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Late 80s to 90s: the worst rules the hobby ever produced ?

Started by Itachi, December 02, 2017, 06:50:02 PM

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Baulderstone

Quote from: Dumarest;1011764As well as TSR's Conan, Indiana Jones, and Marvel Super Heroes games. All very light and fast rules sets.

Good call on Indiana Jones. It's been so long since I ran it that I can remember the mechanics in any specific way, but that game played really well at the time.

Baulderstone

Quote from: Itachi;1011802It's not about styles, it's about doing what it says on the tin with coherence. I like Film Noir, I don't like War Documentary selling itself as Film Noir.

There is plenty incoherency in design today as well. Star Trek Adventures is supposedly a game of adventure in a post-scarcity society. In reality, it's a complex game of carefully managing a wide range game resources to modify dice pools and apply modifiers.

Itachi

Yep, agreed. The difference to me is that, back in mid 80s--mid 90s, it was the dominating trend.

Baulderstone

Quote from: Itachi;1011807Yep, agreed. The difference to me is that, back in mid 80s--mid 90s, it was the dominating trend.

I don't think that "dominating trend" meant all that much in the '80s to mid-90s. We didn't have Internet hive minds. We just had our personal groups and the games those groups played. Once you get outside of D&D, which hadn't changed notably since the late '70s at that point, the games any group were playing varied a lot.

Willie the Duck

Quote from: Itachi;1011807Yep, agreed. The difference to me is that, back in mid 80s--mid 90s, it was the dominating trend.

What was the dominating trend?

ArrozConLeche

Does anyone know of any good Toon actual plays? I never got to play that game and I'm curious as to how it played.

DavetheLost

Quote from: Gronan of Simmerya;1011559OD&D was rules light.  In full size pages, it would have been something like 58 pages, and that included naval combat, aerial combat, and castle building.

0D&D is an interesting case. By Supplement One it had started down the path of many, many submechanisms for resolving various in game tasks. Some were a d20 roll high, others were d% roll low, a few were d6 roll low, damage was cool dX roll high. In some ways this plethora is subsystems and dice types is not ahat I would call "rule light", but in other ways the rules were succinct and not over burdened with options and modifiers.

Steven Mitchell

Quote from: ArrozConLeche;1011861Does anyone know of any good Toon actual plays? I never got to play that game and I'm curious as to how it played.

I don't know of any written actual plays for Toon, but I have run it many times.  I enjoy it immensely with the right players--those being for me, anyone that agrees that the collected Warner Brothers cartoons that were on constant rerun in the 70s are the pinnacle of the medium. :)  Toon is supposed to be broader than that, but it really shines when you are recreating the antics of Bugs, Daffy, Sylvester, and the gang--even if you make your own characters imitating some other favorite cartoon.  It's best played in concentrated bursts.  To it's credit, that's the way it is presented and structured.

I also think that hacking the rules for Toon would make a great basis for playing 70's style buddy-cop shows.  For much the same reasons as above.

Bren

Quote from: Willie the Duck;1011838What was the dominating trend?
Stuff he didn't like.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
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Itachi

Quote from: Willie the Duck;1011838What was the dominating trend?
Playing a heist game with rules to tread water. :D

Dumarest

#115
Quote from: ArrozConLeche;1011861Does anyone know of any good Toon actual plays? I never got to play that game and I'm curious as to how it played.

It plays great, fast, and loose provided the ref and players are sharp and funny people. Otherwise it will drag whenever you get to the guy who wants to consider his next move and apply normal RPG thinking to Toon.

There are  a  couple of pretty good YouTubes of some guys playing the Floogle adventure. Just Google it or search on YouTube.

Edit: https://youtu.be/jVmA8RA8pBU

Dumarest

Quote from: Baulderstone;1011805Good call on Indiana Jones. It's been so long since I ran it that I can remember the mechanics in any specific way, but that game played really well at the time.

Haven't played in a long while mainly because I haven't been able to recruit anyone interested in it, but luckily I still have pretty much all my old boxed games from that era if anyone ever volunteers.

Toadmaster

Interesting to see people actually played and liked Indiana Jones and Conan. At some point I've owned both and after reading thought, this is a game?

I've always thought they were just bad as I've never heard of anyone liking them and they didn't stick around for long. Toon I knew had some success although I was always mystified as to why.

Back in those days I wasn't aware of a thing called rules light. Some games had lots of rules, some had less. Those I wondered where the rules were.

Dumarest

Quote from: Toadmaster;1011989Interesting to see people actually played and liked Indiana Jones and Conan. At some point I've owned both and after reading thought, this is a game?

I've always thought they were just bad as I've never heard of anyone liking them and they didn't stick around for long. Toon I knew had some success although I was always mystified as to why.

Back in those days I wasn't aware of a thing called rules light. Some games had lots of rules, some had less. Those I wondered where the rules were.

Well, I am an outlier and skew the polls because I've played AD&D or Basic D&D all of maybe 5 times in the past 14 years and have no particular interest in doing so ever again, but have played numerous unpopular games such as Flashing Blades, Ghostbusters, Toon, and Boot Hill instead. Plus Traveller, which I think is still popular.

DavetheLost

I spent much of the last thirty years playing stuff like Blue Planet, Metamorphosis Alpha, Tribe 8, Whispering Vault, Kult, and T&T.