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Mecha RPGs

Started by The Butcher, May 11, 2014, 10:22:11 AM

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YourSwordisMine

Quote from: Silverlion;751455I got the book because I was a fan, but got rid of it--mostly because I do like building my own mechs. It seemed functional, but honestly, I was just curious how well it did Votoms which seemed "pedestrian" at best.

Functional, but not well..

Thinking back on it, that was my impression too.
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zend0g

Decided to drop by and pick up a 1/144 and a 1/100 scale Gundam model for research purposes. Yeah. The 1/144 model is bigger than what I remembered and I haven't even put the 1/100 model together yet. If I remember correctly, 1/144 is N scale and 1/100 is HO scale (rough comparison). So I sat down and started converting the movement rates and weapon ranges from hexes to inches... Damnit. Why did I think time would make a math problem go away. Here are some examples:

Weapon               Hexes   Meters   1/100     1/144
Autocannon           4          200       2m        1.4m
Medium beam gun   7          350       3.5m      2.4m
Missile pod            13         650       6.5m      4.5m

Hexes in Mekton are 50m across. So even the lightest weapon is almost shooting all the way across a tabletop at even 1/144 scale. I am thinking about dividing the base range by 5 and then having combat, effective and then maximum range. One fifth of the old combat range is the new combat range, the old combat range is the new effective range -4 to hit, and maximum range is the same as it used to be but it is now -8 to hit.
If you give me six lines written by the hand of the most honest person, I will find something in them to be offended.

Gabriel2

I accidentally ran across some gum figures.  They're called Mobile Suit Gundam Assault Kingdom.  They're still larger than regular minis, but are comparable in size to the MechWarrior Dark Age clicky minis.  The RX-93 that I picked up is about 105 mm tall including the fin funnels.  Checking online, it looks like there have been several runs of these with various mecha from Gundam represented.
 

zend0g

That sounds like the 1/200 models. I would get a little more map room since they are a little smaller, but interestingly they are almost as (or even more) expensive as the 1/144 models. I think the biggest downside is that you lose access to the resources of N scale (or HO if you want to go larger).

I think I will just go with 1/144 as the models are not that expensive and should be easy to get.

I am in the process of building a little research park in N scale to get a feel for everything.
If you give me six lines written by the hand of the most honest person, I will find something in them to be offended.

BrandonKF

Quote from: zend0g;752280Decided to drop by and pick up a 1/144 and a 1/100 scale Gundam model for research purposes. Yeah. The 1/144 model is bigger than what I remembered and I haven't even put the 1/100 model together yet. If I remember correctly, 1/144 is N scale and 1/100 is HO scale (rough comparison). So I sat down and started converting the movement rates and weapon ranges from hexes to inches... Damnit. Why did I think time would make a math problem go away. Here are some examples:

Weapon               Hexes   Meters   1/100     1/144
Autocannon           4          200       2m        1.4m
Medium beam gun   7          350       3.5m      2.4m
Missile pod            13         650       6.5m      4.5m

Hexes in Mekton are 50m across. So even the lightest weapon is almost shooting all the way across a tabletop at even 1/144 scale. I am thinking about dividing the base range by 5 and then having combat, effective and then maximum range. One fifth of the old combat range is the new combat range, the old combat range is the new effective range -4 to hit, and maximum range is the same as it used to be but it is now -8 to hit.

One of the reasons that Heavy Gear Blitz, the miniatures wargame, had several revisions was due to this. When it went full miniatures, they had to take Tactical and drop it from 50 meters (you know, I don't know how many of these guys use 50-meter hexes, but I'm thinking the 1990s were ruled by them), and with the new skirmish-scale and true line-of-sight rules, tanks would just go "Knock knock. Who's there? Me, I kill you" BOOM all over the place.

-Brandon F.