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The "Rebecca Borgstrom Is a Moron Law"

Started by RPGPundit, November 14, 2006, 10:50:56 AM

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TonyLB

Ah!  Now it is all clear! :p :mad: :( :) ;) :rolleyes: :confused: :o
Superheroes with heart:  Capes!

xiangyang

HI,  I COME  HERE THE SECOND TIME...BUT.....
IT SEEMES NOTHING NEW........

http://www.playerturbo.com
 

blakkie

Quote from: xiangyangHI,  I COME  HERE THE SECOND TIME...BUT.....
IT SEEMES NOTHING NEW........
Insightful spam with poor grammar? Whoot! :D
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

Blackthorne

Quote from: RPGPundit;44504I want people to tell me their opinions of my law, the "Rebecca Borgstrom is a Moron Law".
RPGPundit's Rebecca Borgstrom is a Moron Law

If your players make requests, unless it is absolutely certain that it is allowed, always say no. You can make it a reserved "no", one that allows for the possibility that if the players' circumstances or approach changes they may be able to do what they're intending or get what they want. Or you can make it a loud boisterous "NO, fuckwit!", involving some kind of a pipe beating to immediately follow. But always say no unless its blatantly obvious that you must permit what they're desiring, either because the player has been crafty enough in his use of resources, or because the player has earned it through sheer balls.


And my method is simple. Make the fuckers bleed.
Make them suffer.
Make them face impossible, life threatening odds. Make it clear that you're the one in charge of what they get or don't get, and generally don't give them anything.
Trust me, make your PCs suffer. Make them suffer horribly. Then make them suffer some more. Make it seem like their every wish is being denied, then their every hope. But occasionally, when by the strength of their own will they pull a victory out of the jaws of defeat, give it to them. Sometimes with dark consequences, but give it.

For fuck's sake, don't let them all survive, either. Kill some of them, seemingly at random. The ones that do survive, and conquer, and go on to make things right again, and ultimately triumph, will be all the more satisfied. Because in that type of campaign their victories, their gains, mean something. Every time they run square into grim death and pluck out a fighting chance at life, it will mean something, because they'll fucking well know the DM brooked them no favours.RPGPundit

Brilliant.
But I probably only say this because it's how I run games.
I killed a PC during CHARACTER INTRODUCTION.
I killed a PC who was MERELY WALKING UP TO MEET THE OTHER CHARACTERS.
It's fun.