This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Need help selecting new systems

Started by Kord's Boon, June 19, 2009, 11:09:40 AM

Previous topic - Next topic

brettmb

Quote from: aramis;309510Which won't help a bit in finding it online.

http://www.btrc.net/

aramis

Quote from: brettmb;309512http://www.btrc.net/

Which said address I gave earlier

Kord's Boon

Quote from: Narf the Mouse;309476Not sure why you'd think you'd need to convert all the dice to non-random, myself.

oh, my mistake, I did not want to convert the dice to non-random,

I was saying in the past whenever we would advance a character we would just use the average result rather then rolling, for hit points and things of that nature.
"[We are all] victims of a system that makes men torture and imprison innocent people." - Sir Charles Chaplin

Narf the Mouse

Ah. I thought you were asking how to make *Risus* less random. So my mistake, too.

Well, now that we have context, both of our statements make more sense. :)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.