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Author Topic: D6 Star Wars vs. FFG  (Read 10801 times)

Chris24601

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Re: D6 Star Wars vs. FFG
« Reply #30 on: October 22, 2020, 10:08:01 AM »
That Bespin and Hoth are extremely close together.
Them being very close together actually helps the overall timeline in ESB a LOT as it actually gives Luke a lot more time to train with Yoda before running off to save Han and Leia. Having a month or more to get a crash course while the Falcon traveled at sublight to Bespin makes his capabilities during the duel with Vader a bit more plausible.

The really funny thing for me regarding the hyperdrive though was how WEG interpreted "Point Five past lightspeed" into a "x1/2 hyperdrive multiplier" that became the EU and new Disney canon standard everywhere EXCEPT in Timothy Zahn's books where "Point" was treated like "Warp" in Star Trek (complete with exponential scale and an explanation related to how many layers "deep" into hyperspace the drive could push the ship... the deeper the layer the faster the speed relative to realspace) which made the whole thing make a LOT more sense than the "multiply by a standard speed that has been arbitrarily determined to be 1x."

VisionStorm

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Re: D6 Star Wars vs. FFG
« Reply #31 on: October 22, 2020, 10:44:48 AM »

Simlasa

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Re: D6 Star Wars vs. FFG
« Reply #32 on: October 22, 2020, 11:19:28 AM »
My understanding was he was given WEG materials before he wrote the Heir to Empire trilogy and he incorporated a number of things into his novels.
Long ago I was in an off season lodge in the seqoias with my new age girlfriend when I saw a guy sitting with a small stack of WEG Star Wars books. I spotted the technical manual on top.
I geeked out for a moment and asked if he played, but it turned out it was Mr. Zahn, working on a book.
I had never heard of him and I wasn't really a big Star Wars fan, but he told me he was a published author so I figured he wasn't just writing fan fiction. Plus, he looked like a serious grown-up... dressed nice and well groomed.

Bren

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Re: D6 Star Wars vs. FFG
« Reply #33 on: October 22, 2020, 11:43:05 AM »
That Bespin and Hoth are extremely close together.
It wasn't called the Bespin-Hoth system. This implies that the two planets were far enough apart so that a sublight drive would be too slow.

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The backup hyperdrive creates an even bigger problem as the entire reason they needed to go to Bespin was because they couldn't escape the TIE fighters earlier in the movie. A feat they could have accomplished if a backup hyperdrive was available.
They were trying to escape the Star Destroyers. Which required a hyperdrive that was not slower than that of a Star Destroyer.


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Second on WEG's big mistake list is their insistence that ships cannot change course while in hyperdrive despite the Tantive IV clearly doing so in the radio drama.
It's consistent with the first three movies. Regardless, it's hardly a "big mistake."


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This mistake, unfortunately, was transmitted to the EU and even to various other games (but was finally cleared up in The Force Awakens).
TFA was the movie where the destruction of the Hosnian system was instantaneously visible throughout the galaxy. You thought that cleared things up?
« Last Edit: October 22, 2020, 11:44:51 AM by Bren »
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hedgehobbit

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Re: D6 Star Wars vs. FFG
« Reply #34 on: October 22, 2020, 11:52:49 AM »
the deeper the layer the faster the speed relative to realspace) which made the whole thing make a LOT more sense than the "multiply by a standard speed that has been arbitrarily determined to be 1x."
Having a multiple does make it easy to calculate travel times in an RPG since you can simply multiply a single value form a chart. Personally, I'd rather they used a multiple die scale for hyperspace speed exactly like they did for regular sub-light speed. That way you could run hyperspace chases using the same rules for sub-light or vehicle chases.

tenbones

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Re: D6 Star Wars vs. FFG
« Reply #35 on: October 22, 2020, 12:04:56 PM »
How many of you actively have Star Wars in your gaming-go-to cycle?

It's probably #2 in my group.

HMWHC

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Re: D6 Star Wars vs. FFG
« Reply #36 on: October 22, 2020, 12:34:30 PM »
Anyone here who is a WEG d6 Star Wars fan, are you aware of the fan projected "Star Wars REUP (Revised, Expanded & Updated)" version of the game. And if so what do you think of it compared to the original or revised version of the game?

I own it and made a dead tree version of it but I've not thoroughly read through it, as I was to poor as a teen unable to afford the WEG books the first time around.

Link to the REUP version of the rules
http://d6holocron.com/downloads/books/REUP.pdf
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Bren

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Re: D6 Star Wars vs. FFG
« Reply #37 on: October 22, 2020, 12:52:28 PM »
I sometimes use it for reference, but not really for rules. My inclination nowadays is to move in the direction of simpler, rather than more complicated or detailed rules and REUP doesn't make the rules simpler.
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Brad

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Re: D6 Star Wars vs. FFG
« Reply #38 on: October 22, 2020, 03:00:34 PM »
How many of you actively have Star Wars in your gaming-go-to cycle?

It's probably #2 in my group.

D6 1st edition is my favorite RPG, used to play it a ton. No one seems that interested now, which is somewhat annoying...

Anyone here who is a WEG d6 Star Wars fan, are you aware of the fan projected "Star Wars REUP (Revised, Expanded & Updated)" version of the game. And if so what do you think of it compared to the original or revised version of the game?

I own it and made a dead tree version of it but I've not thoroughly read through it, as I was to poor as a teen unable to afford the WEG books the first time around.

Link to the REUP version of the rules
http://d6holocron.com/downloads/books/REUP.pdf

It's alright. I dislike the 2nd RE which is what it seems to be based on. I greatly prefer the simplicity of 1st, so while it seems like a really good reference, I'd never actually play it. I DID get the FFG reprints are pretty nice, though. When I was a kid I couldn't afford the Sourcebook until I was in high school, so we just played with the main rulebook for several years. Had to make up Vader's stats, we didn't do too bad.
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hedgehobbit

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Re: D6 Star Wars vs. FFG
« Reply #39 on: October 22, 2020, 03:14:28 PM »
How many of you actively have Star Wars in your gaming-go-to cycle?

My group has switched over to Traveller for sci-fi gaming. Star Wars doesn't get much interest anymore. We still haven't played any X-Wing since 2nd edition came out.
« Last Edit: October 22, 2020, 03:18:50 PM by hedgehobbit »

tenbones

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Re: D6 Star Wars vs. FFG
« Reply #40 on: October 22, 2020, 04:23:08 PM »
That's what I'm curious about.

Because my group is (was) *die*-hard D6 Star Wars super-fans. I can't get them to willingly play D6 over FFG (which I convinced them all to try).

I think partially it's that we enjoyed FFG enough, so close to D6 that we're all monetarily invested.

Three of us in the group own *everything* and I'm the only one that GM's it. We all still own a LOT of D6 stuff... but for some reason can't get back to it. I still use a lot of it as reference for fluff and procedural stuff.

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Ratman_tf

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Re: D6 Star Wars vs. FFG
« Reply #41 on: October 22, 2020, 04:34:16 PM »
They needed some way to explain how the Millennium Falcon with a broken hyperdrive could make it from Hoth to Bespin Cloud City. What's your alternative?
That Bespin and Hoth are extremely close together. The backup hyperdrive creates an even bigger problem as the entire reason they needed to go to Bespin was because they couldn't escape the TIE fighters earlier in the movie. A feat they could have accomplished if a backup hyperdrive was available.

The Falcon's trip from Hoth to Bespin is a worse mistake than the line about parsecs from the first movie.
It's in the script that Han was bullshiting the "rubes" to try and impress them and get the job.

The nearest solar system to earth is Alpha Centauri, at 4.37 light years distance. The best case trip from Hoth to Bespin would be comparable. That means the Falcon should have taken years to make the journey without FTL.
If Bespin was in the Hoth system, (which the movie plainly says it is a seperate system) our solar system is 1.5 light years across. The journey would still have taken months up to a year and half.

And that's at light speed. None of the ships in Star Wars are shown to muck about with near-relatavistic speeeds. The trip should have taken decades or centuries.

Space is big. Any time a sci-fi show that wants to have any kind of versimiltude should do a quick google* check on distances before writing something involving space travel times. Or go JJ Abrams and just not give any fucks. Put all the planets right next to each other and eat your popcorn.

*Yes, Empire was written before Google. There were plenty of sci-fi writers and real astronomers who could have told them about FTL and distances between solar systems.

« Last Edit: October 22, 2020, 04:48:19 PM by Ratman_tf »
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tenbones

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Re: D6 Star Wars vs. FFG
« Reply #42 on: October 22, 2020, 04:40:04 PM »
I sometimes use it for reference, but not really for rules. My inclination nowadays is to move in the direction of simpler, rather than more complicated or detailed rules and REUP doesn't make the rules simpler.

Looking it over...

Yeah this is pretty complete. There are things in it I don't care for - the *massive* skill list. But I can't help but bask in the pure love these guys put into creating it.

I'd run the *shit* out of it if my players were down. I might could convince them with this.

Bren

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Re: D6 Star Wars vs. FFG
« Reply #43 on: October 22, 2020, 04:55:09 PM »
Last time I ran D6 half the group were not fans and not very familiar with the movies, but are big Expanse fans. They found the 1930s-style tech that is Star Wars rather confusing. Next time I pitch Sci-Fi, I might have to try Traveller instead.
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S'mon

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Re: D6 Star Wars vs. FFG
« Reply #44 on: October 22, 2020, 05:10:26 PM »
How many of you actively have Star Wars in your gaming-go-to cycle?

I don't think I've run a Star Wars universe game since 1989. I use D6 system for my Mini Six Primeval Thule campaign every week or two.