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OSR: Best of the Best

Started by crkrueger, December 01, 2017, 12:47:46 PM

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S'mon

Quote from: Voros;1011015Saw a copy in the local RPG shop for a reasonable price. Actually worth picking up? I'm a big fan of the early Gygax modules but find the later work much less inspired.

Yggsburgh marked a HUGE return to form after a couple decades of weaker material IMO. If you enjoyed pre-1985 Gygax I'd definitely recommend it. Much much better than eg Hall of Many Panes.

And beautiful Darlene maps. :)

zx81

#31
I´ve bought a ton of OSR-stuff from Lulu, and the only things I´ve used is:
Pod-Caverns of the Sinister Shroom (once - great fun, I recommend this to everyone!).
Cults of Chaos (Rolled up some cults and societies for Traveller, but none have come up in play yet)
Creature Compendium (Used the "pebble-monsters" in a random encounterchart for Worlds of Wonder Magic World once).
Everything else I´ve sold (at a loss of course) or traded for new stuff.
Oh... and I´ve used a dungeon from Dysons Delves, but  that one is also avilable free from the website (it was actually easier to print it from the web than to use the book).

grodog

Quote from: Spinachcat;1010816Tell us about the Twisting Stair 'zine!

The Twisting Stair (thanks for the plug Philotomy Jurament!) is a mega-dungeon design zine published by Tony Rosten and myself.  We publish an 11x17 centerfold map level in each issue, along with new monsters, spells, magic items, etc., and articles on mega-dungeon design.  Ordering details for issues #1 ($4, 16 pages), and #2 ($5, 20 pages) are at https://grodog.blogspot.com/2017/06/the-twisting-stair-2-summer-2017.html  Launching issue #3 is behind schedule, because I've been buried with RL work for the past four months, but that insanity is wrapping up, and I'm hopeful that we'll have it available by month-end.  

Some and text samples are readable in our Facebook page @ https://www.facebook.com/The-Twisting-Stair-188990931592220/ and in our G+ community @ https://plus.google.com/u/0/communities/106374654367308480302

Quote from: Voros;1011015Saw a copy in the local RPG shop for a reasonable price. Actually worth picking up? I'm a big fan of the early Gygax modules but find the later work much less inspired.

That's definitely my take on Yggsburgh, and was one of my chief complaints about the CZ:UW boxed set as well.

Quote from: S'mon;1011044Yggsburgh marked a HUGE return to form after a couple decades of weaker material IMO. If you enjoyed pre-1985 Gygax I'd definitely recommend it. Much much better than eg Hall of Many Panes.

And beautiful Darlene maps. :)

The maps are, of course, gorgeous.  I'll have to give Yggsburgh a second look, I suppose, Simon---I didn't consider it a return to form at the time, but a bloated series of endless lists of useless detail ;)

Allan.
grodog
---
Allan Grohe
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http://www.greyhawkonline.com/grodog/greyhawk.html

Editor and Project Manager, Black Blade Publishing

The Twisting Stair, a Mega-Dungeon Design Newsletter
From Kuroth\'s Quill, my blog

Madprofessor

Quote from: AsenRG;1011023Given how rare those are, you could probably sell it to an RPG completist for well above a "reasonable" price;). And you can read it in the meantime, making up your own mind whether to sell.

I sold mine on ebay and I am pretty ashamed at the price I got for it.

S'mon

Quote from: zx81;1011052Oh... and I´ve used a dungeon from Dysons Delves, but  that one is also avilable free from the website (it was actually easier to print it from the web than to use the book).

GMing online I tend to use the website for the e-version, in conjunction with the book hardcopy.

S'mon

Quote from: grodog;1011058The maps are, of course, gorgeous.  I'll have to give Yggsburgh a second look, I suppose, Simon---I didn't consider it a return to form at the time, but a bloated series of endless lists of useless detail ;)

The additional supplements over-detailing bits of the city are definitely bloated. The heart of the book for me is the hexcrawl key and maps. Got great use out of all those bandit gangs and pirates especially. I added a fair bit of my own detail to the city iself using the detail given as a chassis, it ended up a lot more interesting. The 'respectability' of it worked great for the early-Victorian type tone I was going for.

I'd say it stands comparison to B2 Keep on the Borderlands, at a much larger scale.

Larsdangly

Quote from: S'mon;1011088The additional supplements over-detailing bits of the city are definitely bloated. The heart of the book for me is the hexcrawl key and maps. Got great use out of all those bandit gangs and pirates especially. I added a fair bit of my own detail to the city iself using the detail given as a chassis, it ended up a lot more interesting. The 'respectability' of it worked great for the early-Victorian type tone I was going for.

I'd say it stands comparison to B2 Keep on the Borderlands, at a much larger scale.

A great description.

Philotomy Jurament

I think Yggsburgh has potential, but it's a setting, rather than an adventure, and I don't find it has the magic of Gygax's earlier work. It's a good foundation for a DM to build on, but a lot of the detail will need to come from the DM (which is fine, of course). It's also somewhat marred by terrible editing (which is all too common with Troll Lord products, in my experience). Prices are mucked up. Orders of battle are mucked up, and some are completely missing (Gary was annoyed by that). Et cetera. There's good, usable, stuff in it, though. And the Darlene map is nice. I really like the cover art, too. Not sure exactly why, but it does it for me.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

S'mon

Quote from: Philotomy Jurament;1011105I think Yggsburgh has potential, but it's a setting, rather than an adventure, and I don't find it has the magic of Gygax's earlier work. It's a good foundation for a DM to build on, but a lot of the detail will need to come from the DM (which is fine, of course). It's also somewhat marred by terrible editing (which is all too common with Troll Lord products, in my experience). Prices are mucked up. Orders of battle are mucked up, and some are completely missing (Gary was annoyed by that). Et cetera. There's good, usable, stuff in it, though. And the Darlene map is nice. I really like the cover art, too. Not sure exactly why, but it does it for me.

I liked it better than Lost Caverns of Tsojcanth, which felt like a zoo dungeon menagerie. It's a sandbox not an adventure; I found it was a great sandbox for both text-chat 1e AD&D and tabletop Pathfinder Beginner Box campaigns. We did not use the Orders of Battle, though they were mildly interesting, or the price lists.

amacris

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