This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Legends & Lore] Mearls on feats

Started by Raven, July 21, 2014, 01:52:36 AM

Previous topic - Next topic

Raven

Mearls discusses the design concept behind feats in 5e and then drops the full list from the PHB:

Spoiler
To tide you over until the release of the Player's Handbook, here's a list of all the feats in the book.

Alert
Athlete
Actor
Charger
Crossbow Expert
Defensive Duelist
Dual Wielder
Dungeon Delver
Durable
Elemental Adept
Grappler
Great Weapon Master
Healer
Heavily Armored
Heavy Armor Master
Inspiring Leader
Keen Mind
Lightly Armored
Linguist
Lucky
Mage Slayer
Magic Initiate
Martial Adept
Medium Armor Master
Mobile
Moderately Armored
Mounted Combatant
Observant
Polearm Master
Resilient
Ritual Caster
Savage Attacker
Sentinel
Sharpshooter
Shield Master
Skilled
Skulker
Spell Sniper
Tavern Brawler
Tough
War Caster
Weapon Master

Batman

#1
I'm sorry to see they removed Tactical Warrior from the list. I can only hope another feat has subsumed the ability to mark an opponent. Perhaps Weapon Master or Martial Adept.

Edit: I see the inspirational leader feat and I'm hoping it's warlord related.
" I\'m Batman "

Spinachcat

I'm hopeful that 3rd times a charm for Feats. I love the concept, but the implementation has always been rough. Of course, feats and backgrounds are hellacious issues for balance long term and they're going to be the whining-ground for min/maxers.

The problem with Mearl's columns is that during the playtest, I would read his column nodding at the good ideas about how he was approaching a concept, but then the PDF showed up and it was WTF? what happened to that smart approach MM was talking about?

But hey, the PHB will be here soon enough. I will be interested to see how the Grappler feat works in actual play.

Necrozius

I'm eager to find out how that Lucky feat stacks with advantages and disadvantages. I wonder if it basically means that such a character is never disadvantaged on those specified rolls. Pretty nifty!

Blacky the Blackball

I really wasn't a fan of 3e/4e style feats. God they were so painfully fiddly.

So I have high hopes for the way 5e is doing them - and it's particularly nice to see Mike Mearls describe them as "like a focused multiclass option". That's the sort of chunkiness that makes them more meaningful (and easier to select).

If the terms "system mastery" and "character build" are consigned to the dustbin of history then I'll be a happy man.
Check out Gurbintroll Games for my free RPGs (including Dark Dungeons and FASERIP)!

The Butcher

Intriguing.

This looks a lot less fiddly than 3e and 4e, and partly addresses my concern that 5e would feature a 3e-like system-mastery-rewarding involved subsystem of Feat trees and pathways.

I'm one step closer to getting into 5e. Let's see what the PHB will look like.

cranebump

Quote from: Blacky the Blackball;770871If the terms "system mastery" and "character build" are consigned to the dustbin of history then I'll be a happy man.

You and me both.  Unfortunately, we have nice names that remove the stigma associated with number crunching.  "I'm not a a min-maxer.  I'm a a POWER GAMER."  "Optimizers"'are game killers. That security blanket needs to be unraveled.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Panjumanju

As someone who does not particularly like feats, but would like to see them used at the table by other people, I'm concerned that they are markedly more powerful than any +2 to a Statistic, discouraging any other option.

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

Bill

Quote from: Panjumanju;770888As someone who does not particularly like feats, but would like to see them used at the table by other people, I'm concerned that they are markedly more powerful than any +2 to a Statistic, discouraging any other option.

//Panjumanju

I wonder if that is the point?

Perhaps the game designers don't see stats as the holy grail.

Not sure.

David Johansen

Personally, there's still too many types of objects running around in D&D.  I'd rather see, feats, class, and racial abilities unified as a single object type.  But then I'm a big GURPS fan.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

jadrax

Quote from: Panjumanju;770888As someone who does not particularly like feats, but would like to see them used at the table by other people, I'm concerned that they are markedly more powerful than any +2 to a Statistic, discouraging any other option.

It is a bit weird actually. At the start of the process I was 100% convinced that WotC was never going to write a Feat that was going to be worth +2 to your primary Ability score.

But now, seeing the feats in the leaked alpha document, along with the way they seem to have somewhat de-emphasised Ability bonuses, I think that there are a handful of feats that, for the right class, are as good or even better.

But tbh, I am still doubtful that you are likely to see a character or takes all the feats they can over Ability boosts. Or for that matter even takes 50% of the feats they can over ability boosts. But time will tell.

Sacrosanct

Quote from: Batman;770846I'm sorry to see they removed Tactical Warrior from the list. I can only hope another feat has subsumed the ability to mark an opponent. Perhaps Weapon Master or Martial Adept.

Edit: I see the inspirational leader feat and I'm hoping it's warlord related.

That marking ability is now part of the fighter subclass, not a feat.  Unless it's changed from the leaked PHB that is.  The inspirational feat is: spend 10 minutes pumping up your buddies, they get bonus temp HP equal to level+CHA bonus.

Quote from: Panjumanju;770888As someone who does not particularly like feats, but would like to see them used at the table by other people, I'm concerned that they are markedly more powerful than any +2 to a Statistic, discouraging any other option.

//Panjumanju

I think it really depends.  None of the feats give a bonus to hit.  But you can get creative.  For example, an assassin rogue getting the alertness feat.  The feat gives you +5 initiative.  Assassins attacking a target that hasn't gone yet in the round gain advantage.  If you gain advantage, you apply sneak attack damage.

I actually played an assassin rogue last year during the playtest.  I was pretty squishy (no way I was fighting on the front line), but I was dealing out some pretty good damage and hit nearly every time.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Sacrosanct

Quote from: jadrax;770894But tbh, I am still doubtful that you are likely to see a character or takes all the feats they can over Ability boosts. Or for that matter even takes 50% of the feats they can over ability boosts. But time will tell.

I am probably going to use feats over ability bumps nearly every time.  For one, I use random stat generation so I don't throw fits if I have a score not as high as my buddy.  secondly, I like the flavor of a lot of those feats.  I can tell already that the first feat many of my rogue characters would get is Dungeon Delver :)
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Mistwell

From the leaked Alpha doc:

Spell Sniper
Doubles your range for spells requiring an attack roll and ignores 1/2 and 3/4 cover.

Moderately Armoured
+1 to Str or Con and proficiency with medium armour and shields

Ritual Master
Choose two level 1 spells from a single class and you can cast them as rituals (yes, your fighter will be able to cast spells in this way). You can also later add more ritual spells to your book.

Shield Master
Bonus action to shove, shield bonus to Dex saves, no damage on a successful Dex save that would otherwise result in half damage.

War Caster
Advantage on Con saves to concentrate, can use somatic components even you're holding weapons and/or a shield in your hands, can cast a spell as an opportunity attack.

Feats which provide a +1 to one ability score, and also another smaller benefit from the feat: Actor, Athlete, Durable, Heavily Armoured, Heavy Armour Master, Keen Mind, Lightly Armoured, Linguist (yes, it makes you more cunning), Moderately Armoured, Observant, Resilient, Tavern Brawler, and Weapon Master.

Marleycat

#14
Quote from: Panjumanju;770888As someone who does not particularly like feats, but would like to see them used at the table by other people, I'm concerned that they are markedly more powerful than any +2 to a Statistic, discouraging any other option.

//Panjumanju

That is EXACTLY what I want. I want those min/max types to look beyond max their ability scores and build a concept. Spell Sniper is nice for a classic spellcaster and I see seriously good feats for Gish types in there and linguist, observant and lucky look fun.
Don\'t mess with cats we kill wizards in one blow.;)