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A Halloween treat for all the Ghouls and Goblins

Started by wolfhillrpg, October 08, 2019, 07:39:19 PM

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wolfhillrpg

Happy Halloween!
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wolfhillrpg

Since Wolfhill will be busy with all the ghouls and goblins tomorrow we like to wish everyone a Happy Halloween.  Merry Samhain friends!

Omega

Over on BGG I held the 9th annual Halloween Handout event. Where people can submit or show off candygames they have made or given away for Halloween. Last few years have been pretty quiet due to bad weather.

Here is the geeklist of submitted games people can make and hand out.

https://www.boardgamegeek.com/geeklist/73120/halloween-candy-game-or-board-game-handouts

insubordinate polyhedral

Quote from: Omega;1112560Over on BGG I held the 9th annual Halloween Handout event. Where people can submit or show off candygames they have made or given away for Halloween. Last few years have been pretty quiet due to bad weather.

Here is the geeklist of submitted games people can make and hand out.

https://www.boardgamegeek.com/geeklist/73120/halloween-candy-game-or-board-game-handouts

This is really cool, thank you!

I guess while we're sharing treats in this thread: This month I've been researching and working on some "creepy crawly" monsters, based on suggestions and answers you guys have given here. :D

I set a goal to share some here on Halloween. I only got 2 done to any satisfaction, and 2 more that I think could be cool but aren't quite ready.

So here they are. I appreciate everyone's suggestions/replies to my questions and I hope they turn out to be useful for someone!





Giant Cricket

Summary
It's a big, confused, hungry bug. Tweaking its antennae spur it to fight. Well armored on top due to tough wings, vulnerable, soft belly concealed facing the ground. Crushing, digging mandibles.

Hit Dice: 5+3
Armor Class: 4 [15] (top/back), 9 [10] (underbelly)
Attacks: 1d8 blunt damage mandibles
Saving Throw: 12
Special: Horrible Cricket Song (within 150', making a saving throw or take 1d4 damage)
Move: 20' on ground, 100' flying
Alignment: Chaos
Challenge Level / XP: 8/800

Background
The unlucky bystander to a mistargeted spell by a band of amateur cultists, the Giant Cricket is huge, hungry, and confused. Luckily for the cultists of questionable competence, their amateurish demonic summoning didn't hit a more deadly target when it went astray from the intended vessel. Unluckily for those cultists, crickets are omnivores.

Now this enormous insect is rampaging its way towards reliable sources of food for its similarly sized appetite, like fields of livestock or grain. While it may not have the same lethality as other giant bugs, it now has significant mass behind it. It's armed only with mandibles, rather than venom, stingers, or pincers, but giant mandibles can still crush an opponent like a bug. Its antennae are highly sensitive and tweaks to them will enrage the Giant Cricket and spur it to fight.

The Giant Cricket retains some ability for flight, though it will struggle to cover more than 600' continuous flight without resting.

The Giant Cricket is well defended on its back and sides by its chitinous wings. Otherwise its body and underbelly are not strongly armored.

The Giant Cricket's song has become a horrible noise that echoes loudly enough to be painful up to 150' unobstructed. Creatures within 150' of a singing Giant Cricket must make a saving throw or take 1d4 sonic damage.





Giant Diving Spider

Summary
Dark and velvety in appearance, due to its thick covering of hydrophobic hairs. This spider hides in large freshwater bodies of water, surfacing only occasionally to replenish its air bubble and occasionally for hunting, though it mostly hunts underwater. The Giant Diving Spider is a strong swimmer, in addition to being as agile as your normal every day giant spider on land. Giant Diving Spiders can stay submerged for 2 active hours, 1 combat hour, or 12 hours if resting/idle in a coma-like state.

Hit dice: 4+2
Armor class: 4 [15]
Attacks: Poison bite (1d6 + poison)
Special: Underwater without surfacing: 1 hr (combat), 2 hrs (normal movement), 12 hours (resting). Surprise: 1d6 <= 5 the spider successfully surprises its target.
Move: 5 / 12 (underwater)
Save: 13
Alignment: Chaos
Challenge Level / XP: 7/600

Background
Just because you're out of the woods doesn't mean you're out of the woods: lurking in that idyllic pond is yet another breed of hungry eight-legged thing. Crafty hunters by their nature, Giant Diving Spiders add underwater swiftness and dangerous grace to their uncanny ability to get the drop on their prey. These predators can submerge for hours, even while fighting, thanks to their thick hair trapping air bubbles close to their bodies for breathing. Sometimes these deadly hunters run out of aquatic prey to satisfy their appetites, requiring them to emerge from their watery lairs to find meals on land, before disappearing as quickly as they came.