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Magic School Campaigns

Started by Shasarak, April 28, 2019, 10:33:01 PM

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Shasarak

One of my kids has gotten into Harry Potter so I was thinking about setting up a campaign that revolves about kids learning to be Wizards (or Witches) at a generic Hogwarts school of magic.

Has anyone seen anything already publishes that would fit that type of campaign?  I dont mind which rules it uses because I am going to be using the Monte Cook No Thank You Evil system but having some setting and adventures would be useful.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

Charon's Little Helper

I think that there was an old d20 book with that premise.

Just did a google search - Redhurst Academy of Magic - free sans stats (which you don't want anyway) right here - http://www.forbeck.com/downloads/RAMPG.pdf.

I have no idea of the quality - I just remember it existing.

JeremyR

There's the pretty decent Larius Firetongue's School of Sorcery for Swords &Wizardry, though it's got a lot of rules. Should be on DTRPG.

And ages ago during the d20 heyday there was Redhurst Academy of Magic. This is more rules light, more fluff (despite the d20 heritage). I dunno if there was a PDF of it.

Shasarak

Thank you, I will definitely check those out.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

finarvyn

I had an idea which I never really fleshed out about a wizard school. You'd get a schedule of classes and then roll for each to determine grades. Your grade would tell you how well you can cast that type of spell. (Perhaps use the Potterverse as the template, so "potions" and "defense against the dark arts" and so on.)

Most classes would have "basic" and "advanced" versions, and the grade you got in basic would affect the roll to master advanced (there could be more levels, this was just an idea) so if you didn't like your grade you could retake the course, but retaking too many would get you behind in your studies.

So what would happen is that you would roll for grades to build a spellcasting background, then you could adventure for a while. When it was time to level up you would roll for the next year (or semester). Then adventure again, and so on.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Naburimannu

There's Paolo Greco's Chthonic Codex v3 Mysteries & Mystagogues - https://lostpages.storenvy.com/products/3851467-chthonic-codex-boxed-set was the hardcopy version, but I seem to recall there are PDFs around. *Very* weird, but flavourful, and as mostly-a-collection-of-tables seemed more usable to me than e.g. Vornheim.

S'mon

Principalities of Glantri for Classic D&D has a magic-school campaign arc - https://www.drivethrurpg.com/product/16975/GAZ3-The-Principalities-of-Glantri-Basic - I think that book has plenty of useable stuff for a Harry Potter style campaign, since the Principalities are shameless rip-offs from real world countries.

Aglondir

Quote from: finarvyn;1085041I had an idea which I never really fleshed out about a wizard school. You'd get a schedule of classes and then roll for each to determine grades. Your grade would tell you how well you can cast that type of spell. (Perhaps use the Potterverse as the template, so "potions" and "defense against the dark arts" and so on.)

Most classes would have "basic" and "advanced" versions, and the grade you got in basic would affect the roll to master advanced (there could be more levels, this was just an idea) so if you didn't like your grade you could retake the course, but retaking too many would get you behind in your studies.

So what would happen is that you would roll for grades to build a spellcasting background, then you could adventure for a while. When it was time to level up you would roll for the next year (or semester). Then adventure again, and so on.

Interesting. Not sure if this is what you had in mind, but it makes me think of Traveller.

Instead of homeworlds, you have houses.
Instead of careers (army, navy, marines, etc.) you have classes (potions, charms, etc.)
Instead of terms, you'd have semesters.
Enlistment roll would be if the teacher let you in the class based on past grades.
Skills would include spells.
Advanced education would be private lessons with a teacher, or maybe you find a book of potions with awesome notes in the margins.
Events would be quidditch, parties, dates, clubs, etc.
Mishaps would be detention, quidditch injuries, spell misfires.  
Mustering out benefits would include OWLS and NEWTS as well as invisibility cloaks, brooms, and joke shops.

Michele

Hi. This is my first post here.
I'd like to mention GURPS Locations: Worminghall. A European medieval university for mages.
What's interesting is that, apart from the existence of magic, the rest of the setting is pretty accurate. And, as often is the case with GURPS material, it would be easy to adapt this to other systems.

Toadmaster

It might be more serious than you want, but Pundit Presents did one on Medieval College Adventures.

https://www.drivethrurpg.com/product/258689/RPGPundit-Presents-54-Medieval-College-Adventures?cPath=126_28809

Chunkthulhu

A long time ago, in a galaxy far, far away, I wrote a set of Fudge rules for playing in the Potterverse specifically.  If I can find them, I'll post them.

Quote from: Michele;1085705Hi. This is my first post here.

Hi Michele!  Welcome!  There're some other newbies around, myself included.  :)

Michele

Quote from: Chunkthulhu;1085785Hi Michele!  Welcome!  There're some other newbies around, myself included.  :)

Thank you!

SHARK

Quote from: Michele;1085705Hi. This is my first post here.
I'd like to mention GURPS Locations: Worminghall. A European medieval university for mages.
What's interesting is that, apart from the existence of magic, the rest of the setting is pretty accurate. And, as often is the case with GURPS material, it would be easy to adapt this to other systems.

Greetings!

Hello Michele! Welcome to the forums here! Have you been a long-time fan of Gurps? Do you enjoy playing Gurps, DMing Gurps, or both?

Having universities and schools for mages and such is cool.

Glad to have you join us, Michele!

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

Michele

Quote from: SHARK;1085918Greetings!

Hello Michele! Welcome to the forums here! Have you been a long-time fan of Gurps? Do you enjoy playing Gurps, DMing Gurps, or both?

Thank you for the welcome. I've played GURPS for more years than I like to mention, and mostly as the GM, with more or less the same group of friends as players most of the time. But I wouldn't want to derail this thread.

SHARK

Quote from: Michele;1085947Thank you for the welcome. I've played GURPS for more years than I like to mention, and mostly as the GM, with more or less the same group of friends as players most of the time. But I wouldn't want to derail this thread.

Greetings!

Outstanding! You're very welcome!:D

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b