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Modiphius

Started by Thanos, January 11, 2018, 04:17:12 PM

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Dirk Remmecke

Quote from: RPGPundit;1021448If it doesn't use the D20, does it otherwise follow the format of D&D? What does it substitute the D20 with?

3d6.
It's not the only d20 variant to make this change. The French Dragon de Poche is another one that comes to mind.
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

Omega

Quote from: Dirk Remmecke;10215003d6.
It's not the only d20 variant to make this change. The French Dragon de Poche is another one that comes to mind.

With no other alterations to D&D?
Wont work as the bell curve alone will skew things quite a bit.

With modifications it starts to become some other RPG system potentially. Depending on how much was modified. I think you could get away with just the to hit and save system and adjust stat and magic weapon bonuses perhaps.

Ulairi

Quote from: AsenRG;1021026Bwahahaha, that was funny:D!

You may like them. I may not. That's personal taste. Market power? Not really a way to argue against that. D&D makes up the market. It is the market. Once you account for D&D and games based on the engine (PF, OSR, etc) there are very few dollars left.

The 5E books have sold around 10,000,000 copies. Most other publishers sell less than 10,000 copies.

finarvyn

Quote from: sureshot;1019464So we should never try and improve rpgs or anything in general. If we listened to everyone who said we would all be riding in horse driven carts and never reached the moon. Thank god rpg designers and everyone else decided to not listen to narrow minded afraid of any kind of change individuals. Both in this hobby and outside of it.

I'm a big fan of almost all versions of D&D the rules don't work for every genre and if they did I rather not see every rpg be the same. I like Pizza I sure as hell don't want to eat it everyday. Nor play D&D all the time.
Well, I see where you are coming from but have a few thoughts.

(1) I would never say "don't try to improve" anything, but my experience is that most of the time things that change games don't really seem to improve them that much. The fundamentals of RPG design come down to how well one can create a character, how well one can create a campaign, and how well those characters and campaigns fit together. Some systems do this better than others, some systems appeal to certain gamers than others.

(2) I like D&D, but don't think that D&D is the only way one can play a game. My concern is that Modiphius has created its own system (which I happen not to like very much) and then is trying to make it work for every genre they can. Same complaint that folks have with d20, but with the Modiphius house rules. I'm not sure that this is any different than the "make everything d20" complaint, only with a different game system because now we get Star Trek and Conan and John Carter shoehorned into similar rules sets. :(
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Manic Modron

I think if the D20 boom  kept the basic resolution mechanic and made slightly different games for different settings more often it would have worked out a little better.   Mutants & Masterminds/True 20 and Star Wars Saga are the only ones that come to mind, though.  They showed that the basic D20 system could be a bit flexible in execution, but not a lot of other d20 games bothered.

2D20 might not be to everybody's cup of tea (I'm not 100% on it myself.  I am not a fan of zones for one thing), but comparing what I can from Conan and Star Trek, I am not feeling the same showhorning that I remember from yet another D20 book.  Advancement for one thing appears to be changed from game to game.  Conan is a point buy set up of spending XP and Star Trek is more like Fate where you are looking at different milestones to advance.   There are more examples where the games are starting to feel like they work a bit differently despite having similar task resolution, but I haven't poured over the books to compare and contrast yet.

I'm cautiously optimistic that the Modiphius team is making games off the same basic chassis that will still feel different in actual play.

S'mon

Quote from: Manic Modron;1021707I think if the D20 boom  kept the basic resolution mechanic and made slightly different games for different settings more often it would have worked out a little better.   Mutants & Masterminds/True 20 and Star Wars Saga are the only ones that come to mind, though.  They showed that the basic D20 system could be a bit flexible in execution, but not a lot of other d20 games bothered.

Also 5e D&D. :D It's still the d20 system, just cleaned up and modified to suit a game of fantasy dungeon crawling...

Manic Modron

True!  It was late at night and I was more focused on the branding for the example.  I haven't managed to play more than a single game of 5e as well.

Omega

Quote from: S'mon;1021716Also 5e D&D. :D It's still the d20 system, just cleaned up and modified to suit a game of fantasy dungeon crawling...

Trol troll troll your boat...

Abraxus

Quote from: finarvyn;1021615(2) I like D&D, but don't think that D&D is the only way one can play a game. My concern is that Modiphius has created its own system (which I happen not to like very much) and then is trying to make it work for every genre they can. Same complaint that folks have with d20, but with the Modiphius house rules. I'm not sure that this is any different than the "make everything d20" complaint, only with a different game system because now we get Star Trek and Conan and John Carter shoehorned into similar rules sets. :(

I respect and understand why some do not like the system as is. Yet if rpg company XYZ creates it's own rpg system. It makes sense for them to build all the rpgs they own around it. Granted sometimes the rules may not fit. At the same time having too many different rpgs rulesets can be confusing as well. From what I can see looking in the hobby is seems to be going more towards narrative style of roleplaying. I personally think it's a good thing in some respects. Some I don't as I prefer a much more gamist, Simulationist approach myself. The profitable rpgs seem to be the more narrative ones. Rpg companies can and should focus on rules that are profitable as well as enjoyed by those who play rpgs.

S'mon

Quote from: Omega;1021926Trol troll troll your boat...

C'mon! It was a great joke! :p

AsenRG

#70
Quote from: Ulairi;1021564You may like them. I may not. That's personal taste. Market power? Not really a way to argue against that. D&D makes up the market. It is the market. Once you account for D&D and games based on the engine (PF, OSR, etc) there are very few dollars left.

The 5E books have sold around 10,000,000 copies. Most other publishers sell less than 10,000 copies.

Wait, you were seriously arguing dicepool systems have no market power:D?

Shadowrun, Exalted, World of Darkness and quite a few others laugh at the assertion, so I don't even have to refute it;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

finarvyn

Quote from: sureshot;1021934I respect and understand why some do not like the system as is. Yet if rpg company XYZ creates it's own rpg system. It makes sense for them to build all the rpgs they own around it. Granted sometimes the rules may not fit. At the same time having too many different rpgs rulesets can be confusing as well. From what I can see looking in the hobby is seems to be going more towards narrative style of roleplaying. I personally think it's a good thing in some respects. Some I don't as I prefer a much more gamist, Simulationist approach myself. The profitable rpgs seem to be the more narrative ones. Rpg companies can and should focus on rules that are profitable as well as enjoyed by those who play rpgs.
I get that, and if I owned my own RPG company I would probably do the same thing -- develop my own house system and then do everything I could with it. I'm just bummed when I find that I like the subject but am not really happy with the system. I have the same issue with Savage Worlds, in that I'm sort of "meh" on the system but love the settings that have been released (such as Solomon Kane).
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Llew ap Hywel

Quote from: finarvyn;1022717I get that, and if I owned my own RPG company I would probably do the same thing -- develop my own house system and then do everything I could with it. I'm just bummed when I find that I like the subject but am not really happy with the system. I have the same issue with Savage Worlds, in that I'm sort of "meh" on the system but love the settings that have been released (such as Solomon Kane).

This may the most reasonable expression of dislike I've ever seen on this site :eek:
Talk gaming or talk to someone else.

Ulairi

Quote from: AsenRG;1022676Wait, you were seriously arguing dicepool systems have no market power:D?

Shadowrun, Exalted, World of Darkness and quite a few others laugh at the assertion, so I don't even have to refute it;).

Shadowrun, Exalted, World of Darkness, and quite a few others make up a small fraction of one percent of the market.

I'm not commenting on the quality of the games. I'm just commenting about their place in the market. D&D (and its derivatives) earn almost every $1 that is spent in the hobby.

World of Darkness has no market sway anymore and hasn't in a decade. World of Darkness was a fad from the 90's.

AsenRG

Quote from: Ulairi;1022721Shadowrun, Exalted, World of Darkness, and quite a few others make up a small fraction of one percent of the market.

I'm not commenting on the quality of the games. I'm just commenting about their place in the market. D&D (and its derivatives) earn almost every $1 that is spent in the hobby.

World of Darkness has no market sway anymore and hasn't in a decade. World of Darkness was a fad from the 90's.

At one point, Exalted was among the top 5 best-selling RPGs, goibg by some of the accessible data. So I still find your statement laughable.
It also reminds me why for a long time, I used to agree that D&D has a narrowing effect on the viewpoint of gamers (then I found equally narrow minds among fans of other systems and had to revise my views).
No, D&D isn't the end all be all, not even in market terms. It's the biggest, but doesn't outclass all competitors, like it presumably used to.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren