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Looking For New Superhero RPG

Started by TheTechnomancer, February 20, 2022, 01:25:53 PM

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TheTechnomancer

I have played 6th Edition Champions and was wondering if there was a better superhero rpg than Champions.  I would like able also play as a villains in this superhero rpg unlike Champions.

Below are a few of type character I would be able play as.
1)   An Aquaman/Namor type character
2)   A gunslinger who has smoke-based attacks and the ability to turn into smoke and fly while in smoke form.  This gunslinger has to use items to protect himself from taking damage such as body armor or a force field belt.
3)   A human who is turned into a half human/half snake person with six arm
4)   An alien being who has psionic powers or cybernetics.

Chris24601

Mutants & Masterminds is probably your best bet. 2e has a lot of d20SRD DNA left in it, but has crunchier character building, 3e breaks further away from the d20SRD (and has its own SRD), but is less crunchy and more balanced.

Personally, I houserule 2e with the parts of 3e I like (mostly the Affliction power, which can be ported directly, and adding tradeoffs to the 2e saves instead of just power level caps) and a houserule for damage to make it a bit less swingy (basically PCs/major NPCs get 50 hit points, minions get 10; damage is 1d20+Power Rank and everyone gets DR equal to their Toughness bonus (i.e. if you have a +10 Toughness, you have DR 10)... you're staggered at 20 hit points, unconscious at 0... recoveries add 10 hit points).

The only issue with them is the company behind them has drifted firmly into the Red category of Woke; so I'd go searching for second hand books or use the free online 3e SRD instead of giving them any money.

Spinachcat

I really like TRI-STAT / SILVER AGE SENTINELS for supers. Of all the RPGs I've played supers campaigns in, I gotta say SAS was the most fun mechanically because it felt like Champions with easy math and less math in actual play.

There's a new edition called ABSOLUTE POWER on Kickstarter now, but for my taste, I think the basic Tri-Stat book is pure awesome because then you as GM craft the system toward what kind of supers game you want exactly without any setting assumptions.

I never enjoyed Mutants & Masterminds (too fiddly for me), but I did play a TRUE20 supers game - street level supers - that I thought worked very well. Even as we progressed, we became more Batman and not Superman.

If you want to play villains, I really enjoyed NECESSARY EVIL even though Savage Worlds isn't perfect for supers in my experience. I loved how you were still totally evil, but humanity's last hope because the asshoe aliens had to be stopped. I played a Vampire Lord who convinced normies to be my blood slaves in exchange for protection from the aliens.

amacris

You should give ASCENDANT a try. A fair number of people from the Champions community are enjoying it.
https://www.drivethrurpg.com/product/350750/Ascendant?src=hottest





Aglondir

Quote from: TheTechnomancer on February 20, 2022, 01:25:53 PM
I have played 6th Edition Champions and was wondering if there was a better superhero rpg than Champions.  I would like able also play as a villains in this superhero rpg unlike Champions.

Below are a few of type character I would be able play as.
1)   An Aquaman/Namor type character
2)   A gunslinger who has smoke-based attacks and the ability to turn into smoke and fly while in smoke form.  This gunslinger has to use items to protect himself from taking damage such as body armor or a force field belt.
3)   A human who is turned into a half human/half snake person with six arm
4)   An alien being who has psionic powers or cybernetics.

You can play villains in Champions-- we've done it before. But I understand if Hero System is not your thing.

As mentioned upthread, Mutants and Masterminds is an excellent choice. First and second editions each have their strengths, but for newcomers I'd recommend 3rd edition, mostly since the SRD is online: https://www.d20herosrd.com/

Marvel FASERIP is a classic. Fast, fun, and simple: https://www.classicmarvelforever.com/cms/



AtomicPope

Quote from: TheTechnomancer on February 20, 2022, 01:25:53 PM
I have played 6th Edition Champions and was wondering if there was a better superhero rpg than Champions.  I would like able also play as a villains in this superhero rpg unlike Champions.

Below are a few of type character I would be able play as.
1)   An Aquaman/Namor type character
2)   A gunslinger who has smoke-based attacks and the ability to turn into smoke and fly while in smoke form.  This gunslinger has to use items to protect himself from taking damage such as body armor or a force field belt.
3)   A human who is turned into a half human/half snake person with six arm
4)   An alien being who has psionic powers or cybernetics.

Having played Heroes/Champions for over 20 years, and recently Mutants and Masterminds, I was glad to get away from both of them with Sentinels Comics RPG.  All of those character concepts you listed are easily playable.  Being a villain or hero makes little difference to the system as it's more PC or NPC.  All powers are available and easily accessible.  The game is built around thematic and narrative structure first, and everything else comes next.  So if you want an Aquaman/Namor type you'd choose focus on the themes: swimmer, super strength, immortal.  Then you need to figure out your Powers and Abilities and how best to use them.   I could easily build those characters you listed, no problem.  Here's a character I made up for Sentinels...

Professor Mordoom, a retired villain who is immortal and returned from Hell to find out his investments paid off leaving him filthy rich but he was also legally dead (thought to be killed by his arch rival).  He could Fly, Teleport, Summon demons, open portals to Hell and Limbo (primarily to rearrange reality), casts spells of protection or curses, fire eldritch blasts, drain life, and had an alternate version of himself trapped in a demonic pole axe that he would torture to temporarily increase his power.  Since returning from Hell after several decades Mordoom's tenure as an evil professor was lost.  So he had to start over and worked part time at a community college teaching Occult History and Occult Conspiracies.  That's just a random character I rolled up, because the standard is random generation.  I rolled up those themes and then chose my Powers and Qualities, applying values to them, and cooked up a story around it.  We all did, and it was so much fun.

We've played two campaigns, both lasting over a year each, and both campaigns were wildly different.  The game system is VERY different from something like Heroes/Champions where small point values and large dice pools matter most.  It's closer to Marvel Super Heroes but the actual mechanics are better for GMs and campaign play.  Sentinels is always about the story first, and then you apply the dice, powers, and go from there.  You should check it out.

RebelSky

Here it's probably important to ask you if you, the OP, is looking for something a bit simpler or about equally as complex/crunchy as Hero 6e.

If you are looking for something a bit lighter then you have options like Icons, BESM 4e, Savage Worlds with the new Super Powers Companion book just coming out, Marvel Heroic Roleplay, Cortex Prime, Smallville, and Marvel FASERIP (personally I think game is highly overrated, and has been killed by Ascendant for me), Sentinel Comics, to name a few.

If you want about the sname/similar in complexity than you can go with Mutants and Masterminds, Silver Age Sentinels, Ascendant (This game killed not only Marvel FASERIP but also MnM and DC Heroes), Champions 4e (aka the Big Blue Version and IMO the best version of Champions/Hero System), and Gurps with the Supers sourcebook, to name a few.

If you want comic book emulation than Marvel Heroic, Sentinel Comics and Ascendant do it and all 3 do it in different ways. The first two on the looser side whereas Ascendant nails the comic based physics of comic books, while having a task resolution system that's actually simpler than the others.

If you just want a middle of the pack game than Savage Worlds and Icons are solidly there.

Simon W

I'd recommend you look at either Triumphant! or Supers! The fact that I designed both of them is nothing to do with it at all. They're both brilliant (Triumphant! has the edge)

TheTechnomancer

I would like the RPG to be able to convert my Champions character into that RPG closely.  It does not have to be a 100% conversion, though.  I do like that in Mutants and Masterminds you can make a character immune to say all cold for five points.  I thought that the Champions RPG should have had that in the RPG. 

HappyDaze

Quote from: TheTechnomancer on February 21, 2022, 01:18:46 PM
I do like that in Mutants and Masterminds you can make a character immune to say all cold for five points.

IIRC,

Immunity to environmental effects with the cold descriptor: 1 point.
Immunity to damage with the cold descriptor: 5 points.
Immunity to all effects with the cold descriptor: 10 points.

AtomicPope

Quote from: TheTechnomancer on February 21, 2022, 01:18:46 PM
I would like the RPG to be able to convert my Champions character into that RPG closely.
If you want a point-by-point conversion then Mutants & Masterminds is the RPG system for you.

RebelSky

Quote from: AtomicPope on February 21, 2022, 05:21:02 PM
Quote from: TheTechnomancer on February 21, 2022, 01:18:46 PM
I would like the RPG to be able to convert my Champions character into that RPG closely.
If you want a point-by-point conversion then Mutants & Masterminds is the RPG system for you.

Silver Age Sentinels, Ascendant, and Gurps with Supers can also do this pretty easily as well. Along with Mutants and Masterminds its a solid group of pretty good point character build rpgs.

There is a new edition of SAS on kickstarter right now, but it's titled Absolute Power and is going to be fully compatible with BESM 4e.

AtomicPope

Quote from: RebelSky on February 21, 2022, 06:20:06 PM
Silver Age Sentinels, Ascendant, and Gurps with Supers can also do this pretty easily as well. Along with Mutants and Masterminds its a solid group of pretty good point character build rpgs.
I've played a lot of GURPS, and I don't recommend it for anything.  I've played way too much GURPS and it's always lacking.  I haven't played Silver Age Sentinels in ages and I've never played Ascendant.

To be honest, I completely forgot about Aberrant.  That's not a bad system for super hero games.  Aberrant provides a good scheme for superhero archetypes.  The powers are easy to use.

S'mon

Quote from: amacris on February 20, 2022, 09:27:26 PM
You should give ASCENDANT a try. A fair number of people from the Champions community are enjoying it.
https://www.drivethrurpg.com/product/350750/Ascendant?src=hottest

It's definitely the new hotness on drivethru. Maybe Alex Macris the author/publisher will stop by to say if it is a good fit the for the OP.

RandyB

Quote from: S'mon on February 21, 2022, 07:10:37 PM
Quote from: amacris on February 20, 2022, 09:27:26 PM
You should give ASCENDANT a try. A fair number of people from the Champions community are enjoying it.
https://www.drivethrurpg.com/product/350750/Ascendant?src=hottest

It's definitely the new hotness on drivethru. Maybe Alex Macris the author/publisher will stop by to say if it is a good fit the for the OP.

He just did.