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Author Topic: Looking for a new roleplay system  (Read 1439 times)

Secrets of Blackmoor

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Re: Looking for a new roleplay system
« Reply #15 on: November 23, 2022, 12:17:37 PM »
I am a huge proponent for OD&D.

Why play other rules when you can go to the source?

You can try basic OD&D for free with this PDF:
https://www.americanroads.us/DandD/DnD_Basic_Rules_Holmes.pdf

And of course, when it comes to DMing expertise, I always say to go here:
https://www.kickstarter.com/projects/secretsofblackmoor/the-lost-dungeons-of-tonisborg

Griff

Marchand

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Re: Looking for a new roleplay system
« Reply #16 on: November 23, 2022, 01:43:59 PM »
Palladium Books has a large line of games in lots of genres.  However, starting with Fantasy 1st edition is the easiest game to learn their system.

https://www.drivethrurpg.com/m/product/60661

It’s main difference is that combat is an opposed roll of your D20+Strike skill vs the Enemy D20+Parry skill.  A roll of 1-4 is a miss.  5-20+ is a hit.  So, you can see that parrying is pretty important to combat. 

Armor is treated as extra hit points, but does have an Armor Rating number. If you roll over the A.R., you hit the meat inside.  Armor have their own hit points.  Drop armor to half, A.R. goes down by 2.  When armor gets to 1/3 of its hit points, A.R. goes down by 2 more.

Example combat stats.  I have 13 hit points, a broadsword that does 1D8 damage that I strike and parry with a +2 skill, full chain mail armor with 44 hit points and an Armor Rating of 13.

Do you need to beat the AR with your damage or with your to-hit throw?

If it's damage, a broadsword wielder would never be able to harm a chainmail wearer, even after whittling down 4 points of AR (to 9)?
"If the English surrender, it'll be a long war!"
- Scottish soldier on the beach at Dunkirk

weirdguy564

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Re: Looking for a new roleplay system
« Reply #17 on: November 23, 2022, 02:02:01 PM »
Palladium Books has a large line of games in lots of genres.  However, starting with Fantasy 1st edition is the easiest game to learn their system.

https://www.drivethrurpg.com/m/product/60661

It’s main difference is that combat is an opposed roll of your D20+Strike skill vs the Enemy D20+Parry skill.  A roll of 1-4 is a miss.  5-20+ is a hit.  So, you can see that parrying is pretty important to combat. 

Armor is treated as extra hit points, but does have an Armor Rating number. If you roll over the A.R., you hit the meat inside.  Armor have their own hit points.  Drop armor to half, A.R. goes down by 2.  When armor gets to 1/3 of its hit points, A.R. goes down by 2 more.

Example combat stats.  I have 13 hit points, a broadsword that does 1D8 damage that I strike and parry with a +2 skill, full chain mail armor with 44 hit points and an Armor Rating of 13.

Do you need to beat the AR with your damage or with your to-hit throw?

If it's damage, a broadsword wielder would never be able to harm a chainmail wearer, even after whittling down 4 points of AR (to 9)?

It’s the hit roll.  You get four situations. 

Roll bad, 1-4.  You miss.  But, this rarely happens.  With a +4 to hit it never happens.
Roll less or equal than the armor rating.  You hit his armor.  Enough hits will weaken it.
Roll over the armor rating and you injure the enemy.
Roll less or equal to the enemy parry roll (parry is a free action), none of the above matters as your attack was stopped.
I’m glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you’ve never heard of.

rytrasmi

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Re: Looking for a new roleplay system
« Reply #18 on: November 23, 2022, 02:33:38 PM »
What’s the scene like in The Netherlands? Are there games stores or other places with open/public games?
The worms crawl in and the worms crawl out
The ones that crawl in are lean and thin
The ones that crawl out are fat and stout
Your eyes fall in and your teeth fall out
Your brains come tumbling down your snout
Be merry my friends
Be merry

tenbones

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Re: Looking for a new roleplay system
« Reply #19 on: November 24, 2022, 12:09:11 AM »
As the title stated, I'm looking for a new system to try out, seeing as D&D 5E and Pathfinder 2E are going firmly into the woke masses direction. I'm just tired of seeing people who don't really care about the genre make everything about politics and see negativity everywhere (which, surprise surprise, is what happens when that is all that is on your mind, and which you want to see to validate your own beliefs). So, I'm hoping for a system that has enough people where I can find other players (I live in the Netherlands), as well as a customization-able enough character creation design, and is highly recommended by veterans.

Right now, this looks the most promising to me: https://peginc.com/store/pathfinder-for-savage-worlds-core-rules/ What do you guys think of this system? Can it be implemented with other Savage World content well enough?

That said, I also heard that ACKS is quite popular. Am I correct in that assumption? I never played 2nd edition D&D mind you, but I did truly love Baldur's Gate 2 and how intersting yet thematic the dual class system was.

I've run Savage Pathfinder for the last year - I highly modified it (within the constraints of SWADE Core so nothing out of bounds) and hitched high-powered rules from Savage Worlds Rifts once the players hit "high-level" north of Veteran Rank and it runs like a fucking dream. d20 wishes is could handle this level of power. So yes, Savage Pathfinder works perfectly fine SWADE Core (the Fantasy Companion just dropped and is a wonderful bookend to it) to even the high-powered Savage Rifts without missing a beat. Go wild.