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More wisdom from Gary Gygax

Started by RPGPundit, March 07, 2007, 09:39:07 AM

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RPGPundit

Quote from: Christmas ApeWait, wait. I'd like to see if Pundit is really advocating that one member of the group always be a GM, and the rest only play, before we start harping on that idea. It's possible that 'underlying truth' is something actually insightful, though I'm willing to entertain the idea it's actually that ridiculous and largely (wisely) extinct idea. Except for Paranoia.

No no, it wasn't about that at all. It was about Player/GM roles being clearly demarked.  You can't really do that by telling people not to read the GM's guide (especially since many RPGs these days don't actually HAVE a "GM's Guide").  But you can do it by players letting go of the idea of knowing all of the rules, and letting the GM do his thing on that end.

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blakkie

QuoteAnd that this can be solved by having clear understanding of what each person's role is in the gaming group.

RPGPundit
I'm curious, which games don't have their GM roles and player roles spelled out?

EDIT: Oh, I get it. You want all games to have them divided a certain way. The way that keeps players fumbling in the dark and leads to rule screwups.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

blakkie

Quote from: RPGPundit(especially since many RPGs these days don't actually HAVE a "GM's Guide").
I never played it but I've been looking into it a bit and I haven't seen a separate "GM" rule book for Classic Traveller?  There are definately other games dating from the 80's that don't have such a thing.
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RPGPundit

Quote from: blakkieI'm curious, which games don't have their GM roles and player roles spelled out?

There are many where the GM role has been mixed with the players (the cause of White Wolf's Story-based gaming disaster), and where the players role is mixed with the GM (causing most Forge-style "Lets castrate the GM" games).

In most normal RPGs, however, the roles are spelled out, but that doesn't stop people from trying to defy them. Almost always to the detriment of the good order of the gaming group.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

blakkie

Quote from: RPGPunditThere are many where the GM role has been mixed with the players (the cause of White Wolf's Story-based gaming disaster)....
Huh? WTF are you talking about?
QuoteIn most normal RPGs, however, the roles are spelled out, but that doesn't stop people from trying to defy them. Almost always to the detriment of the good order of the gaming group.
Perhaps there is a reason they are defying them? Maybe the order isn't so good?
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

Christmas Ape

Quote from: RPGPunditNo no, it wasn't about that at all. It was about Player/GM roles being clearly demarked.  You can't really do that by telling people not to read the GM's guide (especially since many RPGs these days don't actually HAVE a "GM's Guide").  But you can do it by players letting go of the idea of knowing all of the rules, and letting the GM do his thing on that end.

RPGPundit
Alright, groovy. I'm willing to agree to that.
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TonyLB

Quote from: RPGPunditThere are many where the GM role has been mixed with the players (the cause of White Wolf's Story-based gaming disaster), and where the players role is mixed with the GM (causing most Forge-style "Lets castrate the GM" games).
Hmmm ... we seem to look at this in (predictably) different ways.  I figure that if a game says "You will distribute tasks in this specific way" then it's spelling out the division, even if that division is different from the one that Gygax conceived.

Are you saying that explicitly spelling out a different division is the same problem as not spelling out a division at all?  Is the problem caused only by games that don't explicitly establish any division of duties, or by games that don't explicitly establish Gygax's division of duties?
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blakkie

He's saying he wants control, damnit, to keep the good order.

Quote from: ClaudiusBesides, it drives me nuts when a GM thinks I shouldn't have rule information (for example, how many XPs I need to go up a level) or setting information (for example, who Assamites are). I just think they want to control me for the sake of it.
Maybe. Or he's just trying to create a sense of mystery and doing it in a very blunt, clumsy, awkward fashion because he can't think of another way. Or both.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

Warthur

Quote from: RPGPunditThat there's a fundamental issue today, and most problems in gaming stem from it, of Game Masters wanting to be players, and players wanting to be GM, and everyone wanting to be rules lawyers.

And that this can be solved by having clear understanding of what each person's role is in the gaming group.

Over at my neck of the woods, when you want to be a GM, you run a game, and when you want to play you play. The idea of a "game group" is kind of alien to me, possibly because I live in an area with a reasonably dense game population.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Koltar

Quote from: RPGPundit....... with the GM (causing most Forge-style "Lets castrate the GM" games).


RPGPundit


 WHAT!??
 Goddamn it....no wonder their stuff didn't appeal to me when I read the capsule descriptions of their RPGs.


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blakkie

Quote from: KoltarWHAT!??
No, not really. But I believe with Polaris you shoot the GM and dump his body in a river.
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RPGPundit

Quote from: TonyLBHmmm ... we seem to look at this in (predictably) different ways.  I figure that if a game says "You will distribute tasks in this specific way" then it's spelling out the division, even if that division is different from the one that Gygax conceived.

Are you saying that explicitly spelling out a different division is the same problem as not spelling out a division at all?  Is the problem caused only by games that don't explicitly establish any division of duties, or by games that don't explicitly establish Gygax's division of duties?

In a broad sense, "Gygax's division of duties" is what DEFINES an RPG.

So yes, going too far beyond that in either direction (toward the GM or toward the Player) is going to create something that will be very crappy as an RPG. It might be great at being something else, though.. but a crappy RPG.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Seanchai

Quote from: RPGPunditIn a broad sense, "Gygax's division of duties" is what DEFINES an RPG.

No, not any more than cave paintings define what's art.

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Blackleaf

Quote from: RPGPunditIn a broad sense, "Gygax's division of duties" is what DEFINES an RPG.

So yes, going too far beyond that in either direction (toward the GM or toward the Player) is going to create something that will be very crappy as an RPG. It might be great at being something else, though.. but a crappy RPG.

Gygax believes dice are something that defines an RPG.  Diceless games (like Amber and Nobilis) are not RPGs in his mind.

I haven't played either game, but since Amber is the only game with it's own forum on "theRPGsite", clearly you don't entirely agree with Gary's appraisal of what makes something an RPG. ;)