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Magic in 5e

Started by RPGPundit, May 30, 2014, 11:55:00 AM

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LibraryLass

For that matter, how many wands and staves will require attunement? If they usually do then you can't so much rely on them for every situation.
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Marleycat

Quote from: LibraryLass;755291For that matter, how many wands and staves will require attunement? If they usually do then you can't so much rely on them for every situation.

I'd say generally wands won't require attunement but rods and staves would. Especially Staves because most are multipurpose.
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jadrax

Quote from: LibraryLass;755291For that matter, how many wands and staves will require attunement? If they usually do then you can't so much rely on them for every situation.

Well, going by the final Playtest packet:

Staff of Charming (Rare, needs Attunment)
Staff of Striking (Rare, needs Attunment)
Wand of Binding (Rare, needs Attunment)
Wand of Enemy Detection (Uncommon, no need to Attune)
Wand of Magic Missiles (Uncommon, no need to Attune)

Marleycat

Well I was going to add in rare cases maybe wands but I was just throwing out an educated guess anyway. :D
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One Horse Town

Quote from: CRKrueger;755281That's a great idea, Hit Points or burning spells/day or some kind of resource management that means something other then "Magic-User must always keep up his damage quotient in every round in every combat."

Burning HPs for magic seems like a Blood Magic kind of thing, perhaps the basis for a variant Warlock class or something. (Like Path of the Sun Aztlan Priests for those who know Shadowrun.)

On second thoughts, it'd make more sense to burn Exps on re-charging them.

10 exps a charge on lesser items. 25 on greater items.

Immediate Whizz bang at the expense of a bit of advancement or advancement at the expense of immediate whizz bang?

Marleycat

Quote from: One Horse Town;755308On second thoughts, it'd make more sense to burn Exps on re-charging them.

10 exps a charge on lesser items. 25 on greater items.

Immediate Whizz bang at the expense of a bit of advancement or advancement at the expense of immediate whizz bang?

No. I hate using meta resources for in game equipment it's bad enough that it's been used for item creation before.
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One Horse Town

Quote from: Marleycat;755311No. I hate using meta resources for in game equipment it's bad enough that it's been used for item creation before.

That's why opinions are like arseholes, we all have one.

Haffrung

Why not just use GP (you can call it components and roleplay their acquisition if you choose) to charge wands? There's always a need for more stuff for PCs to spend gold pieces on. 100 GP/spell level to charge wand. Done.
 

Emperor Norton

I love all the derogatory comments towards the idea of playing wizards who actually cast spells regularly.

Especially when they don't even make sense. Seriously, a wand with 50 charges always feels way more pewpew to me than one with a few charges that reset each day.

By the time I use up 50 charges on a wand of fireballs, I'm probably high enough level that a wand of fireballs isn't really as useful anyway (especially since its going to be a min level one).

Honestly, wands were something in earlier editions I DID change to x/day instead of x charges specifically BECAUSE with crafting they broke resources so badly.

Psychman

Hmm, let's see...

Casters able to repeatedly cast low-damage spells but with limits over the more significant spells,
Lower level magic items able to be used by anybody but more powerful needing attuning to an individual,

Is it me, or does D&D now bear more of a resemblance to Earthdawn than ever before.  Earthdawn, the game whose whole concept has been "D&D, but in a way that makes sense in setting."

:D
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Marleycat

Quote from: Psychman;755339Hmm, let's see...

Casters able to repeatedly cast low-damage spells but with limits over the more significant spells,
Lower level magic items able to be used by anybody but more powerful needing attuning to an individual,

Is it me, or does D&D now bear more of a resemblance to Earthdawn than ever before.  Earthdawn, the game whose whole concept has been "D&D, but in a way that makes sense in setting."

Say it ain't true! :eek:
Don\'t mess with cats we kill wizards in one blow.;)

Exploderwizard

Quote from: Emperor Norton;755334I love all the derogatory comments towards the idea of playing wizards who actually cast spells regularly.

I prefer the idea that those who study and wield magic appreciate their ability to command it. Its harder not to take something that is inexhaustible for granted.


Quote from: Emperor Norton;755334Especially when they don't even make sense. Seriously, a wand with 50 charges always feels way more pewpew to me than one with a few charges that reset each day.

Even when you aren't sure how many charges are left and the item becomes a useless stick when the last charge is spent?

Quote from: Emperor Norton;755334By the time I use up 50 charges on a wand of fireballs, I'm probably high enough level that a wand of fireballs isn't really as useful anyway (especially since its going to be a min level one).

Honestly, wands were something in earlier editions I DID change to x/day instead of x charges specifically BECAUSE with crafting they broke resources so badly.

If you are talking about 3E crafting I agree.
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Sacrosanct

Quote from: Emperor Norton;755334I love all the derogatory comments towards the idea of playing wizards who actually cast spells regularly.

Especially when they don't even make sense. Seriously, a wand with 50 charges always feels way more pewpew to me than one with a few charges that reset each day.

By the time I use up 50 charges on a wand of fireballs, I'm probably high enough level that a wand of fireballs isn't really as useful anyway (especially since its going to be a min level one).

Honestly, wands were something in earlier editions I DID change to x/day instead of x charges specifically BECAUSE with crafting they broke resources so badly.


Especially since one of the arguments for Vancian magic is "Any MU worth his salt will have wands and scrolls on his possession, so you don't need unlimited spells."

So really, everyone plays a pewpew MU past the first few levels when you get down to it.  Is there really a difference between a MU that casts magic missiles at will and one that has a wand of magic missiles?  The only real difference I can see is that one requires less bookkeeping than the other.
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Emperor Norton

Quote from: Sacrosanct;755342So really, everyone plays a pewpew MU past the first few levels when you get down to it.  Is there really a difference between a MU that casts magic missiles at will and one that has a wand of magic missiles?  The only real difference I can see is that one requires less bookkeeping than the other.

After reading this thread and the beginning of the 4e Ideas that 5e Might Rehabilitate for you thread, I'm starting to think that some old school people just think D&D is a bean counting resource game.

Marleycat

Quote from: Exploderwizard;755341I prefer the idea that those who study and wield magic appreciate their ability to command it. Its harder not to take something that is inexhaustible for granted.

And you are going to argue that YOUR wizard never used any wands/staves/rods or scrolls right? What do you think all those were for? To go PEW PEW.



Even when you aren't sure how many charges are left and the item becomes a useless stick when the last charge is spent?

Depends on the DM I guess.

If you are talking about 3E crafting I agree.

Wow, finally something EVERYONE can agree on.
Don\'t mess with cats we kill wizards in one blow.;)