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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: BoxCrayonTales on June 16, 2021, 09:57:31 AM

Title: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: BoxCrayonTales on June 16, 2021, 09:57:31 AM
https://www.polygon.com/platform/amp/2021/6/10/22528001/mother-lands-afrofuturist-tabletop-rpg-tanya-depass-b-dave-walters-interview

Long story short: West African muslims are transported from the 14th century to an alien planet. They never engage in slavery or colonialism because cultural posturing I guess. Never mind the fact that they did historically engage in these things.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Ghostmaker on June 16, 2021, 10:15:41 AM
While I don't have a bone to pick with Afro-futurism, deliberately ignoring less-palatable aspects of a culture is pretty pathetic.

It would've been more interesting to depict those transported Africans as initially attempting to continue their patterns, only to change their ways on contact with other races or influences.

But nah, we can't admit pee-oh-sees might not be anything less than noble and perfect.

Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Pat on June 16, 2021, 01:40:42 PM
Quote from: Ghostmaker on June 16, 2021, 10:15:41 AM
While I don't have a bone to pick with Afro-futurism, deliberately ignoring less-palatable aspects of a culture is pretty pathetic.
That's just wish-fulfillment. Most people don't want their fantasy games to focus a lot on hygiene, and prefer approximations of many modern social values instead of medieval authenticity. Which is fine. It's why people play games, after all. What you probably find distasteful is the politics and signaling, which includes mix of ignorance and implicit and often explicit attacks on other cultures.

What I find odd is they raised a quarter million without having chosen a system. System is important to real gamers, and only a handful are willing to invest the effort to adapt a setting to their preferred system. Which suggests most of their audience is buying in for reasons that don't involve gaming.

Edit: Could just be minor internet celebrity -- though the intro video doesn't even have 7K views on YouTube, and their streaming channel on Twitch only has 18K followers. Their Kickstarter is funded by 3.9K backers contributing an average of more than $70/each. I don't know how Twitch normally works, but based on what I know about other aspects of internet advertising, that seems to be a very high conversion rate. Which suggests an extraordinarily dedicated fanbase, or they're getting support from a much wider pool.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Mishihari on June 16, 2021, 02:02:23 PM
A lot of the setting looks intriguing, but the article includes various indicators of suckage.  If someone is mainly telling me all about what isn't there, e.g. slavery, colonialism, expansionism, inter-group conflict rather than what is there, it's an indication that there actually isn't much there.  Also, their premise that everything is a near utopia if you just get rid of European people is racist and offensive.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: SHARK on June 16, 2021, 02:30:03 PM
Quote from: Pat on June 16, 2021, 01:40:42 PM
Quote from: Ghostmaker on June 16, 2021, 10:15:41 AM
While I don't have a bone to pick with Afro-futurism, deliberately ignoring less-palatable aspects of a culture is pretty pathetic.
That's just wish-fulfillment. Most people don't want their fantasy games to focus a lot on hygiene, and prefer approximations of many modern social values instead of medieval authenticity. Which is fine. It's why people play games, after all. What you probably find distasteful is the politics and signaling, which includes mix of ignorance and implicit and often explicit attacks on other cultures.

What I find odd is they raised a quarter million without having chosen a system. System is important to real gamers, and only a handful are willing to invest the effort to adapt a setting to their preferred system. Which suggests most of their audience is buying in for reasons that don't involve gaming.

Edit: Could just be minor internet celebrity -- though the intro video doesn't even have 7K views on YouTube, and their streaming channel on Twitch only has 18K followers. Their Kickstarter is funded by 3.9K backers contributing an average of more than $70/each. I don't know how Twitch normally works, but based on what I know about other aspects of internet advertising, that seems to be a very high conversion rate. Which suggests an extraordinarily dedicated fanbase, or they're getting support from a much wider pool.

Greetings!

Great acidic analysis, Pat, as well as insightful. I agree. I looked at this thing, and I'm definitely not impressed. I find it racist and offensive, and in eye-rolling poor taste.

Ultimately, what makes any of this garbage pretending to be a "game" any different from Howa or Myfrog or whatever, you know? Copy and paste the same wording, blurbs, and so on--but talk about preferring, exalting, and celebrating white people, without "POC" being center-stage to fuck up all the happy fun time--and just imagine the kind of response such a game product would receive.

But, geesus, lets worship the black kings, and damn the fucking white people, and just look at all the sweet praise and jello that pours in! So brilliant! So brave and innovative! The designers must be genius designers and writers! Look at how diverse and such brilliant POC's they all are!

Aggghh. It's all so pathetic, shallow, and disgusting to me. Their marketing, the whole creation, their whole attitudes and motivations at the root of it all.

Semper Fidelis,

SHARK
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Pat on June 16, 2021, 04:14:01 PM
Quote from: SHARK on June 16, 2021, 02:30:03 PM
Great acidic analysis, Pat, as well as insightful. I agree. I looked at this thing, and I'm definitely not impressed. I find it racist and offensive, and in eye-rolling poor taste.

Ultimately, what makes any of this garbage pretending to be a "game" any different from Howa or Myfrog or whatever, you know? Copy and paste the same wording, blurbs, and so on--but talk about preferring, exalting, and celebrating white people, without "POC" being center-stage to fuck up all the happy fun time--and just imagine the kind of response such a game product would receive.

But, geesus, lets worship the black kings, and damn the fucking white people, and just look at all the sweet praise and jello that pours in! So brilliant! So brave and innovative! The designers must be genius designers and writers! Look at how diverse and such brilliant POC's they all are!

Aggghh. It's all so pathetic, shallow, and disgusting to me. Their marketing, the whole creation, their whole attitudes and motivations at the root of it all.
I don't know much about Myfarog, but I did read Rahowa once, and I think Mother Land is very different because the racism isn't inherent in the premise. This isn't about going out and killing whitey, after all. It's an attempt to create an world emphasizing certain influences, and excluding others. Which, again, is perfectly fine.

The problems seem to be in the politically charged verbiage promoting the game, rather than inherent to the setting. Though there isn't a lot about the setting in the Kickstarter. It's SF, but it appears to be a very soft sf. There are furries. And not much else. I don't see much to engage with, aside from the political posturing. Though Twitch followers probably know more. The art is decent.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Plotinus on June 16, 2021, 06:07:35 PM
There are so many things that are incredible about this, and by "incredible" I mean completely expected and depressing.

Quote"We went back to the African Emperor Mansa Musa," Walters said, referring to the leader of the Mali Empire, an Islamic West African state which Musa I ruled during the 14th century. "He was arguably the wealthiest man in history, who really existed and who sent a fleet to the New World. [...] For our story, this fleet departed and, through a mechanism that is yet to be revealed within the narrative, were transported to another planet."

Honestly, this is a great premise for an RPG setting. It could be spectacular, if the designers actually committed. Imagine an isolated civilization of premodern Muslims, transported to another world, their worldview developing in complete isolation from modern Western notions, utterly convinced that they have been unique chosen to spread the ultimate revelation of God into the Dar al-harb of a whole new planet. Awesome.

The problem, of course, is that the creators aren't going to commit. The worldview of the Musalians isn't going to meaningfully resemble the culture of the Mali Empire except maybe in a few trivialities. No, the Musalians are just going to be a mouthpiece for an extremely 21st century worldview, because that is the whole point of the project. You know the Musalians are going to have modern Western notions of democracy, sexual libertinism, feminism, anti-colonialism, etc., despite the fact that those ideas developed uniquely out of Christianity in the West and these guys left the planet before all but the most rudimentary such notions came about. The designers don't actually give a shit about the beliefs and culture of 14th century imperial African Muslims. The Musalians don't exist to resemble a lost-but-fascinating historical civilization, but to serve as meat puppets for 21st century ideologues. Despite the claims that this setting is free of bad Western influence, it is essentially a reactionary work whose whole reason for existing is an obsession with the sins of Europe.

Quote"It's an original Afrofuturist TTRPG," Walters said. "It is a science fiction universe where there is no colonialism. There is no expansionist rhetoric. That is not the root cause of the action."

Instead, the Musalians and Vutoa's existing populations coexist all around the planet, in high-tech urban centers as well as strange alien landscapes. When conflict does arise, it's often about two or more groups competing for scarce resources.

What on earth? Setting aside the ludicrous lie we're supposed to swallow that "colonialism" and "expansionist rhetoric" were uniquely European sins that the Mali Empire would have had no truck with (lol), what do these two paragraphs even mean? Everyone "coexists" but they have conflicts over scarce resources? What do you call it when one group says "this is our land" and another says "actually we've decided it's our land, we need it, and we're going to take it by force." That's not expansionism?

Quotewe came up with a premise that would allow lots of different kinds of people of color to have a place where they flourish

Lots of different kinds of people of color? I thought every single human in the setting was West African? Isn't that... only one kind of people of color? Who are all the other PoCs supposed to identify with? The hyena people?

QuoteOne quirk of the current crowdfunding campaign is that DePass and her team have not settled on a game system for Mother Lands. [...] "That is a small part of it as far as I'm concerned," DePass said. "You get the overarching story, you get the setting book, and then when you sit down to play, the mechanics literally tell you you succeed or fail on a thing. And it's the degree of success or failure. The mechanics drive how you play the game, but to me — at least as a player and a [game master] of other systems — that's a small component."

OH MY GOD this game doesn't even have a game yet. What the hell? Even in the world of woke video games, can you imagine someone saying "We're Kickstarting this game right now. We don't know if it's a first person shooter or a turn-based strategy game yet, but give us your money because hey, it has no white people and it has the correct ideology, what else do you need to know? Get out your wallet!" The "game" exists as a series of live-play web-shows first, a game a very distant second.

Honestly, I feel sad. DePass sounds genuinely excited for the setting she's created, and it doesn't sound like a terrible idea from the outset. I'm sure they've come up with some cool stuff. But the need for things like this to function as partisan propaganda first and foremost, to make ridiculous self-contradictory claims about how there is no "colonialism" despite having wars and empires, to pass a hundred intersectional purity tests and ensure that every single sympathetic culture in the game agrees with modern progressives about absolutely everything and that anyone who doesn't is portrayed as Evil. These things are just poison. They poison any genuine exploratory impulse, any ability to portray a historical culture, or a fantastical sci-fi culture, that is truly different from our own, rather than superficially and aesthetically different, but otherwise is just a mouthpiece for our grievances.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Pat on June 16, 2021, 06:40:03 PM
Quote from: Plotinus on June 16, 2021, 06:07:35 PM
Quote"We went back to the African Emperor Mansa Musa," Walters said, referring to the leader of the Mali Empire, an Islamic West African state which Musa I ruled during the 14th century. "He was arguably the wealthiest man in history, who really existed and who sent a fleet to the New World. [...] For our story, this fleet departed and, through a mechanism that is yet to be revealed within the narrative, were transported to another planet."

Honestly, this is a great premise for an RPG setting. It could be spectacular, if the designers actually committed. Imagine an isolated civilization of premodern Muslims, transported to another world, their worldview developing in complete isolation from modern Western notions, utterly convinced that they have been unique chosen to spread the ultimate revelation of God into the Dar al-harb of a whole new planet. Awesome.

The problem, of course, is that the creators aren't going to commit. The worldview of the Musalians isn't going to meaningfully resemble the culture of the Mali Empire except maybe in a few trivialities. No, the Musalians are just going to be a mouthpiece for an extremely 21st century worldview, because that is the whole point of the project. You know the Musalians are going to have modern Western notions of democracy, sexual libertinism, feminism, anti-colonialism, etc., despite the fact that those ideas developed uniquely out of Christianity in the West and these guys left the planet before all but the most rudimentary such notions came about. The designers don't actually give a shit about the beliefs and culture of 14th century imperial African Muslims. The Musalians don't exist to resemble a lost-but-fascinating historical civilization, but to serve as meat puppets for 21st century ideologues. Despite the claims that this setting is free of bad Western influence, it is essentially a reactionary work whose whole reason for existing is an obsession with the sins of Europe.
I had a similar impression. Another red flag is the time scales involved -- 1,500 years since the fleet ended up on another world. That's a staggering amount of time, enough to practically guarantee massive cultural changes that would make the current Musalians almost unrecognizable, compared to their displaced ancestors. Worse, this doesn't appear to be a static period. While it's hard to tell because they say so little about the setting, it sounds like they advanced technologically to become a space-faring race.

Now if the point was this futuristic loosely-African inspired culture, that would be fine. But they spend more time telling us about the displacement (without telling us anything about the displacement), and how it's inspired by African ideals (or rather, inspired by not-Western ideals, because the text talks more about what it's rejecting than what it's doing). There's so little there it's hard to judge, but the bits and drabs sound like a mess, and it doesn't really cohere into anything at all.

This could be just a lack of information, and those who follow the Twitch streams see what we're missing. But I doubt it.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: rocksfalleverybodydies on June 16, 2021, 07:18:38 PM
Having the first question in the FAQ inquiring if it is ok to play if not a person of colour is just plain bizarre.
Who has warped their thinking so much to ask a question like this about a hobby game?
I guess the same people who don't care about what game mechanics are used as that isn't even been defined yet, according to the FAQ.  Fate or PbtA would be my guess in the end but that must be a grumpy grognard requirement no gamer cares about.

More power to those who feel this is worth their investment (and it looks like a lot) but for something so vague in form and execution, I would not touch it with a 10 foot pole.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Rob Necronomicon on June 16, 2021, 07:23:51 PM
I'm really looking forward to never reading this....
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: TJS on June 16, 2021, 07:38:36 PM
Wasn't already a thread about this?
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Mishihari on June 16, 2021, 09:28:16 PM
Quote from: rocksfalleverybodydies on June 16, 2021, 07:18:38 PM
Having the first question in the FAQ inquiring if it is ok to play if not a person of colour is just plain bizarre.
Who has warped their thinking so much to ask a question like this about a hobby game?

That was actually my very first thought about this project.  I don't subscribe to this point of view, but according to the nutjob brigade you're not allowed to use cultural elements of another race for cinema, music, dance, fashion, etc because that's cultural appropriation.  Apparently there's an exception for roleplaying those of another race when they can make money off it.  Way to stick to your principles, guys!
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Naburimannu on June 17, 2021, 03:23:21 AM
Quote from: Pat on June 16, 2021, 01:40:42 PM
Edit: Could just be minor internet celebrity -- though the intro video doesn't even have 7K views on YouTube, and their streaming channel on Twitch only has 18K followers. Their Kickstarter is funded by 3.9K backers contributing an average of more than $70/each. I don't know how Twitch normally works, but based on what I know about other aspects of internet advertising, that seems to be a very high conversion rate. Which suggests an extraordinarily dedicated fanbase, or they're getting support from a much wider pool.

Is video the best source of statistics for reach & conversion? Having spent thousands through Kickstarter over the last decade, I've never watched a related intro video or a Twitch stream.
My Facebook feed was full of Mother Lands for several days (I get a lot of 5e / boardgame kickstarter ads there), but they didn't grab my interest; most of the 5e projects advertised to me don't really fit my tastes.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: oggsmash on June 17, 2021, 03:48:14 AM
  I think if you want to create what is obviously a very ethnocentric game, go right ahead.  Want to remove the things that were in their real history to make them "pure" from the outset?  Go right ahead.  I do wonder what sort of antagonists the PCs in a gaming group will contend with though.  It seems they have a culture completely removed from conflict...isnt the whole point of most RPGs to find and resolve conflicts, whether they be challenges to overcome, an enemy to thwart or a problem to solve?
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Torque2100 on June 17, 2021, 07:59:54 AM
The Mali Empire was a slave owning society.

The trope of slaves being sent to the salt mines and that being a virtual death sentence comes from them.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Thorn Drumheller on June 17, 2021, 09:42:06 AM
So I read the article, despite the inclusive title. And the big take for me is the "creators" don't seem to have a freaking clue about human nature. I know the article is not exhaustive but you mean to tell me that in that 2000 year history that the only wars are based on resources......okay Jan. It really is a fantasy....I mean I get it....we play rpg's to have a fantastical element but.....idk, seems virtue signaling wish fulfillment to me.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Ghostmaker on June 17, 2021, 11:04:26 AM
Quote from: Thorn Drumheller on June 17, 2021, 09:42:06 AM
So I read the article, despite the inclusive title. And the big take for me is the "creators" don't seem to have a freaking clue about human nature. I know the article is not exhaustive but you mean to tell me that in that 2000 year history that the only wars are based on resources......okay Jan. It really is a fantasy....I mean I get it....we play rpg's to have a fantastical element but.....idk, seems virtue signaling wish fulfillment to me.
The funny thing is that they're almost right. Heinlein once opined that all wars stem from economic pressure at their very roots. Sure, you have religious conflicts and whatnot, but the almighty drachma will move people in ways even the gods won't.

But they're just so darn desperate to paint their author avatars as the inheritors of a 'noble savage' race that they sweep all the warts under the rug.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Rob Necronomicon on June 17, 2021, 11:10:33 AM
Well, if Islam is the 'historical model' then it's complete wish fulfillment considering just how violent they were back in the day.

Seems a bit pointless as concept, but whatever floats your diversity boat.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Torque2100 on June 17, 2021, 11:33:02 AM
Friendly reminder to archive these articles.  Most modern "Journalists" specialize in harvesting hate-clicks with radioactive garbage takes like this.  Do not give Polygon traffic.

https://archive.is/UqJ9M
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Svenhelgrim on June 17, 2021, 02:31:26 PM
LOL.

This is just another Swordsfall.  The game probably won't even get made.

Also:Mali sold slaves. 
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Valatar on June 17, 2021, 03:02:35 PM
"No colonialism!"

Literally colonizing another inhabited planet.

Uh huh.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Stephen Tannhauser on June 17, 2021, 04:50:40 PM
Quote from: Valatar on June 17, 2021, 03:02:35 PM
"No colonialism!"  Literally colonizing another inhabited planet.

Well, it wasn't by choice, going by the write-up. And they can't get back, so they can't send any of their plunder home, so obviously it's not "real" colonialism. (/sarc)

I think the designers would have done better simply to create a secondary-world culture right from the get go, if they wanted to leave those elements out of the worldbuilding entirely. But if they want a setting full of conflict (as any entertaining RPG has always involved), then sooner or later those conflicts are going to manifest on a sociocultural scale, and it's difficult for me to imagine how those conflicts will play out without involving actions that amount to enslavement and colonialism even if they don't use those terms.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Valatar on June 17, 2021, 06:51:05 PM
Quote from: Stephen Tannhauser on June 17, 2021, 04:50:40 PM
Quote from: Valatar on June 17, 2021, 03:02:35 PM
"No colonialism!"  Literally colonizing another inhabited planet.

Well, it wasn't by choice, going by the write-up.

Except apparently it was, since the article says they were a fleet sent to find the new world.  Unless their plan was to land, say, "Okay, we made it!", then turn around and sail back, they were intending to either exploit or settle on whatever land they found.  They were doing exactly what all the other seafaring nations were doing.  I'm sure they weren't expecting to wind up on another planet, but you can certainly bet they weren't planning on going home empty-handed.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: SHARK on June 17, 2021, 07:20:49 PM
Quote from: Valatar on June 17, 2021, 06:51:05 PM
Quote from: Stephen Tannhauser on June 17, 2021, 04:50:40 PM
Quote from: Valatar on June 17, 2021, 03:02:35 PM
"No colonialism!"  Literally colonizing another inhabited planet.

Well, it wasn't by choice, going by the write-up.

Except apparently it was, since the article says they were a fleet sent to find the new world.  Unless their plan was to land, say, "Okay, we made it!", then turn around and sail back, they were intending to either exploit or settle on whatever land they found.  They were doing exactly what all the other seafaring nations were doing.  I'm sure they weren't expecting to wind up on another planet, but you can certainly bet they weren't planning on going home empty-handed.

Greetings!

Exactly right, Valatar!

All of these SJW's engaging in their pathetic circle-jerk fantasies are so stupid and historically ignorant it's disgusting. Oh, I wonder who *introduced slavery of black Africans* to the white European sea captains and merchants that were exploring the African coasts? Yeah, that's right!--it was powerful black African kings that were very busy fighting wars against other rival black African kingdoms and tribes. The black African kings wanted advantages against their hated enemies--like the European firearms!

And guess what? The more firearms they got from European merchants provided them with even stronger advantages against their hated enemies, which as they conquered them, they of course captured even MORE SLAVES. That of course made the prices of slaves become very cheap, so even more enticing for the European ship captains and merchants. Those European ship captains and merchants, able to buy African slaves on the cheap, were able to mark up their prices back home and in foreign markets--and make fortunes! Then, well, the African kings, and their tribal allies? By conquering their hated enemies and weaker, less sophisticated neighbours, well, they GOT RICH TOO! Lots of gold, women, and BOOTY going around for lots of people--black Africans and white Europeans both. Oh, and the sweet Muslims were right in there too, raping, plundering, conquering, and getting filthy rich exploiting everyone that they could too.

I'm sorry for the rant. As a trained historian, I just hate historical revisionism, historical ignorance, but even worse, what I call intentional Historical Vandalism. All done for the purpose of coddling their pathetic SJW Marxist goddamn ideology.

None of these moron fucking "POC" game designers or writers ever want to actually talk about the TRUTH. Geesus, these people and their racist, pathetic arguments and their terrible ideology of lies and BS makes me want to chew nails.  >:(

Semper Fidelis,

SHARK
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Thorn Drumheller on June 17, 2021, 07:20:55 PM
Quote from: Valatar on June 17, 2021, 03:02:35 PM
"No colonialism!"

Literally colonizing another inhabited planet.

Uh huh.

Yup! Makes sense to me /s
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Thorn Drumheller on June 17, 2021, 07:22:19 PM
Quote from: SHARK on June 17, 2021, 07:20:49 PM
Quote from: Valatar on June 17, 2021, 06:51:05 PM
Quote from: Stephen Tannhauser on June 17, 2021, 04:50:40 PM
Quote from: Valatar on June 17, 2021, 03:02:35 PM
"No colonialism!"  Literally colonizing another inhabited planet.

Well, it wasn't by choice, going by the write-up.

Except apparently it was, since the article says they were a fleet sent to find the new world.  Unless their plan was to land, say, "Okay, we made it!", then turn around and sail back, they were intending to either exploit or settle on whatever land they found.  They were doing exactly what all the other seafaring nations were doing.  I'm sure they weren't expecting to wind up on another planet, but you can certainly bet they weren't planning on going home empty-handed.

Greetings!

Exactly right, Valatar!

All of these SJW's engaging in their pathetic circle-jerk fantasies are so stupid and historically ignorant it's disgusting. Oh, I wonder who *introduced slavery of black Africans* to the white European sea captains and merchants that were exploring the African coasts? Yeah, that's right!--it was powerful black African kings that were very busy fighting wars against other rival black African kingdoms and tribes. The black African kings wanted advantages against their hated enemies--like the European firearms!

And guess what? The more firearms they got from European merchants provided them with even stronger advantages against their hated enemies, which as they conquered them, they of course captured even MORE SLAVES. That of course made the prices of slaves become very cheap, so even more enticing for the European ship captains and merchants. Those European ship captains and merchants, able to buy African slaves on the cheap, were able to mark up their prices back home and in foreign markets--and make fortunes! Then, well, the African kings, and their tribal allies? By conquering their hated enemies and weaker, less sophisticated neighbours, well, they GOT RICH TOO! Lots of gold, women, and BOOTY going around for lots of people--black Africans and white Europeans both. Oh, and the sweet Muslims were right in there too, raping, plundering, conquering, and getting filthy rich exploiting everyone that they could too.

I'm sorry for the rant. As a trained historian, I just hate historical revisionism, historical ignorance, but even worse, what I call intentional Historical Vandalism. All done for the purpose of coddling their pathetic SJW Marxist goddamn ideology.

None of these moron fucking "POC" game designers or writers ever want to actually talk about the TRUTH. Geesus, these people and their racist, pathetic arguments and their terrible ideology of lies and BS makes me want to chew nails.  >:(

Semper Fidelis,

SHARK

Quite right, Shark. I too despise the historical ignorance. You put it very succinctly.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: SHARK on June 17, 2021, 07:30:18 PM
Quote from: Thorn Drumheller on June 17, 2021, 07:22:19 PM
Quote from: SHARK on June 17, 2021, 07:20:49 PM
Quote from: Valatar on June 17, 2021, 06:51:05 PM
Quote from: Stephen Tannhauser on June 17, 2021, 04:50:40 PM
Quote from: Valatar on June 17, 2021, 03:02:35 PM
"No colonialism!"  Literally colonizing another inhabited planet.

Well, it wasn't by choice, going by the write-up.

Except apparently it was, since the article says they were a fleet sent to find the new world.  Unless their plan was to land, say, "Okay, we made it!", then turn around and sail back, they were intending to either exploit or settle on whatever land they found.  They were doing exactly what all the other seafaring nations were doing.  I'm sure they weren't expecting to wind up on another planet, but you can certainly bet they weren't planning on going home empty-handed.

Greetings!

Exactly right, Valatar!

All of these SJW's engaging in their pathetic circle-jerk fantasies are so stupid and historically ignorant it's disgusting. Oh, I wonder who *introduced slavery of black Africans* to the white European sea captains and merchants that were exploring the African coasts? Yeah, that's right!--it was powerful black African kings that were very busy fighting wars against other rival black African kingdoms and tribes. The black African kings wanted advantages against their hated enemies--like the European firearms!

And guess what? The more firearms they got from European merchants provided them with even stronger advantages against their hated enemies, which as they conquered them, they of course captured even MORE SLAVES. That of course made the prices of slaves become very cheap, so even more enticing for the European ship captains and merchants. Those European ship captains and merchants, able to buy African slaves on the cheap, were able to mark up their prices back home and in foreign markets--and make fortunes! Then, well, the African kings, and their tribal allies? By conquering their hated enemies and weaker, less sophisticated neighbours, well, they GOT RICH TOO! Lots of gold, women, and BOOTY going around for lots of people--black Africans and white Europeans both. Oh, and the sweet Muslims were right in there too, raping, plundering, conquering, and getting filthy rich exploiting everyone that they could too.

I'm sorry for the rant. As a trained historian, I just hate historical revisionism, historical ignorance, but even worse, what I call intentional Historical Vandalism. All done for the purpose of coddling their pathetic SJW Marxist goddamn ideology.

None of these moron fucking "POC" game designers or writers ever want to actually talk about the TRUTH. Geesus, these people and their racist, pathetic arguments and their terrible ideology of lies and BS makes me want to chew nails.  >:(

Semper Fidelis,

SHARK

Quite right, Shark. I too despise the historical ignorance. You put it very succinctly.

Greetings!

Thank you, THORN! Yeah, it drives me nuts about the historical ignorance, and the lying! Arrgghhh! See, though, the TRUTH is uncomfortable for many. They can't endlessly justify hating other people, other races, and feeling like they are endlessly oppressed victims that are really just sweet, innocent and pure. Black Africans are historically no more and no less virtuous or moral than white Europeans or anyone else. Everyone, everywhere, in America, South America, Europe, Africa, Asia, and everywhere in between has had their fair share of goodness and evil, throughout history, at different times. THAT is the truth, you know what I'm saying?

Get a good cigar to light up and a nice cold margarita! ;D

Semper Fidelis,

SHARK
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Stephen Tannhauser on June 17, 2021, 10:44:47 PM
Quote from: Valatar on June 17, 2021, 06:51:05 PMExcept apparently it was, since the article says they were a fleet sent to find the new world.

Ah, right, missed that bit, sorry -- I was just thinking about the how-they-got-to-the-planet part.

Intriguingly, a little research suggests that either the designers, or the journalist who wrote the article, got the names slightly wrong; Mansa Musa didn't send the Malian exploration fleet, it was his predecessor Abubakari II, who reportedly abdicated to lead it -- although the only evidence that this actually happened derives from a single historian's account of a story from Musa himself. Egyptian historians describe the expedition as containing a full three thousand ships, which accounting for likely exaggeration means there were probably at least a few hundred vessels if it did happen. (Interestingly, according to this article (http://"http://news.bbc.co.uk/2/hi/africa/1068950.stm"), this abdication of duty was seen as a shameful act on Abubakari's part, which is why the Griots -- the historians of Africa -- apparently refused to write about the expedition.)

That said, while the Muslims of the Malian empire were predominantly Sunni and had absorbed a number of relaxed practices and mysticisms from the local tribes the faith had absorbed, Islam is still fundamentally an expansionist faith that divides the world into the dar al-Islam (the House of Submission) and the dar ul-Harb (the House of War), and I don't see how they make that into a "non-expansionist" culture without changing the faith so radically I should think it would be found offensive in itself. The Malians were also, as has been noted, unashamed practitioners of slavery, and if the designers want the setting to be plausible they'll need a pretty good explanation for how that practice was abandoned.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Snark Knight on June 20, 2021, 08:14:09 AM
I'm pretty sure Woke RPG Kickstarters are some sort of money laundering scheme at this point; they make hundreds of thousands of dollars but you never hear or see them being played.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: oggsmash on June 21, 2021, 09:16:20 AM
Quote from: Snark Knight on June 20, 2021, 08:14:09 AM
I'm pretty sure Woke RPG Kickstarters are some sort of money laundering scheme at this point; they make hundreds of thousands of dollars but you never hear or see them being played.

  I watched a couple seasons of the Show on netflix, Ozark, and it sure seems like a kickstarter or the like would be a very good way to wash cash.   
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: horsesoldier on June 21, 2021, 02:12:24 PM
I need to get a pen name and think of a really woke RPG.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Spinachcat on June 23, 2021, 11:14:53 PM
Quote from: Rob Necronomicon on June 16, 2021, 07:23:51 PM
I'm really looking forward to never reading this....

Considering the history of woke Kickstarters magically collecting cash and never delivering their promised products...your comment might be the reality for all the backers.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: crkrueger on June 27, 2021, 04:30:56 AM
Isn't this game supposed to be 1500 years after the 1300's Mali got transported to the planet?  So they're living in the 2800's.

What the historical Mali's did or didn't do probably wouldn't even be in their history.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Slipshot762 on June 27, 2021, 05:56:33 AM
This is someone's masturbatory fetish I'm sure of it; because it reminds me of a rifts game i played in ran by a kid named harry where we got transported to another dimension as goldfish like creatures (cool at first) but lost a fight with sea horse like creatures and endured sea horse fish rape before being fed to he who lurks above the waters, which was this whole vore thing that harry was into I later learned. I did not manage to make it out and was crushed by the great air dwellers sphincter contractions as i hurled like a turd torpedoe toward freedom.

I don't know why but this reminds me of that. Someone is wanking to this shit.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Stephen Tannhauser on June 28, 2021, 06:21:40 PM
Quote from: crkrueger on June 27, 2021, 04:30:56 AM
Isn't this game supposed to be 1500 years after the 1300's Mali got transported to the planet?  So they're living in the 2800's.

What the historical Mali's did or didn't do probably wouldn't even be in their history.

Not necessarily. Today's Islam is still recognizably the same faith Mohammed al-Quraysh laid down in the seventh century, which is unsurprising as the Qu'ran (identified as the final and most perfect revelation) explicitly forbids alterations or additions to its own text.

It's certainly easy enough to speculate that new hadiths (schools of jurisprudence and legal interpretation) could and would arise, or even entirely new sub-traditions like the Sufis. But any suggestion that radically reinvented the faith to the degree this setting sounds like it wants would be just as much an "erasure" as the fantasy series written a while ago (I've unfortunately forgotten the title and author) which assumed the absence of the North American indigenous peoples in its plotline.
Title: Re: “Mother Lands is a tabletop role-playing game free of slavery and colonialism”
Post by: Zelen on June 28, 2021, 06:45:43 PM
Quote from: horsesoldier on June 21, 2021, 02:12:24 PM
I need to get a pen name and think of a really woke RPG.

Absolutely.

I've come to the realization that Mother Lands' refusal to actually think about how to develop a system or rulebook is actually a good move for them. It's 2021, time to move forward past old-fashioned regressive ideals of limiting characters just by the race or class assigned at character creation. Moreover, the idea of "higher" and "lower" numbers on the dice emphasizes the systemic oppression inherent to rules systems and the marginalization of differently-abled polyhedrals.

In 2021 if I see another cheeto-stained cishet neckbeard try to deadroll me by claiming that my dice roll was WELL ACKSHUALLY a natural 1 after I explicitly told them I had IDENTIFIED the roll as a natural 20 I am going to SCREAM!