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MongTrav for Firefly

Started by beejazz, February 15, 2009, 11:27:28 PM

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The Shaman

Quote from: jeff37923;284953Most often when playing Classic Traveller, we didn't have a floor upon which we could place styrofoam balls to act as planets or miniatures for space combat. We didn't need it. If the number of ships was small, we used a sheet of paper, a pencil, and a calculator . . ..
Why did you need the calculator? What couldn't you resolve it with just paper, pencil, and a ruler?
Quote from: jeff37923Now, the algebraic equations for space travel, the gravity algebra equations for space combat near planetary templates . . .
There's no need for algebra in resolving the effects of gravity on a spacecraft using the vector movement rules, either.
Quote from: jeff37923;284953. . . and the vector addition in space combat are equated by me because they are all examples of math that people have told me in in the past have turned them off of the game or aspects of it. Now, I like math. I've already said that. Then again, I'm a Gearhead and it comes with the territory. The problem is that what I like is not neccessarily what other people like in Traveller, or gaming in general, and to accomodate those people in Classic Traveller I had to drop the math so that I wouldn't alienate players.
If solving a simple equation was too much for your players, well, that's just how some people are.

But vector movement doesn't require mathematics. It requires no equations, no calculations - heck, you don't even need a ruler, just a piece of string and a couple of paper clips will do.

So I'm not really seeing the problem there.
Quote from: jeff37923Mongoose Traveller has also removed much of the math and in doing so has made the game far more accessible to people who do not enjoy the math part of the game. I like this because more accessibility means more potential players which means more chances for playing Traveller.

Sorry, it seams we both like math, but not everyone does in gaming.
Okay.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF

jeff37923

Quote from: The Shaman;284959Why did you need the calculator? What couldn't you resolve it with just paper, pencil, and a ruler?

To figure out what the ships initial vectors were for one thing. A big part of the combat was ensuring that the ships could actually engage each other without massive penalties to the attack rolls.

Plus since we often had combats at distances larger than any reasonable map area, the 1mm=100km scale notwithstanding, we had to figure out if the ships would get into a decent range. We'd figure if missiles would intersect a targetted ship (or close enough to be effective).

The math was easier to handle with a calculator.

Quote from: The Shaman;284959There's no need for algebra in resolving the effects of gravity on a spacecraft using the vector movement rules, either.

You need the algebra to determine the templates to begin with. We used the chart in the book, but we also used the equations to determine templates when we engaged in combats that weren't standard fare, like close around stars with ships protected by black globe generators or nuclear dampers.

Quote from: The Shaman;284959If solving a simple equation was too much for your players, well, that's just how some people are.

Ok, I agree with you except I want some players in my games because of their other talents that do not relate to math but do heighten the enjoyment of the game for all involved.

Quote from: The Shaman;284959But vector movement doesn't require mathematics. It requires no equations, no calculations - heck, you don't even need a ruler, just a piece of string and a couple of paper clips will do.

I won't argue that there are multiple ways to handle vector movement. We just did it our own way.
"Meh."

The Shaman

Quote from: jeff37923;284969*snip*
Thanks for clarifying that for me. I grok.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF