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Author Topic: Nautical RPG books  (Read 1161 times)

estar

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Re: Nautical RPG books
« Reply #15 on: April 16, 2021, 10:25:53 AM »
[Thread Necro]

Pilot's Almanac for HarnWorld. Lots of Baltic / Atlantic flavour, late viking to late medieval. Sadly pricey, like all of the Harn materials: https://www.drivethrurpg.com/product/214820/Pilots-Almanac-Maritime--Piloting-Rules

I second this. Yes it is pricey but it is very good and well done. As an added bonus you can build your own ships.

In terms of complexity it not quite as straightforward as Classic Traveller Starship and Trade rules from the 3 LBBs. But not as complex as Traveller High Guard and Book 7 Merchant either.


Omega

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Re: Nautical RPG books
« Reply #16 on: April 16, 2021, 02:01:43 PM »
I would use The Minrothad Guilds, which has a Traveller style trade system https://www.drivethrurpg.com/product/17346/GAZ9-The-Minrothad-Guilds-Basic

Yes. This is a pretty good Gazeteer for BX/BECMI and the system can be plugged into AD&D or other games with little hassle depending on the system.

Lurkndog

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Re: Nautical RPG books
« Reply #17 on: April 20, 2021, 11:01:15 AM »
When I ran a pirate game with the D6 system, one thing I had trouble with was coming up with a good price list for equipment/ships/cargoes.

I've since picked up the first volume of The Value of a Dollar which lists prices for items going back to 1610.