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Mapoids (freeware for map automation)

Started by Ikrast, August 11, 2008, 03:03:48 PM

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Ikrast

http://www.obsessionaudio.com/other/mapsoftware.zip

For the curious, here is the latest. Designed for Windows and local networks, but should work reasonably well over the internet if you open a firewall port.

This is freeware, as is, etc. The help file is in there.
No school like the old school.

RockViper

No offense, but I don't blindly download zip files. Do you have a website showing some screencaps of the program and its output?
"Sometimes it's better to light a flamethrower than curse the darkness."

Terry Pratchett (Men at Arms)

Ikrast

Oy. No, I haven't created a website for it. If you're worried, here's how to proceed safely:

1. Set Microsoft Word to disallow (or at least prompt for permission on) macros. This is a sensible thing to do anyway. Depending on your version of Word, this is Options->Security->Macro Security->High. There are no macros in my docs; this is strictly for your peace of mind.

2. Pull down http://www.obsessionaudio.com/map.doc and virus scan it before opening it. It's a short fluff piece with some screen shots in it. A little out of date, but it gives the flavor. It talks about the LOS and lighting calculations, which is the big difference between it and other map software.

3. If that gets your interest, look at http://www.obsessionaudio.com/other/drowmap.jpg. That's not a screen shot, it's one of the outputs of the map tool. Also http://www.obsessionaudio.com/other/Wheldarcastle.jpg

4. Then try http://www.obsessionaudio.com/other/howto.doc. This is 80+ pages of help, screen caps, and other detail.


Then you can decide if the .zip is worth it. I'll point out that I run a business through //www.obsessionaudio.com and about the last thing I want to do to my business is use it to virus people; and everything in that .zip is fresh compiled and scanned. No spyware, ads, or other crap, either. Nobody on the planet hates that crap more than I do.
No school like the old school.

kryyst

Played with it a bit, pretty cool.  Didn't have the patients though to really learn it.
AccidentalSurvivors.com : The blood will put out the fire.

GrimJesta

Looks pretty cool. At first I didn't know what the frig I was looking at (a black box with the word "maps" in it?) but then I looked at the How To thing and was thus enlightened.

I'll play with it more tomorrow. It's 2:43 am now. Need sleep. Or at least try.

-=Grim=-
Quote from: Drohem;290472...there\'s always going to be someone to spew a geyser of frothy sand from their engorged vagina.  
Playing: Nothing.
Running: D&D 5e
Planning: Nothing.


Ikrast

Quote from: GrimJesta;235315Looks pretty cool. At first I didn't know what the frig I was looking at (a black box with the word "maps" in it?) but then I looked at the How To thing and was thus enlightened.

I'll play with it more tomorrow. It's 2:43 am now. Need sleep. Or at least try.

-=Grim=-

I need to come up with a better interface for picking maps. For now, though, right clicking on things generally gives you helpful menus; so right clicking on "Maps" gives the create map option.

Once you get a map drawn and start playing with movement and lighting, you'll be hooked. I love the fact that I can tell at a glance, during or between games, which parts of the dungeon the party has and hasn't seen yet.

Version 1.0.19 lacks a .dll that mapDroids (the player's app) uses, so don't panic if that doesn't run... version .20 will be along shortly. v20 also expands scripting a bit, which allows very cool things with sound management.
No school like the old school.

Ikrast

Version 20 is up.

This contains the .dll mapdroids uses to do sound - put it in the same directory as mapdroids.

Mapoids has been updated to fix a couple of sound-related bugs, and make scripting capable of more things; and the help is improved a little.
No school like the old school.

Ikrast

Version 21 is up. Many small improvements; and mapoids now has the same sound capability that mapdroids does.
No school like the old school.