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My Bronze Age setting (for Runequest 2)

Started by Trond, November 21, 2022, 11:20:49 AM

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Trond

I'm just scribbling frantically about the Bronze age these days. Suggestions are welcome (particularly RQ cults that I can import just by changing names, see section on religion below)

Fantasy Aegean  (Bronze age, Rules: Runequest 2, 1979)
Island of Ekhinira


Before the fall of Kaftor* and the coming of the Sea Peoples, there was a prosperous small island in the Aegean called Ekhinira, or the "spiky island", named for its impressive mountain tops, tall for such a small island. It was a land known, and feared, because of its many spirits and ghosts. The island itself seemed to be magical, and most islanders knew a spell or two to help in daily life. The culture was rich and colorful, with numerous gods being worshipped, and festivals with sacrifices and daring competitions like wrestling, boxing, and bull leaping. However, it was also plagued by interminable wars and blood feuds. The three main cities were frequently at war, and proud families would often turn against families in age-old vendettas. In the past only the legendary King Minos of Kaftor was ever able to bring the whole island under his domain, ruling from Keftos, but that was over a hundred years ago.

The island culture is influenced by nearby nations of the Acheans, Hatti, and above all Kaftor, but the islanders are known for their proud resistance, and they like to keep their independence from larger political powers.  Ekhinira is dominated by three cities. Keftos to the south has the strongest ties with Kaftor, and is often considered highly cultured, even if also seen as a little decadent by others. Drakomaxos to the northeast has trade ties with the Hatti and Phoenicians, in addition to obvious cultural ties to Kaftor and Achaeans like the others. Argurios to the northwest is the city with the strongest ties to the Achaeans, and may have been founded by them originally.
(*or Keftiu, similar to Crete)

Religion and spirits:
Everything has spirit, including mountains, lakes, and even concepts like dreams and victory. Nature spirits include nymphs found in springs, dryads among woods, fire elementals etc. Sacrifices to gods are often done near mountain tops, or in caves.
Spirit magic (basic magic) is the use of your willpower (POW) to make the spirits do your bidding.
Daemons are powerful spirits, messengers of the gods that sometimes take physical form: griffins are usually seen as a positive force, helpful if you are a worshipper of the particular god that sent it, while minotaurs are usually seen as a negative sign, being destructive daemons of vengeance.






Gods:
Divine magic (Rune Magic) requires offerings/libations/sacrifice to a god. Uses power of the god instead of character POW. Requires initiation to a cult.
Diktaios (somewhat similar to Zeus), main male god, usually shown as a bull, worshipped in mountain caves, can cause earthquakes if angered
Potnia (somewhat similar to Athena)– main female deity, particularly worshipped on Kaftor, but also on Ekhinira, protected by snakes and the Labrys double axes (also associated with the palace)
Rhea (somewhat similar to Aphrodite)–fertility and earth goddess.
Eileithyia protector of birth, also worshipped in caves
Enesidaon (similar to Poseidon) worshipped in caves by the sea, can cause earthquakes if angered
Daedalus – legendary builder/craftsman, worshipped as a god of crafts. Said to have a hidden home among the hills. Beautiful/magical items of unknown origin are often ascribed to Daedalus.   
The Winds are worshipped as gods and have special priestesses. Particularly important to make sacrifices before going out to sea.
Temples: Mountain top sanctuaries, and smaller sanctuaries inside palaces are often decorated with protective "horns", and images of bulls, sacred altars are further protected by images of double-axes.

Typical bronze age weapons: spears, short swords, bronze rapiers, daggers, Syrian axes, double axes, bow and arrow, slings.

Trond




Trond

Found some more great resources. This is probably the best illustration I have seen of Minoan arms and armor (Kaftor in my setting, based on an old name for the island that pops up here and there in the sources)


TimothyWestwind

Very interesting. I love Bronze age history.
Sword & Sorcery in Southeast Asia during the last Ice Age: https://sundaland-rpg-setting.blogspot.com/ Lots of tools and resources to build your own setting.

Trond

Quote from: TimothyWestwind on December 03, 2022, 10:20:28 AM
Very interesting. I love Bronze age history.

Yeah, I was thinking that since RQ is often associated with the bronze age, why not make an actual setting like that for RQ2? I will see if I can get any players to join this one.

TimothyWestwind

How are you dealing with the magical side of things?

I find that settings like Glorantha introduce too many medieval ideas (Dragons, Trolls etc.) and that the magic is a bit too ubiquitous for my taste.

Do you have any non-human sentient species?
Sword & Sorcery in Southeast Asia during the last Ice Age: https://sundaland-rpg-setting.blogspot.com/ Lots of tools and resources to build your own setting.

Trond

#8
Quote from: TimothyWestwind on December 04, 2022, 07:04:37 PM
How are you dealing with the magical side of things?

I find that settings like Glorantha introduce too many medieval ideas (Dragons, Trolls etc.) and that the magic is a bit too ubiquitous for my taste.

Do you have any non-human sentient species?

The basic idea is to keep RQ2 as close to as written as possible while making it much closer to the actual Bronze Age. This is why the island will have quite a bit of magic. It is very much thought of as part of the religion though (spirits and gods, see above) and I will probably try to keep the magic low-powered for the most part. So casting Bladesharp will sort of be like blessing your weapon or calling upon spirits to make your weapon deadly. This is actually pretty close to how RQ2 is written anyway, but I bet many players forgot this.

There won't be any non-human species per se, but some spirits can take on physical form. Less powerful ones would be something like a nymph, and more powerful would be e.g. a griffin (often seen in actual bronze age art).

rhialto

Quote from: Trond on December 04, 2022, 08:26:05 PMSo casting Bladesharp will sort of be like blessing your weapon or calling upon spirits to make your weapon deadly. This is actually pretty close to how RQ2 is written anyway, but I bet many players forgot this.
Interesting, I'd always attributed that idea to OpenQuest, but it's been a while since I actually read through RQ2. Definitely forgot this. Back to the book...

Thanks for describing your setting, it looks intriguing. One thing I've struggled to find is a good RQ2 character sheet: what are you planning on using, since your game will not be set in Glorantha?

Trond

Quote from: rhialto on December 05, 2022, 06:03:38 AM
Quote from: Trond on December 04, 2022, 08:26:05 PMSo casting Bladesharp will sort of be like blessing your weapon or calling upon spirits to make your weapon deadly. This is actually pretty close to how RQ2 is written anyway, but I bet many players forgot this.
Interesting, I'd always attributed that idea to OpenQuest, but it's been a while since I actually read through RQ2. Definitely forgot this. Back to the book...

Thanks for describing your setting, it looks intriguing. One thing I've struggled to find is a good RQ2 character sheet: what are you planning on using, since your game will not be set in Glorantha?

Honestly. I was thinking of using the original RQ2 character sheet. I'm actually not changing much of the RQ2 rules at all (this is also a bit of an ode to RQ2, although we'll see if I find RQ3 works better later since I have that one too)

As a side note, I accidentally printed this sheet.


rhialto

Yes, I saw that: an exemplar of serendipity if there ever was one.  :)

Trond

I scanned the sheet. For some reason my PDF is always too big to upload here, but here's a JPG if anyone is interested:



Trond

#14
Finally getting some interest from people. Yay :D

Anyway, I added a bit more info on weapons, relating to RQ2:

Typical bronze age weapons: Apart from spears, most bronze weapons are relatively short to avoid breakage. These are common: spears, short swords, khopesh, bronze rapiers, daggers, Syrian axes, double axes, bow and arrow, slings.

Use RQ2 tables F and p.25, but with following notes/modifications:

Bronze rapier: use dagger but with SR 3, length is 0.6-0.8 m
Double axe (some of these are ceremonial, others for actual use): use Battle Axe (either 2h or 1h)
Syrian axe: use hatchet (an example is shown in photos above)
Bow: use Self Bow
Khopesh: use sickle. Note: an actual sickle is harder to use as a weapon (-10%)