same level)

Any thoughts or advice on running a game for two new players? Am I missing some downside of the Domain Wizard rules?

My wife isn't sure what she might want to play, any suggestions as to good starting classes for a novice? I'm not sure if fighters are as good for newbies anymore with all of the AOO rules and such, so I'm wondering about perhaps a Cleric?
"Dr.Who and CoC are, on the level of what the characters in it do, unbelievably freaking similar. The main difference is that in Dr. Who, Nyarlathotep is on your side, in the form of the Doctor."
-RPGPundit, discovering how BRP could be perfect for a DR Who campaign.

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Sacrificial Lamb

Quote from: cnath.rm;465483It's looking like I may end up running a D&D game for my wife and her ex roommate.

I'm thinking about going with something low level, putting their two pc's at 2nd level and filling out a party with some 1st lv npc's.

The roommate used to play WoW and seems to want to play a blaster type elven caster. I'm looking at the Domain Wizard rules from Unearthed Arcana (I'm not finding any downside to the rules and figure a wizard is likely to have better options then a Sorcerer of the same level)

Any thoughts or advice on running a game for two new players? Am I missing some downside of the Domain Wizard rules?

I don't really see a downside to the Domain Wizard rules. They look doable. I will say, however, that if you're going to have only two players, that it would behoove you to add a friendly NPC or two to the party. Maybe you could bring along a friendly Awakened animal or something... ;)

Quote from: cnath.rmMy wife isn't sure what she might want to play, any suggestions as to good starting classes for a novice? I'm not sure if fighters are as good for newbies anymore with all of the AOO rules and such, so I'm wondering about perhaps a Cleric?

Using a Cleric is fine. Every adventuring party will need healing eventually, so having a Cleric in the group can make things more convenient.

cnath.rm

Quote from: Sacrificial Lamb;465511I don't really see a downside to the Domain Wizard rules. They look doable. I will say, however, that if you're going to have only two players, that it would behoove you to add a friendly NPC or two to the party. Maybe you could bring along a friendly Awakened animal or something... ;)
Oh I'm certainly planning on some npc's being along, I want to make sure that pretty much all the bases are covered, just that the npc's will be looking to the pc's for direction. (I'll have an npc rogue for instance, but he's not going to be able to snap his fingers and automatically figure out puzzles and such, and he won't auto find/disarm everything *insert evil grin here*)

Quote from: Sacrificial Lamb;465511Using a Cleric is fine. Every adventuring party will need healing eventually, so having a Cleric in the group can make things more convenient.
Yep, otherwise they have to haul along a packload of potions. I'm just wondering if a cleric would be easier to learn then a fighter or a rogue.
"Dr.Who and CoC are, on the level of what the characters in it do, unbelievably freaking similar. The main difference is that in Dr. Who, Nyarlathotep is on your side, in the form of the Doctor."
-RPGPundit, discovering how BRP could be perfect for a DR Who campaign.

Take care Nothingland. You were always one of the most ridiculously good-looking sites on the internets, and the web too. I\'ll miss you.  -"Derek Zoolander MD" at a site long gone.

Pseudoephedrine

Domain Wizard is a straight upgrade to the Wizard. There is no downside.

Wizard + Cleric is a pretty strong party all on its own. If you are going to supply some NPCs, a few fighter-types would be good.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

cnath.rm

Quote from: Pseudoephedrine;465523Domain Wizard is a straight upgrade to the Wizard. There is no downside.
Yeah... I'm thinking that I may have it require a feat like the bloodline feats for Sorcerers.

Quote from: Pseudoephedrine;465523Wizard + Cleric is a pretty strong party all on its own. If you are going to supply some NPCs, a few fighter-types would be good.
Thats the direction that I'm heading, likely a tank and a rogue or ranged fighter.
"Dr.Who and CoC are, on the level of what the characters in it do, unbelievably freaking similar. The main difference is that in Dr. Who, Nyarlathotep is on your side, in the form of the Doctor."
-RPGPundit, discovering how BRP could be perfect for a DR Who campaign.

Take care Nothingland. You were always one of the most ridiculously good-looking sites on the internets, and the web too. I\'ll miss you.  -"Derek Zoolander MD" at a site long gone.