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What would it take to make D&D commonly played as an everyday game?

Started by Razor 007, November 14, 2018, 11:05:19 PM

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Bradford C. Walker

Quote from: thedungeondelver;1065043A time machine big enough to stuff the entire planet in and roll it back to 1978-1980 or thereabouts.  That's really it.

Anyone got a Tipler Cylinder handy?
This. Seriously.

You have to eliminate all of the competing media, gaming media specifically, in order to make this happen. Then you have to convince those gamers no longer able to get their itches scratched to return to tabletop RPGs to get that itch scratched as they did previously, when TRPGs were the only option they had, instead of just saying "Fuck this." and walking away completely. Good luck with that now.

Thondor

I was hoping that this would be about playing RPGs everyday.
I concur that this is largely about more GMs but also being more open about gaming.

There are actually two times in my life when I played RPGs "everyday." I don't literally mean everyday, but certainly as often as one might play card games (several times a week). In middle school, often at lunch-recesses and weekends.
Several years ago, when I worked in an office we'd play an evening game once a week, and a usually at least one lunch-game. I had a separate group that got together every other weekend or so.

Largely this is about organization, communication and willingness of a GM to actually do a thing.

David Johansen

I frequently play face to face rpgs 5 days a week.  It doesn't really improve the quality of the experience.
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RPGPundit

When I was a junior-high kid I played almost every day.

Then I got other things to do.
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