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[Legend] Blood Magic is out... anyone got it?

Started by The Butcher, February 20, 2012, 03:44:09 PM

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Sigmund

Quote from: Pete Nash;515775Looks like its been more heavily gutted than I thought, since as well as Spirit Magic its also missing:

•   Assimilation – The consumption of the flesh of other creatures to gain their powers.
•   Headhunting – The taking of enemy's heads to enslave their spirits within.
•   Inheritance – The gaining of powers via bloodline and birthright.
•   Totemism – The development of a mystical bond of brotherhood with an animal species.
•   Soul Sucking – The stealing of life-force by thaumaturgists, supernatural beings or undead creatures to empower their own magical abilities.

Pity.

I was half kidding before, but any chance of you guys releasing a book of this nature? I have been holding off on working on my own Birthright/RQ conversion since you first announced this book because I know your Inheritance rules are going to be better than what I could come up with on my own, and now they've cut them. What a waste of $20. Count me as very disappointed.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

TheShadow

Mongoose does it again...crappy graphic design (the Legend line covers look like the menu of a 1980s restaurant with pretensions), and bad editing. I've given up on giving them any money again, but it's still painful when they are handed good material by their writers and proceed to butcher it.
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Pete Nash

Quote from: The_Shadow;515807Mongoose does it again...crappy graphic design (the Legend line covers look like the menu of a 1980s restaurant with pretensions), and bad editing. I've given up on giving them any money again, but it's still painful when they are handed good material by their writers and proceed to butcher it.
I obviously cannot comment on art or the editing in general, but whilst a significant part of the book has been axed, the remaining material has been well received by the fan base. So it might still be worth while purchasing the book, especially those wishing to run S&S campaigns.
The Design Mechanism: Publishers of Mythras

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The Butcher

#18
Quote from: CRKrueger;515773Looks like it was cut, the sections are:

Blood and Sacrifice (Historical introduction and types of sacrificial practices)
Blood Miracles (Divine Magic)
Blood Sorcery (Lots of cool S&S stuff in here)
New Magic Skills (Concert, Enchantment, Summoning & Demon generation)
Bloody Campaigns (Tips on using this in various styles of game)
No Spirit Magic additions.
No Inheritance section with Bloodline-derived abilties or powers, sorry.

So the guys that wanted this specifically for Birthright, you're out of luck.

Well worth the price though, practically indispensable for Legend Conan.  Now all I need is Runequest 6 in hand.  :D

I actually like what I see. And it is Pete's writing, maimed as though it may be, so I might just pick this up.

What's the demon summoning stuff like? Is it a reprint of the Elric stuff, or a spell-based system you can fold into a cult, or something else entirely?

If they were going to cut a goodly part of Pete's stuff, they might as well have folded the less sucky parts of the Necromancy book with it; it would make sense, thematically speaking, in a Teh Ebul Wizards of Legend sort of way.

Quote from: The_Shadow;515807Mongoose does it again...crappy graphic design (the Legend line covers look like the menu of a 1980s restaurant with pretensions), and bad editing. I've given up on giving them any money again, but it's still painful when they are handed good material by their writers and proceed to butcher it.

They had a different cover planned originally, but changed it to the black-and-silver thingie after some weird outrage on the forums, that it looked "like an MMO" or something.

I have this weird love-hate relationship with Mongoose. Between Traveller and Runequest/Legend, they're putting out stuff for two classic games that I've only recently discovered, and which have been really growing on me for the past year or two. But I really, really wished they'd get their act together with regards to editing.

Shit, it's like being a Palladium customer all over again.

Also, letting go of Loz and Pete? Not a good idea. I'll be quite surprised if RQ6 isn't essentially MRQ2/Legend with decent editing (and art, but that's a nitpick), which sadly might be the death knell for Legend.

The Butcher

Double post, my bad. Mods, feel free to delete.

Pete Nash

Quote from: Sigmund;515803I was half kidding before, but any chance of you guys releasing a book of this nature? I have been holding off on working on my own Birthright/RQ conversion since you first announced this book because I know your Inheritance rules are going to be better than what I could come up with on my own, and now they've cut them. What a waste of $20. Count me as very disappointed.
Not for the foreseeable future I'm afraid. Loz and I first need to concentrate on setting material and adventures in order to support RQ6 after its launched. After which our current book schedule is pretty full for the next couple of years...
The Design Mechanism: Publishers of Mythras

"If liberty means anything at all, it means the right to tell people what they do not want to hear." ― George Orwell
"Be polite; write diplomatically; even in a declaration of war one observes the rules of politeness." ― Otto von Bismarck

Sigmund

#21
Quote from: Pete Nash;515828Not for the foreseeable future I'm afraid. Loz and I first need to concentrate on setting material and adventures in order to support RQ6 after its launched. After which our current book schedule is pretty full for the next couple of years...

Bummer. Looks like I'm going to have to go ahead and make my own BR blood magic conversion after all :( Ah well.

Edit: BTW Pete, any tips or rough guidance on putting together my own inheritance type magic rules for RQ that I could use for converting BR would be greatly appreciated. I wouldn't expect you to give what you had written away, but if you have any guidance on how I might approach making it for myself Id be very grateful, I'm not that experienced at making conversions as I've been mostly a player for the last 30 years :D
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Claudius

Quote from: Pete Nash;515828Loz and I first need to concentrate on setting material and adventures in order to support RQ6 after its launched.
I know it's too early to ask, after all the core book hasn't been released yet, but could you tell us anything about your plans for RQ6?
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Loz

Quote from: Claudius;515834I know it's too early to ask, after all the core book hasn't been released yet, but could you tell us anything about your plans for RQ6?

Monster Island and Book of Quests will be the follow-up releases. Monster Island is intended to be a mixture of bestiary, campaign setting and GM guide/resource. Think along the lines of Griffin Island and you'll be hitting the mark.

Book of Quests will be a series of loosely-linked S&S scenarios that can be easily strung together to form a complete campaign or played as one-offs. I'll be co-ordinating this project, developing background and writing one of the scenarios, but otherwise we'll be soliciting external contributions.

Pete's handling Monster Island.

After these, we have plans for historical works: Mythic Greece (Pete), Mythic Briton (me) and Mythic Constantinople (Michael O'Brien). We also have plans for a Sword and Sorcery/Dying Earth setting book and are working towards a licensed property that we absolutely won't discuss with anyone at this stage of things. So don't ask... :)

In other words, Lots.
The Design Mechanism: Publishers of Mythras
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Claudius

I didn't expect you to say anything at all :D, I asked because, what the hell! Thank you for the info!
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

ggroy

I was originally looking forward to Blood Magic, but now not so much after reading some of the earlier comments on this thread.

I haven't picked up any Legend books yet.  I was originally planning on picking up the first three core books at a local gaming store later this week.  But now I'm not so sure.


In regard to Legend in general, I'm now going to be taking a "wait and see" approach instead.  

So far many of the upcoming Legend releases, look sorta lackluster at this point.  The Legend stuff mentioned in "State of the Mongoose 2011" isn't particularly impressive sounding either, other than maybe the Eternal Champion titles (if they ever get around to releasing them this year).

If they don't have any interesting releases later this year, I may just forgo Legend altogether.

crkrueger

The list of stuff might only be half of Pete's original manuscript, but it's still Pete's stuff.  Pretty much mandatory for BRP-style S&S magic.
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Akrasia

Quote from: Loz;515836Monster Island and Book of Quests will be the follow-up releases. Monster Island is intended to be a mixture of bestiary, campaign setting and GM guide/resource. Think along the lines of Griffin Island and you'll be hitting the mark.

Book of Quests will be a series of loosely-linked S&S scenarios that can be easily strung together to form a complete campaign or played as one-offs. I'll be co-ordinating this project, developing background and writing one of the scenarios, but otherwise we'll be soliciting external contributions.

Pete's handling Monster Island.

After these, we have plans for historical works: Mythic Greece (Pete), Mythic Briton (me) and Mythic Constantinople (Michael O'Brien). We also have plans for a Sword and Sorcery/Dying Earth setting book and are working towards a licensed property that we absolutely won't discuss with anyone at this stage of things. So don't ask... :)

In other words, Lots.

Cool ... and the gang.  :cool:

Any info yet on the S&S/Dying Earth setting? Something along the lines of CAS's Zothique would be brilliant.
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Iron Simulacrum

In fairness, the fact there's stuff missing from Pete's original draft (good/interesting as that stuff is) is not really relevant to whether the book as published is a worthwhile purchase. Other than the fact that the book is a little thin at 100 digest size pages. What's there is great, and the layout/art shows general improvement. You have Enchanting Rules (better than in Arms of Legend IMHO), Summoning rules and Concert (group effort) spell casting on top of the bloody stuff. So its a really useful package.

I'm mostly bothered by the fact it is called Arcania (rather than the more proper, in my view 'Arcana' of Legend. Urban Dictionary defines Arcania as:

A mysterious place where 'people' only have bizarre kinky sex.
Shores of Korantia for RQ6 coming soon

Silverlion

I think they need to fix their blurb--it still says it has inheritance magic.  I too am really bummed it doesn't have it, and will have to do my own work up which is annoying since we've been expecting a book advertised to have it already.

Ah well, less money to Mongoose I guess...
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