Out of curiosity, how many gunshots does she see a year in your part of the woods?
Not many! I've seen a few myself, though.
I think her odds are a bit too skewed to death given I know a person who survived a point blank shot to the head, a person who was back at work at a near point blank shot to the chest after 6 months, and several who function normally after shots to the leg.
I think you will find they have ongoing problems. In
Conflict what I've done is say that if you survive what could have been a lethal wound, you lose a point of health (rated 0 sickly to +3 athletic).
In the game, if someone receives a possibly lethal wound - called "Immediate" because you need attention within minutes or you die - and is treated, they need 12+ on 2d6 to survive.
First aid skill gives +1. Physician +3. Let's say it's a cardiac arrest and you're doing CPR. A mask is basic equipment and gives +1. An AED gives +2. Full trauma ward gives +3. So the odds of survival become,
no training & no gear 3%
1st aid OR mask 8%
1st aid & mask, OR AED 17%
1st aid & AED 28%
Physician & no gear 28%
Physician & mask 42%
Physician & AED 58%
Physician & ER 72%
I've run those figures by a former ED doc and he says that looks about right - for one day survival. Longer-term is another matter.
And of course as I said, you lose a point of Health. That means even the super-athletic guy with Health+3 has 4 heart attacks and he's certainly dead. If you were sickly (Health 0) to begin with, you're put on palliative care and your family get to say goodbye.
Now, obviously not all possibly-lethal injuries, poisonings etc are the same as a cardiac arrest. But it's a reasonable approximation for a game.
Headshots do tend towards high fatality or vegetable status, but a surprising number of people do live. People survive alot of shootings, but for certain there is a world of difference in surviving a shot to the head with a .22 and a 12 gauge slug. Whether you want to represent this in a game or not is another matter.
Yes, people do survive. Most aren't in good shape later, though. I'm not sure any game needs to simulate, "He survived, and had to spend 18 months in physiotherapy learning to walk again, but he wears a diaper, walks with a cane and can't type or write anymore." For game purposes, that guy's dead.
As for the calibres, as I said exactly where the shot goes makes a big difference - bigger than the calibre. That's why we have random dice rolls.
I will also say sometimes people die from almost innocuous things like falling and bumping their head in their houses.
Yes, I have falling damage rules!
Haha just as I am writing this I'm discussing it with my daughter and she got an email... the guy clobbered with the crowbar has, somehow, survived - they're extubating him today. She can't believe it and is very happy. There will presumably be some serious long-term effects, and maybe the guy should learn not to while drunk visit a caravan park to (we think) score drugs from a known violent guy.
He's alive, but he's out of combat, and nobody wants to roleplay his next 12 months. In a game we'd just call him KIA