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My most recent purchase and I'm pretty damn happy

Started by Rob Necronomicon, February 02, 2023, 06:36:59 AM

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Rob Necronomicon

My most recent purchase and I'm pretty damn happy.  ;D

FASERIPopedia Rules Cyclopedia
https://www.drivethrurpg.com/product/424637/FASERIPopedia-Rules-Cyclopedia?src=hottest

I know we already had classic marvel forever but to have everything in a digital tome is bliss (for me).

Attack-minded and dangerously so - W.E. Fairbairn.
youtube shit:www.youtube.com/channel/UCt1l7oq7EmlfLT6UEG8MLeg

tenbones

#1
Well... I simply can't ignore this.

That would be silly. MSH is glory.

Edit - They offer print options off Amazon! I might hold off until they get all the errata completed.

Rob Necronomicon

Quote from: tenbones on February 02, 2023, 10:29:58 AM
Well... I simply can't ignore this.

That would be silly. MSH is glory.

I was very pleased with such a find. Brings me back to when i was a young man we played this endlessly (and DC).
Attack-minded and dangerously so - W.E. Fairbairn.
youtube shit:www.youtube.com/channel/UCt1l7oq7EmlfLT6UEG8MLeg

tenbones

I run MSH as one of my main systems for my group. It's been a mainstay. I've considered doing my own "neutral" version with a lot of my "homebrew" rules, but I'm always too busy doing other stuff.

But I'm a sucker for anyone that brings a new version to market.

Rob Necronomicon

Quote from: tenbones on February 02, 2023, 10:40:09 AM
But I'm a sucker for anyone that brings a new version to market.

Me as well. Especially when it's such a labor of love and so in-depth.
I'm also a big fan of the latest G-Core another game that deserves way more love.
Attack-minded and dangerously so - W.E. Fairbairn.
youtube shit:www.youtube.com/channel/UCt1l7oq7EmlfLT6UEG8MLeg

weirdguy564

Sorry. Newb question.

What's so great about FASERIP?

I hear about it quite often that it stands for the attribute names, and it was a good superhero game.  I've never played it. 

We had Palladium Heroes Unlimited, so we didn't need it.  Is FASERIP better somehow?
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

tenbones

Quote from: weirdguy564 on February 03, 2023, 07:02:02 AM
Sorry. Newb question.

What's so great about FASERIP?

I hear about it quite often that it stands for the attribute names, and it was a good superhero game.  I've never played it. 

We had Palladium Heroes Unlimited, so we didn't need it.  Is FASERIP better somehow?

First and foremost is the clean abstraction of mechanics. So yes, each letter represents a Stat, but the real genius is in the scaling of the Ranks.

So each stat, power (and skill - since Skills are just Stat checks with bonuses) are Ranked, the universal table is simply a percentage roll with scaling effects based on each rank. This sounds like gobbeldy gook without looking at the universal table.

Since each rank is supposed to represent a doubling of power (relatively) it allows the sheer power of the game to scale to wildly high levels. At the Unearthly Rank (88-125) is not just a numerical difference from Typical (6) what it represents narratively is vastly larger. In strength terms a Typical(6) is lifting 200lbs, whereas Unearthly(88-125) you're lifting north of 100-tons.

Each stat scales relatively comparably. The table is all you need to determine results, which also have scaling success.

The last piece of the puzzle is how Feats operate in relation to one another. The assumption that any Rank sufficiently high enough (3+ Ranks higher) than the difficulty (also a Rank) by comparison, is auto-success. This may sound like no big deal, but in actual play it allows for extremely streamlined combat and task resolution.

There is *very* little calculation other than rolling a percentile and looking at the pretty color on the table and seeing if it was a Hit or Miss, and the color will determine any superior effects for higher rolls. It's *insanely* easy. Further it "feels" very kinetic in the sense that players have massive amounts of agency in determining the exact nature of their attacks and effects.

There is none of the Heroes Unlimited tick-tacky rules, or calculations, or multi-tiered derived stat requirements for To Hit, To Dodge, To Parry etc. Yes MSH/FASERIP has all that, but all they do is modify your Rank difficulty. It's EASY. In fact, I can GM MSH with no books. Once you know the powers, the conditions, the stat-rankings and what they mean... I literally need nothing other than a set of dice.

Yeah... I pretty much have all the break-points for each rank memorized... mostly. That's either sad, (I suppose for non-MSH players) or glorious (for those that play with me LOL). I'll let my success stories speak for themselves. I've literally *never* had a player ask me to run a Supers game. Literally no one I have played with has ever played any kind of Supers game unless I pitched it to them. And MSH, overwhelmingly, by far, without remote contenders, has become the game of choice.

Even with all my ranting about how good Savage Worlds is and Talislanta that, and any other game I've ever talked about on any forum - MSH will shut anything else down if I'm willing to run it at my table. And I've been telling people, that MSH could be used as a universal system. It CAN do D&D-style fantasy. I've proven it even to my most skeptical of players (I snuck in an adventure that took them to Asgard... and they literally went on an extended Norse mythology campaign... fighting Fire giants, wizards, undead etc etc. and it was glorious.

The system isn't perfect. In fact one of the most irritating things about it is the Aunt May Problem(tm) Basically the way the system works is that the ONE place where Ranks are not directly compared is the actual To Hit mechanics. It's a flat roll. So Aunt May could hit Captain America with her frying pan if she rolls over a 66. Period. Now there are *ways* for Cap to make this impossible. But he shouldn't *have* to. He's fucking Captain America. He's a peak human for Fighting (50!). I have a work-around for it I'm DYING to implement in my next campaign... but yeah like all older systems we find little holes to pick at and fill. But the MSH community has produced INSANE amounts of content to customize your game including material that really at this point, outshines the original published stuff.

TL/DR - The core rules scale smoothly and are fantastically simple to use. One table to look at. Lots of player agency. TONS of high-quality fan support.

Brad

#7
Quote from: tenbones on February 03, 2023, 11:35:36 AM
So Aunt May could hit Captain America with her frying pan if she rolls over a 66. Period. Now there are *ways* for Cap to make this impossible. But he shouldn't *have* to. He's fucking Captain America. He's a peak human for Fighting (50!).

In all fairness to Cap, he'd probably let Aunt May hit him with a frying pan because he probably deserved it. Also, doesn't Cap have the highest Fighting in the game outside of Hercules and Thor?
It takes considerable knowledge just to realize the extent of your own ignorance.

Batjon

#8
2 other retroclones of this classic are: https://www.drivethrurpg.com/product/177913/Faserip and https://www.drivethrurpg.com/product/379178/Astonishing-Super-Heroes-Book-1-Basic-Rulebook

I especially like the latter, as it is a somewhat simplified and cleaned up version of FASERIP and fixes some of the issues tenbones discussed above.

Batjon

Faseripopedia looks like a new version of the first retroclone I linked to, FASERIP, by Blacky the Blackball.  It is the exact same power table and uses the same power rank names.

tenbones

Quote from: Brad on February 03, 2023, 11:49:00 AM
Quote from: tenbones on February 03, 2023, 11:35:36 AM
So Aunt May could hit Captain America with her frying pan if she rolls over a 66. Period. Now there are *ways* for Cap to make this impossible. But he shouldn't *have* to. He's fucking Captain America. He's a peak human for Fighting (50!).

In all fairness to Cap, he'd probably let Aunt May hit him with a frying pan because he probably deserved it. Also, doesn't Cap have the highest Fighting in the game outside of Hercules and Thor?

Yep - he's at Human Maximum for Fighting. Amazing (50). Herc and Thor are both at Unearthly(100).

Yeah, Steve would totally let Aunt May deck him with the pan... it actually wouldn't hurt him, she's too weak. BUT that's NOT THE POINT GODDAMMIT!!

Tasty_Wind

What are the basics of the system?
Is it solely D% with a graph/chart to the determine the results, like Pacesetter?


FASERIPopedia

Quote from: Batjon on February 03, 2023, 01:16:34 PM
Faseripopedia looks like a new version of the first retroclone I linked to, FASERIP, by Blacky the Blackball.  It is the exact same power table and uses the same power rank names.

You seem to have a real bee in your bonnet about this. To respond to you once again,

From www.faserip.com:

"FASERIP RPG

This site is a labor of love inspired by FASERIP RPG by Bucky the Blackball. This site, its main author and its contributors are not in any way associated with Bucky or his FASERIP RPG. His RPG is used because it is released under the OGL and that is the easiest platform from which to continue the great legacy of the original 1980s superhero game which started it all! FASERIP by Bucky the Blackball is a "neo-clone" as he calls it but really an edited retroclone of an original long out of print but never forgotten 1980s superhero game.

We have now put together what we believe is a pretty all encompassing version of the true retroclone rules for FASERIP together with a lot of options and additions: FASERIPopedia FASERIP Rules Cyclopedia."

FASERIP RPG was released under the OGC, parts of it were used pursuant to that, but the entire aim is different. Back to the original moreso than "FASERIP RPG."

I don't think it warrants further "discussion."

The same OGC ability rank names and numerical chart is used, but in the actual book it is a rewrite of the same source Bucky the Blackball rewrote, plus of course hundreds of pages of extra content. Where there was any deviation from the original work being cloned, we reverted to the original before making additions or offering options.

FASERIPopedia

Quote from: Rob Necronomicon on February 02, 2023, 06:36:59 AM
My most recent purchase and I'm pretty damn happy.  ;D

FASERIPopedia Rules Cyclopedia
https://www.drivethrurpg.com/product/424637/FASERIPopedia-Rules-Cyclopedia?src=hottest

I know we already had classic marvel forever but to have everything in a digital tome is bliss (for me).

I'm really delighted that you like it. I had to make the decision to cut it down after sending out the draft for review, or it would have ended up being 500 pages or thereabouts, and it reaches the point of - including all the missing things like teams, resources / Wealth rules and so on, and then just trying to stop. All the extra stuff like a full character roster and a character roster for authorized licensed characters from Tidal Wave Productions are on the website at www.faserip.com anyway.

I've tried to add as many sites as possible on the Contacts page too, and it's wonderful to see how many there are.

If you would, please leave a review on DriveThruRPG as well that always helps a product. Only if it's no trouble :)