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Yall's Thoughts on FIST RPG?

Started by Zenoguy3, May 20, 2024, 04:15:36 PM

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Zenoguy3

I picked FIST: Ultra Edition up in an itch.io bundle for basically nothing a while back, and it seems like they're doing something of a full release now, and my product got updated with the full version. It seems to be making the rounds again now, Questing Beast talked about it and had some nice things to say.

I downloaded the rules and did a quick flip through. Doesn't seem too bad. I like the setting, it reminds me a lot of Correia's Monster Hunter books, which I like a lot. It is based on PBtA at the end of the day, but the implementation seems alright, there isn't anything in the way of meta-currencies for world alteration or that kind of thing. Lethality is high, and character creation is proportionally quick. I know that a traits system isn't everyone favorite method of character differentiation, but the system seems well enough implemented here. It's definitely rules light, probably a little to much so, it seems to be lacking either an encumbrance or an initiative system, but that's relatively easy to port in from elsewhere.

Overall, game looks fun enough to run a couple one-shots of just to enjoy the Monster Hunter / MiB type world. Any of yall have thoughts on it? Am I missing some glaring issues?

hedgehobbit

The name makes it definitely sound NSFW.

I don't think I'd want to invite my friends over for a couple hours of FISTing.

Zenoguy3

Quote from: hedgehobbit on May 20, 2024, 04:22:56 PMThe name makes it definitely sound NSFW.

kek. It's an acronym, Freelance Infantry Strike Team.

Jason Coplen

Quote from: hedgehobbit on May 20, 2024, 04:22:56 PMThe name makes it definitely sound NSFW.

I don't think I'd want to invite my friends over for a couple hours of FISTing.

LMAO I wouldn't want that either.
Running: HarnMaster, Barbaric 2E!, and EABA.

Thornhammer

You're not really missing anything - the rules are pretty light and there isn't a lot of tactical combat stuff going on. GM sets up a description of what the bad guys are doing, players make the rolls. If they fail the bad guys hurt them. PCs can carry as much shit as they want but can only actively use one weapon at a time without a special skill. You're a first person shooter hero.

It is fun and a real easy game to toss in if your main game gets rained out or whatever. I have the old version and the Ultra Edition in hardcopy. Good stuff.

The random tables that make up most of the book are really good, too.

There was an episode of Futurama where they did an even more violent knockoff of GI JOE called GI ZAPP. Watch that and run this like that. Ultraviolent and funny, I do the Nixon impression and "revise" events during gameplay, but the younger set isn't going to get that particular joke.

NotFromAroundHere

QuoteYall's Thoughts on FIST RPG?
Pure shit like all PbtA.
Useless waste of bytes (and paper if you're demented enough to print this crap).
I'm here to talk about RPGs, so if you want to talk about storygames talk with someone else.

Zenoguy3

Quote from: Thornhammer on Today at 12:02:19 AMYou're not really missing anything - the rules are pretty light and there isn't a lot of tactical combat stuff going on. GM sets up a description of what the bad guys are doing, players make the rolls. If they fail the bad guys hurt them. PCs can carry as much shit as they want but can only actively use one weapon at a time without a special skill. You're a first person shooter hero.

Yea, the combat rules leave a lot to be desired looking at it closer. NPCs don't even get a turn really, it seems to do the basic story game thing of the players trying to do a thing, and their success or failure completely dictates the actions of the NPCs. I remember when I was trying to run BitD, that kind of thing made it hard to make it seem like the enemies were even capable of doing anything.

Quote from: Thornhammer on Today at 12:02:19 AMThe random tables that make up most of the book are really good, too.

Yea, it seems like they're the greatest source of value in the book, I just don't often play games with that kind of setting. I wonder if I could tweak Star Adventurer to work in this kind of low sci fi x files kinda thing, that would be interesting. There was also that thing a friend of I think double d made, Modern Necessities, that might work. I like Star Adventurer more than OSE though.

Zenoguy3

Quote from: NotFromAroundHere on Today at 01:05:03 AM
QuoteYall's Thoughts on FIST RPG?
Pure shit like all PbtA.
Useless waste of bytes (and paper if you're demented enough to print this crap).

Yea, I can see where your coming from. there's really not even rules for combat, properly. I like the setting and some of the traits, so  Iwas hoping to be able to make use of it, but porting in a whole combat system would mean basically overhauling the whole game. honestly better to just pull a few things out into another game, rather than the other way around.

NotFromAroundHere

Quote from: Zenoguy3 on Today at 01:33:12 AM
Quote from: NotFromAroundHere on Today at 01:05:03 AM
QuoteYall's Thoughts on FIST RPG?
Pure shit like all PbtA.
Useless waste of bytes (and paper if you're demented enough to print this crap).

Yea, I can see where your coming from. there's really not even rules for combat, properly.
And this, in a game about playing mercenaries fighting strange things, is a design flaw so MASSIVE that takes away whatever good this thing happened to achieve.
Again: pure shit best avoided.
I'm here to talk about RPGs, so if you want to talk about storygames talk with someone else.