SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

The upcoming Marvel RPG

Started by danbuter, January 17, 2012, 12:40:36 PM

Previous topic - Next topic

Cam Banks

I differentiate games that I've been lead on from the games that came prior to that by the terms Classic Cortex (Serenity, BSG, Supernatural, Cortex System RPG blue book) and Cortex Plus (Leverage, Smallville, Dragon Brigade, and now Marvel Heroic Roleplaying).

Classic Cortex has fixed Difficulty numbers, a more traditional setup of stats and skills, advantages and disadvantages, hit point-style damage tracks, and so forth.

Cortex Plus is a design language used to create each game from the ground up, so implementation varies from intensely dramatic/relationship-based (Smallville) to action/caper/competence porn (Leverage). Common elements in all Cortex Plus games are lack of fixed difficulty, no hit point-style damage, less reliance on traditional attribute/skill/ad/disad structure, and stronger support of expected genre outcomes.

This is all a fancier way of me saying we decided to stop using the same system for each license and instead treat each license as an RPG on its own merits using some common mechanical ideas. So far it's worked out really well.

Cheers,
Cam

Ghost Whistler

Quote from: GeekEclectic;509112The generic Cortex PDF is $5 at the moment. It's in the vein of the older games like Serenity that were still your basic Stat + Skill, but the way the basic mechanics work is pretty much the same. The newer games since Smallville(Leverage, Dragon Brigade, Marvel) are all more tailored than that. So in Leverage you're rolling Stat + Role, in Smallville your basic roll is Value + Relationship, and so on.

It's the Cortex + stuff that interests me the most. I've been trying to devise a system that fits my ideas for a long time. In fact I wanted to see if I could put something together to try and make a few bob out of it (i'm realistic about it: a pdf for a few quid at most), and I find there's a game out there that's ticking all the boxes. This seems to be the best of both worlds: narrative and rules without being horrifically complicated or totally storytastic. I wish I'd thought it up!
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Cam Banks

Another preview went up this evening. I had fun writing up stats for a T-Rex and various Savage Land Mutates. Jeremy Keller had fun laying this out with the David Finch art.

Cheers,
Cam