. . . [T]he CEO of Paizo is a woman who worked for WotC and White Wolf, you're telling me she purposely didn't pick a woman to write Pathfinder?
Lisa Stevens was an editor and an executive, not a designer.
I've no idea why she didn't choose a woman to write
Pathfinder, and I'd love someone to hear her answer to that question.
Where did Sarah Newton come from and what are her connections? How did she break through besides being talented?
She's published several very well-received roleplaying games for Modiphius, and if I had to guess, I'd say she got that opportunity because she's an excellent writer who works on schedule.
Why aren't there ten or twenty or forty Sarah Evans out there publishing games? Why is she the one example you point to?
You're talking about D&D, belonging to a billion-dollar toy company, but what about Indie Press Revolution/Forgie/Storygame stuff? I see a lot of little storygames written by women, maybe storygames are pulling in more women designers than D&D for the same reason Vampire drew more women proportionately than D&D. Maybe women, being in general more educated, aren't going to take pittance jobs or contract jobs without benefits - I've seen studies that say women are better at long-term stable career planning then men, who are more impulsive.
First, you're talking about writers and gaming companies that sell orders of magnitude games fewer than Paizo or Whizbros, so it's a pretty fucking patronizing metric.
Second, do you honestly think a woman wouldn't jump at the chance to design the The World's Most Popular?
There could be many reasons for the under-representation, but you don't just pick an answer out of a hat and declare it Fact.
I don't have an answer, but I have a much clearer idea of the problem that the knuckle-draggers do.
2e All men.
1e All men.
0e All men.
I chose 3e
D&D as my baseline because of the change in demographics among tabletop roleplaying gamers that followed
Vampire: The Masquerade in '91.
V:TM was the gateway for many women gamers into the hobby..
Which begs the question, what does it prove?
It proves that gaming companies haven't invested in women designers enough to trust one to design an edition of the flagship game for the entire fucking hobby.
2E had quite a few female writers (especially with stuff like modules) if I recall correctly. A lot of the Ravenloft stuff was designed by women.
Yes, stuff that sells orders of magnitudes less than the actual rule books.
Again, that's an incredibly patronizing metric.
3e PHB Editor: Julia Martin. Assistant editor: Penny Williams. Art Director: Dawn Murin. What exactly do you think editors do? They have their hands on the reigns of the whole thing. DMG on the other hand... Different story. But do not underestimate the power the editor and directors have over a product.
Omega, you are thisclose to ending up on my 'too stupid to even read posts by' list.
[pedantic pissant moment] And it's 'reins,' you dumb fucker, not "reigns." [/pedantic pissant moment]