Got rid of a good chunk of my games, slimmed down to only two shelves. But a few could make this list:
Swords of the Middle Kingdom: Using the same system as Hong Kong Action Theater, it is a Wuxia style game from 1996 or so. Never played it, but looked interesting. Has a unique magic system based on the I Ching. I don't like the layout and most of the art is simple. No one ever heard of it because the company that made with was bought out by Guardians of the Order and shelved, if I remember correctly.
Teenagers From Outer Space: From R. Talsorian. Anime-style roleplaying game in the vein of Tenchi Muyo, etc. Rules are really simple, fun, and evocative of the setting. I dislike the setting, but could easily make it for an early Dragonball or Earthbound type setting if I wanted. More of a "beer and pretzels" type game. Nothing was done much with it past 1998... except, there's a free supplement on DrivethruRPG that appeared a few months ago. A supplement about a fishing competition. What's with all the fishing competitions lately? (See RPG Pundit's new video on Dragonlance for reference)
Diablo: Bought the books years ago. I like the AD&D 2E version, and the Basic D&D box set. Rules were nice. Not as much of a fan of the 3E supplements (one is just the 2E book converted to 3E). Some cool ideas in here for running what essentially becomes a megadungeon.
I've seen some discussions over the past couple years on Diablo. Once in a while, I see something about TFOS. But, I definitely never see anything on Swords of the Middle Kingdom.