My pressure points on the cleric are in a different spot. I don't mind having healing magic in the game. Rather like it, in fact. I'd rather not have it tied so much to a heavily armored, weapon limited, undead turning thing, though. Also find the paladin and the cleric somewhat redundant.
In my own game, I've got "holy magic" that can be cast from a powerful, robe-wearing, limited martially, "wizard" variant. Or it can be done less powerfully by a character more martially oriented, "paladin" stand-in (not exactly, but close enough). Or it can be done by an in-between character with a lot of mundane skills. Optionally, the character can use nature magic instead of holy magic with those same divisions and healing magic that is a little more subtle and slow.