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On Presenting Setting Details

Started by misterguignol, November 13, 2011, 11:04:02 AM

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David R

Quote from: daniel_ream;490006So, a thought experiment: As a GM, how would you construct a campaign introduction for 4-6 new PCs that were part of your current campaign setting, but did not necessarily know anything about the rest of it more than a day's travel from their current residence?

This would depend on where they currently reside, the kind of characters they are playing but most importantly how much each individual player wants to know. Info can be presented during the game and not just before it. Often times (IME) the group's dynamic also plays a part.

Regards,
David R

Soylent Green

I guess a lot depends on what the role of the setting plays in your game.  For some games exploring the setting is a big part of the fun in it's own right. In other games, especially modern day games, the setting is just a neutral backdrop to showcase the characters and the events.
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LordVreeg

Quote from: Soylent Green;490088I guess a lot depends on what the role of the setting plays in your game.  For some games exploring the setting is a big part of the fun in it's own right. In other games, especially modern day games, the setting is just a neutral backdrop to showcase the characters and the events.
Yeah.  I think Tolkien and Morrowind infected my brain.
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