This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Author Topic: D6 Star Wars vs. FFG  (Read 3283 times)

S'mon

  • Hero Member
  • *****
  • Posts: 11552
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #60 on: October 28, 2020, 03:48:08 am »
changing force points to render max normal roll instead of doubling die codes.

Mini Six D6 system has Hero Points just give +6 to a roll, max three (+18) per roll. Works much better than doubling IME.
My 5e and Mini Six Primeval Thule games blog:
https://simonsprimevalthule.blogspot.com
My Forgotten Realms 4e & 5e games blog: https://frloudwater.blogspot.com

Bren

  • Hero Member
  • *****
  • Posts: 7576
    • View Profile
    • http://honorandintrigue.blogspot.com/
Re: D6 Star Wars vs. FFG
« Reply #61 on: October 28, 2020, 04:57:42 pm »
The Mini-Six rule significantly weakens Force Points to that point that 1 FP < 2 CPs. Might as well simplify further and either drop Force Points or drop Character Points.

With either Force Point change, beginning characters won't be able to do any amazing things during the adventure - i.e. they can't double their dice totals and they only have 1 Force Point (2 FPs if Force Sensitive).
Currently running: Boot Hill 2E      Currently playing:_D&D 5E and Call of Cthulhu
My Blog: For Honor...and Intrigue
I now have a gold medal from Ravenswing and Gronan now owes me 9 beers and I owe him 2 beers.
And this just in, jeff37923 has jumped on the beer wagon. He now owes me 1 beer.

S'mon

  • Hero Member
  • *****
  • Posts: 11552
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #62 on: October 29, 2020, 03:30:24 am »
The Mini-Six rule significantly weakens Force Points to that point that 1 FP < 2 CPs. Might as well simplify further and either drop Force Points or drop Character Points.

Not sure exactly, what you're saying, but in Mini Six you can't spend Character Points to improve rolls, they are only for experience. Only HP improve rolls, up to three (+18) per roll.

Re 'amazing things', well you can start with 6D in a skill and after accumulating a couple HP/FP you can add +18 to a roll, where an amazing thing has a TN around 30 or so. So you can certainly play Luke blowing up the Death Star a few sessions in to the campaign.
« Last Edit: October 29, 2020, 03:33:21 am by S'mon »
My 5e and Mini Six Primeval Thule games blog:
https://simonsprimevalthule.blogspot.com
My Forgotten Realms 4e & 5e games blog: https://frloudwater.blogspot.com

Slipshot762

  • Full Member
  • ***
  • S
  • Posts: 235
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #63 on: October 29, 2020, 06:36:35 am »
Don't forget that in D6 spending a cp doesn't buy you a die but a WILD die, which is just as likely to ruin your day as it is to make it, ergo having a forcepoint forego a roll entirely and just render max result is particularly advantageous when in a no room for error situation. Wild dies that come up as 1's after you buy 3 or 4 of them thinking to push yourself to victory are so, so, bitter in their rebuke.

Chris24601

  • Hero Member
  • *****
  • C
  • Posts: 1496
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #64 on: October 29, 2020, 11:19:22 am »
Wild dice bought spending CP don’t have the “complication” or take away another die parts though.

In this case all the “wild” refers to is that it will explode if you roll a 6 on it.

Bren

  • Hero Member
  • *****
  • Posts: 7576
    • View Profile
    • http://honorandintrigue.blogspot.com/
Re: D6 Star Wars vs. FFG
« Reply #65 on: October 29, 2020, 11:51:52 am »
Re 'amazing things', well you can start with 6D in a skill and after accumulating a couple HP/FP you can add +18 to a roll, where an amazing thing has a TN around 30 or so. So you can certainly play Luke blowing up the Death Star a few sessions in to the campaign.
As I said, per the rules a new character starts out with 1 (possibly 2) Force Points. That allows the brand new character with 6D in a skill to spend 1 FP and roll double the dice. That's an additional +6D (average value 21 points). This is better than spending three Hero Points in Mini Six.

If the skill is lower, say 4D then 1 FP gives +4D (average value 14 points). This is better than spending 2 Hero Points in Mini Six.

Unless characters in Mini Six start out with 3 or more Hero Points they can't even get to that +18 until after they played for a while. So they can't do amazing things from the get go.

Thus 3 Hero Points is about equal to 1 Force Point. So the players will need to a lot more Hero Points than they would Force Points to be of a similar power level. That's an observation, it's not necessarily a criticism.

Don't forget that in D6 spending a cp doesn't buy you a die but a WILD die, which is just as likely to ruin your day as it is to make it
No it can’t ruin your day.

Spending a character point always results in a higher total. On a six you add the 6 and roll the die again. On a 1 you just add the 1. Getting a 1 on dice from character points does not subtract a die and it does not result in a complication. This is explained in the section on Character Points on page 83 of the 2R&E rule book.

EDIT: Scooped by Chris on dice from character points.
Currently running: Boot Hill 2E      Currently playing:_D&D 5E and Call of Cthulhu
My Blog: For Honor...and Intrigue
I now have a gold medal from Ravenswing and Gronan now owes me 9 beers and I owe him 2 beers.
And this just in, jeff37923 has jumped on the beer wagon. He now owes me 1 beer.

Brad

  • No me gusta
  • Hero Member
  • *****
  • Posts: 2465
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #66 on: October 29, 2020, 12:08:46 pm »
All that Wild Die crap is exactly why I prefer 1st edition...you HAVE to spend Force points to accomplish ridiculous tasks, you can't just rely on luck. It really drives home the idea that heroes use the Force because "In my experience, there's no such thing as luck."

S'mon

  • Hero Member
  • *****
  • Posts: 11552
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #67 on: October 29, 2020, 04:01:06 pm »
Thus 3 Hero Points is about equal to 1 Force Point. So the players will need to a lot more Hero Points than they would Force Points to be of a similar power level.

That seems about right from my experience with 1e SW & Mini Six, yup.  The Mini Six power level seems closer to the original trilogy than the d6 SW rules are. d6 SW makes even starting PCs so powerful, they typically don't behave the way the adventures assume - why run from a Stormtrooper squad when you can spend a FP, get 12D in Blaster, and take down six of them in one round?
My 5e and Mini Six Primeval Thule games blog:
https://simonsprimevalthule.blogspot.com
My Forgotten Realms 4e & 5e games blog: https://frloudwater.blogspot.com

Brad

  • No me gusta
  • Hero Member
  • *****
  • Posts: 2465
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #68 on: October 29, 2020, 04:33:11 pm »
That seems about right from my experience with 1e SW & Mini Six, yup.  The Mini Six power level seems closer to the original trilogy than the d6 SW rules are. d6 SW makes even starting PCs so powerful, they typically don't behave the way the adventures assume - why run from a Stormtrooper squad when you can spend a FP, get 12D in Blaster, and take down six of them in one round?

You mean like what Luke does when they're escaping the Death Star in the Millenium Falcon? Probably spent a Force point swinging across the chasm and blowing up the Death Star, too. All Dramatically Appropriate moments, hence he got the points back and probably an extra. Same with Han and the asteroid field.

S'mon

  • Hero Member
  • *****
  • Posts: 11552
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #69 on: October 29, 2020, 04:39:07 pm »
You mean like what Luke does when they're escaping the Death Star in the Millenium Falcon?

Well, no.
Although the Stormtrooper massacres in Rogue One did very much remind me of GMing D6 Star Wars.
My 5e and Mini Six Primeval Thule games blog:
https://simonsprimevalthule.blogspot.com
My Forgotten Realms 4e & 5e games blog: https://frloudwater.blogspot.com

Brad

  • No me gusta
  • Hero Member
  • *****
  • Posts: 2465
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #70 on: October 29, 2020, 04:53:37 pm »
Well, no.
Although the Stormtrooper massacres in Rogue One did very much remind me of GMing D6 Star Wars.

He stands in the bay, shoots what, four or five of them? Then a small control box which shuts the blast door and keeps Vader from coming through. That's around five actions, one of which probably has a 15 or even 20 difficulty. Let's say it's 20, and Luke has a 6D6 in blaster. He spends a Force point, which means he's still rolling 7D6 per blast, which makes a 20 like what, a 60% chance of success? Without a Force point, he's rolling 1D6, so good luck!

Slipshot762

  • Full Member
  • ***
  • S
  • Posts: 235
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #71 on: October 29, 2020, 06:52:02 pm »
Wild dice bought spending CP don’t have the “complication” or take away another die parts though.

In this case all the “wild” refers to is that it will explode if you roll a 6 on it.
i must've missed that, or perhaps its worded differently in D6 fantasy, I'll have to report back after checking the book to be sure.

ETA
you are correct, even D6 fantasy says to just count it as a 1. of course spending precious cp for just a +1 WOULD totally ruin my day :P
« Last Edit: October 29, 2020, 06:57:17 pm by Slipshot762 »

Bren

  • Hero Member
  • *****
  • Posts: 7576
    • View Profile
    • http://honorandintrigue.blogspot.com/
Re: D6 Star Wars vs. FFG
« Reply #72 on: October 29, 2020, 09:12:12 pm »
d6 SW makes even starting PCs so powerful, they typically don't behave the way the adventures assume - why run from a Stormtrooper squad when you can spend a FP, get 12D in Blaster, and take down six of them in one round?
Well one reason not to is that the troopers each get their first action before you get to roll your second shot. (Unless you are using the rules for Haste.)

A second reason is that as a beginning character you only have 1 (or maybe 2) Force Points for the whole adventure.


even D6 fantasy says to just count it as a 1. of course spending precious cp for just a +1 WOULD totally ruin my day :P
It's bad. But not as bad as rolling a second 1 when you decide to spend another character point.  :'(
Currently running: Boot Hill 2E      Currently playing:_D&D 5E and Call of Cthulhu
My Blog: For Honor...and Intrigue
I now have a gold medal from Ravenswing and Gronan now owes me 9 beers and I owe him 2 beers.
And this just in, jeff37923 has jumped on the beer wagon. He now owes me 1 beer.

S'mon

  • Hero Member
  • *****
  • Posts: 11552
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #73 on: October 30, 2020, 09:41:22 am »
He stands in the bay, shoots what, four or five of them?

This doesn't ring a bell.
My 5e and Mini Six Primeval Thule games blog:
https://simonsprimevalthule.blogspot.com
My Forgotten Realms 4e & 5e games blog: https://frloudwater.blogspot.com

Chris24601

  • Hero Member
  • *****
  • C
  • Posts: 1496
    • View Profile
Re: D6 Star Wars vs. FFG
« Reply #74 on: October 30, 2020, 10:47:35 am »
He stands in the bay, shoots what, four or five of them?

This doesn't ring a bell.
I believe he’s speaking of right after Obi-Wan dies and Luke just starts opening up on the Stormtroopers as the Falcon is prepping for lift-off. It literally takes Obi-Wan’s ghost yelling “Run Luke, Run!” to snap him out of it.

It’s also not quite as extreme as made out to be and spread over what would probably be a couple rounds actually. He may have spent some CP or a Force Point on pegging the door panel (high TN for a small target), but otherwise he only hit 2-3 troopers over the course a couple combat rounds.

Here’s the scene in question;