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The Planes, Boss! The Planes!

Started by Kaz, March 29, 2011, 02:21:55 AM

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Kaz

What have you done with them, in them, around them, etc. I'm not talking just Planescape here either, what dalliances have you (as DM or player) done with the concept of the Planes in D&D (or any other game that has them)?

I think one of Paizo's Adventure Paths features an entire module in the plane of fire or something like that.

Do you normally spend just a cameo in the planes or have you held entire campaigns within?

Give me your stories of the Planes!
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Nightfall

Quote from: Kaz;448599I think one of Paizo's Adventure Paths features an entire module in the plane of fire or something like that.

Well not the entire module, but Legacy of Fire DOES have its fair share of planar travel. Firstly to a man made demi-plane and then to the City of Brass which "gasp" is in the Plane of Fire. :P :)
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Mostly brief trips into them. When Planescape first came out I was a player in a Planescape game for a while - mostly in Sigil, with side trips to the Outlands and Concordant opposition that I can remember, as well as a brief trip to a citadel in the Plane of Fire.

One more recent Pathfinder game I was in, we had a very brief trip to the Plane of Fire courtesy of the Deck of Many Things (we had a PC vanish into imprisonment in the City of Brass due to the Donjon card; but we'd also gotten the Vizier card and used it to locate a portal to theme to find them), and later on an adventure through the Astral Plane.

I've slso had one campaign which started in the Abyss; the PCs were all dead characters who woke up down there, rather to their surprise, and had to try to "survive" the demons and various other problems and try to get out. The PCs were there for a number of sessions before they managed an escape. Later on this game also featured a few other planar side trips (e.g. to Sigil and the astral plane).

Seanchai

I've got a WWII-esque plane hopping adventure.

Basically, a Prophet rises up on the Plane of Shadow and says to his or her fellow Shadar-Kai (I haven't decided much about the nature of the Prophet), "Hey, the reason we're here in the dark and suffering is because of all those light-loving races. Let's kill 'em and take their stuff."

So the Shadar-Kai ally themselves with things from the Far Realm and boil out in the multiverse, attacking world after world.

You've got jackbooted Shadar-Kai troops, Runehounds as German Shepards, Mind Flayer SS officers, and so on.

You can tell battle stories, infiltration stories, destroy the base stories, behind enemy lines stories, stories about heroes rising up from the ashes, dramatic stories about loss and hope, et al..

I'd created a bunch of different types of "drives" for our Wild Campaign - ancestor drives, thread drives, elemental drives, etc. - so I already had a bunch of ships ready...

Seanchai
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My Blacksand campaign featured the planes very prominently.  Blacksand was on a planar crossroads of sorts, so they had to deal with lots of planar elements, and the PCs were regularly heading off to other planes on some quest or another.

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