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Author Topic: Modiphius  (Read 11027 times)

Darrin Kelley

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Modiphius
« Reply #45 on: January 18, 2018, 08:54:22 PM »
I disagree. I really dislike dicepool systems. I have gained that opinion from extensive experience with White Wolf's games.

The d20 boom was more of a relief to me than anything. A return to a more traditional form of RPG gaming.

I'm one of trhe weird animals. I like traditional RPGs and I like what some people call storygames. I think both can deliver valuable gaming experiences to the people who like them.

There is no 'one true way' of gaming. There are just personal preferences.
 

Ulairi
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Modiphius
« Reply #46 on: January 18, 2018, 10:04:49 PM »
Quote from: Moracai;1020521
personally think that 1d20 is an obsolete part of the system, and going to the future, dicepools are the future. People fucking hate their class abilities going from 1/5, or 20, orwhatever. This is a dying dice mechanic.

Kill d20 by the fire, or you never gonna have the balls to go with it!

M

Edit- I mean it. The d20 does nothing. dicepool systems kno da weyl

Dice pool systems suck and have no market power. The D20 system is the the market. Everybody else fights for table scraps.

Dumarest

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Modiphius
« Reply #47 on: January 18, 2018, 11:17:05 PM »
Quote from: Ulairi;1020541
Dice pool systems suck and have no market power. The D20 system is the the market. Everybody else fights for table scraps.


Self-fulfilling prophecy?

Omega

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Modiphius
« Reply #48 on: January 19, 2018, 07:26:19 AM »
Quote from: Christopher Brady;1019405
This is my experience with the Conan quickstart.  I do not like systems that make me 'hostile' towards the players.


Hoe does it do that? Some sort of system that forces the DM to actively screw with the players or something?

Omega

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Modiphius
« Reply #49 on: January 19, 2018, 07:28:28 AM »
Quote from: HorusArisen;1019518
You can't do anything but improve on the d20 system.


5e doesnt used the 3e d20 system.

Llew ap Hywel

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Modiphius
« Reply #50 on: January 19, 2018, 07:50:52 AM »
Quote from: Omega;1020591
5e doesnt used the 3e d20 system.


It's the red headed stepchild of 3e (4e was adopted) and like all d20 by which I mean D&D can only be improved on....usually by using a better system.
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crkrueger

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Modiphius
« Reply #51 on: January 19, 2018, 08:03:30 AM »
Quote from: Omega;1020590
Hoe does it do that? Some sort of system that forces the DM to actively screw with the players or something?

The GM has a Doom Pool, that he can spend points out of to do various things.  For example:
  • Normally the PCs go first in initiative always...unless the GM spends a Doom Pool point to have an NPC go when he wants.
  • Think of a cool ability an NPC has, and especially their signature ability that can bring down the house (like dragon breath)...it will be a Doom Pool expenditure to use.
  • These foes aren't enough...spend Doom to bring in reinforcements, or spend Doom to upgrade these Mooks into a higher form of opponent.
  • In other words, most of the Fiat stuff that GMs do costs Doom to invoke, even stuff that might normally be considered cheating or illusionism.  Since the GM has to spend Doom Points, it's ok.
...and here's why it's ok...

The GM starts with some Doom, but most of the Doom comes from the players.  Its called the 2d20 system, but in reality, every roll the PC makes, they can choose to boost it to 5d20, by giving the GM a Doom Pool point for every die.  Also some other things cost Doom.  You're not a very good warrior, Parrying can cost Doom for example.

So you have a give and take between Player and GM with the Doom Pool being a type of conversation.  "How far are we willing to go?"  If you want to really amp the fuck up and Conan the shit out of everything, roll 5d20s for everything and you're gonna be kicking ass, but you're basically handing that Doom currency over to the GM and saying "Do your worst."

It lays a kind of collaborative/competitive storytelling throttle over everything.

An example of this would be in my gameplay runthrough of To Race the Thunder, an intro adventure.  The PCs in some cases were really angry/determined to save settlers from some Picts and really went for it, going all out...and that made the encounters with the animals under control of the Pictish shaman all that more deadly.
« Last Edit: January 19, 2018, 08:09:08 AM by CRKrueger »
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Christopher Brady

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« Reply #52 on: January 19, 2018, 05:05:50 PM »
Quote from: Omega;1020590
Hoe does it do that? Some sort of system that forces the DM to actively screw with the players or something?


There's a trading of resource, players use it to get an advantage, but gives it to the GM to use against the players.  The GM has to use it to give to back to the players, but the GM has to use it against the players.  I dislike that.
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Manic Modron

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Modiphius
« Reply #53 on: January 19, 2018, 06:08:47 PM »
That is certainly how force points work in FFG Star Wars, but I don't think it is how Momentum works in 2d20.  I'm pretty sure that the players gaining Momentum has nothing to do with whether or not the GM is hoarding Doom/Heat/Threat or the other way around.

crkrueger

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Modiphius
« Reply #54 on: January 20, 2018, 11:02:23 AM »
Players start out with 3 Fortune each. They can regain Fortune by:
1. Do cool stuff, roleplaying, etc.  The game suggests 2-3 Fortune Point gains per hour of play.
2. The player can choose to fail a skill test.  This gains them 1 Fortune and gives the GM 1 Doom.
3. The player can choose have one of their Traits introduce an immediate Complication for the character which gains them a Fortune point.

GMs start out with a number of Doom equal to the amount of starting Fortune of all players.
GM's gain Doom when granted through player choice, or by choosing to bank Momentum generated by NPCs.

Both PCs and NPCs generate Momentum through extra successes on tests.  This Momentum is usually spent to activate special options associated with the type of test.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

AaronBrown99

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Modiphius
« Reply #55 on: January 20, 2018, 11:03:41 AM »
Quote from: Manic Modron;1020658
That is certainly how force points work in FFG Star Wars, but I don't think it is how Momentum works in 2d20.  I'm pretty sure that the players gaining Momentum has nothing to do with whether or not the GM is hoarding Doom/Heat/Threat or the other way around.

Momentum is generated by PC's rolling more success results than the task requires.

Of course the players can spend Momentum to remove Doom from the GM's pool, if they don't want to spend it later. This can keep the GM from gaining too many and throwing the Kitchen Sink at them later!
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AsenRG

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Modiphius
« Reply #56 on: January 21, 2018, 09:27:04 PM »
Quote from: Ulairi;1020541
Dice pool systems suck and have no market power.

Bwahahaha, that was funny:D!
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Omega

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Modiphius
« Reply #57 on: January 21, 2018, 09:48:24 PM »
Doesnt sound very adversarial? Just a sort of point economy that shifts between player and DM? Like one or two board games and at least one other RPG have? Mice & Mystics for example. The cheese wheel gets added to every time the enemy rolls cheese on the die. If the wheel fills then reinforcements arrive for the enemey and the clock track is advances one. But the players can steal cheese rolled or from the wheel to power abilities.

RPGPundit

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Modiphius
« Reply #58 on: January 23, 2018, 10:39:13 PM »
Quote from: Darrin Kelley;1020483
I bought the Monsters & Magic RPG from Mindjammer Press. Which is also under the Modiphius banner. And I am liking it just fine.

It's a straight up OSR game. But it seems to do away with the d20. Which is weird. But I find myself really enjoying it.


If it doesn't use the D20, does it otherwise follow the format of D&D? What does it substitute the D20 with?
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« Reply #59 on: January 23, 2018, 10:39:47 PM »
Quote from: Moracai;1020521
personally think that 1d20 is an obsolete part of the system, and going to the future, dicepools are the future.


"d20s are obsolete! Dicepools are now the future!"
-some asshole, circa 1995
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you've played 'medieval fantasy' until you play L&D.


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Also available in Variant Cover form!
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NOW AVAILABLE: AoI in print form

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The new Diceless RPG of multiversal power, adventure and intrigue, now available.