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Author Topic: [KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects  (Read 93728 times)

Y Mab Darogan

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Re: [KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects
« Reply #195 on: September 23, 2020, 09:41:17 AM »

As I recall there used to be a couple of Cypher fans on this site.

I was a huge fan of this setting back in the day.
"Fe godwn ni eto”
“Yma o hyd”
Cymru am byth”


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Re: [KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects
« Reply #196 on: November 05, 2020, 12:15:13 PM »
New Tabletop RPG.

Three-Step Plan is a tabletop role-playing game where you start by picking your character’s motivation and objective and build onto them from there. Watch as the characters and their schemes interact. The book includes different settings, such as: high fantasy, superheroes, sci fi and wild west. Rules-lite and story-focused this game is meant to be played in one evening with little to no prep, so it's perfect to break out when your wizard bails on the party at the last minute.

Check it out at:

Facebook page:


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    • Lone Wolf Fists Kickstarter!
Re: [KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects
« Reply #197 on: December 09, 2020, 10:39:31 AM »
Hey you mutants! Just dropping in to tell everybody that my second Kickstarter for Lone Wolf Fists, ROUND 2, is underway! If you're a fan of old-school style games, but ALSO a fan of robust kung-fu action, then this game is for you! I've got LOTS of goodies that you can download FOR FREE to see if the game is to your taste, as well as a Discord, the Fistoverse, where my small legion of fans will welcome you with open Fists and A any Q's you may have about our little project of pain!

It's funding through the merry month of FISTMAS, so ring in the new year the traditional way: By BEATING THE PREVIOUS YEAR TO DEATH!

Joel T. Clark: Proprietor of the Mushroom Press, Member of the Five Emperors
Join the Lone Wolf Fists Kickstarter!


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Re: [KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects
« Reply #198 on: December 09, 2020, 10:20:33 PM »
Southlands 5th Edition: A Realm of High Adventure

The project will create more than a dozen main rewards covering 4 major formats with two partner companies:

    A hardcover Southlands Worldbook in both regular and limited editions, described in this Table of Contents preview
    A hand-tooled, rich leather edition of the Worldbook,
    A hardcover City of Cats, a home base containing many adventures,
    A softcover Southlands Player's Guide of heroic options, subclasses, and races, described in this preview and developer's diary
    The fully-optimized PDFs for all of the above,
     Digital Roll20 editions of the Southlands Worldbook, City of Cats, and Player's Guide for that virtual tabletop (VTT), published by our partners at Roll20, and
    The Fantasy Grounds editions of the Southlands Worldbook, City of Cats, and the Player's Guide for that VTT platform, published by our partners at Smiteworks.
    Kobold Press will also produce the Kickstarter-exclusive hardcover edition of Tales Beneath the Sands, a collection of adventures by Jerry LeNeave
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pathetically struggling,
look at the good things you've got! -  Jesus


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Re: [KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects
« Reply #199 on: December 10, 2020, 07:55:34 AM »
Monster Description Cards kickstarter
There are only like 15 Early bird specials left so I wanted to give my new fav RPGsite a heads up.

The look very useful, But is the design a little over the top? I don't I like it i guess.

Quentin Bauer

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New expansion for Raiders of R’lyeh
« Reply #200 on: December 15, 2020, 05:04:53 PM »
Tramp steamer rules and an entire seafaring expansion for Raiders of R’lyeh! (Think Firefly or the Traveller RPG in the Edwardian era against a backdrop of cosmic horror.)

Writing and layout is DONE. Current stage: art and last hour tinkering.



The year is 1900. It is an age of IMPERIAL INTRIGUES, PERILOUS ADVENTURES, and SHADOWY CONSPIRACIES. Steamships ply the farthest feral seas, and explorers stir the darkest sorceries from sunken eons.

FROM THE TIDELESS SEA is an exciting expansion for the tabletop roleplaying game, RAIDERS OF R’LYEH. With it, mercenary raiders CAPTAIN STEAMSHIPS, EXPLORE FORBIDDEN WATERS, SALVAGE SUNKEN SECRETS, and OUTWIT SEAFARING SCUM.

The supplement includes new rules and toolkits for operating merchant steamships and leading crews, navigating to far-flung ports and lost worlds, running trade and missions in hostile foreign territories, handling adventures in mysterious ports of call, battling seafaring cults and other menaces — both human and inhuman — hidden across the globe, and investigating an existential and conspiratorial threat overshadowing the world.

(Note that FROM THE TIDELESS SEA is not a stand-alone roleplaying game, but rather an innovative expansion to be used with RAIDERS OF R’LYEH and other d100 systems.)

CHAPTER ONE includes rules for the creation of merchant steamships (“tramp steamers”) and their crews, and customization options based on in-game experience and rewards; also included are thorough rules for creating any vessel type of the era from a rough schematic, or even from a vessel’s gross tonnage — plus options for artillery and other customizations applicable to the players’ ship and to a wide variety of other ship types found in the setting.

CHAPTER TWO provides new seafaring backgrounds, skills, and other options for players including an upgraded mariner background plus resources for creating over EIGHTY NEW PROFESSIONAL BACKGROUNDS including ship personnel, passengers, and other ship-based adventurers.

CHAPTER THREE lists the various new game mechanics relevant to a seafaring campaign, in alphabetical order for easy reference, covering things such as: Communication and Sight at Sea; Damage & Repair (of ships experiencing things such as collisions, fouling, grounding, storms, etc.); Diving (and the creation and customization of diving equipment); Naval Combat (including artillery, torpedoes, mines, and even harpoons); Scaled Forces (including titanic monsters capable of threatening ships); and Survival (including new rules for survival horror at sea); to name only a few categories.

CHAPTER FOUR covers all the options for merchant campaigns, including voyaging, charters, and seafaring missions — plus an entire structure for running a tramp trade — moving cargo and passengers throughout the world — and leading a merchant vessel crew (or even a shipping company).

CHAPTER FIVE includes nearly 100 PAGES OF TOOLKITS FOR THE GAMEMASTER, including exhaustive setting information, character and faction generation tools and rules (including ship and character tables for creating on-the-fly stats and names of ships, crew members, and passengers from a multitude of countries), an encyclopedia of ship types — including warships, gunboats, submarines, merchant vessels, and a host of auxiliaries, among others — and other elements (e.g., custom houses, diplomatic missions, pirates, navies), plus an entire campaign creation section, to name only a few of the resources.

CHAPTER SIX adds an entire chapter devoted to ports of call, including a system for statting up various types of ports and other seafaring regions — plus a QUICK REFERENCE FOR OVER 140 PORTS, HIDEAWAYS, AND LOST WORLDS OF THE ERA.

CHAPTER SEVEN connects directly to the campaign creation resources in chapters five and six, providing step-by-step instructions for creating a wide variety of (mythos- or adventure-based) seafaring missions, mission nodes (for investigations, explorations, voyages, etc.), and plot hooks — and includes an example scenario outline (“Secrets of the Sargasso Sea”) illustrating the scenario creation process.

CHAPTER EIGHT focuses on a specific Ancient One and other enemies (the identities of which are to be kept secret from the players); it provides a complete resource for developing an epic, world-spanning campaign involving ancient evils, powerful conspirators, seafaring cults, mythos minions, and an assortment of interrelating factions — with a lonely, isolated cargo liner caught in the middle of the chaos. Also included are new spells, occult paths, and monster rules for hordes and titanic-sized, ship-threatening horrors, among other resources.

OTHER RESOURCES include a bibliography, characters sheets, a campaign map, and other gamemaster tools — including complete stats for the merchant vessel, SHANTUNG, plus character sheets for her key crew members.

More here:
« Last Edit: December 15, 2020, 05:14:17 PM by Quentin Bauer »
Subscribe to Raiders of R’lyeh...

Preferred Raiders of R’lyeh Equipment List: Lee-Enfield, Webley-Fosbery, Khukuri, Specialized Web Belt, Stetson, Bulldog Briar

The madman is not the man who has lost his reason. The madman is the man who has lost everything except his reason. —G. K. Chesterton


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    • Lone Wolf Fists Kickstarter!
Re: [KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects
« Reply #201 on: December 17, 2020, 10:22:53 PM »

Additionally, our playtest adventure, Blood from God's Eye, has been newly updated with more art and newer rules for your still-completely-cost-free consumption. Enjoy you beautiful mutants!
Joel T. Clark: Proprietor of the Mushroom Press, Member of the Five Emperors
Join the Lone Wolf Fists Kickstarter!


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Re: [KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects
« Reply #202 on: January 14, 2021, 02:35:46 PM »
Nord Games have the latest in their massive, system agnostic, random generator books on KS at the moment.

The partner for the "Settlements" based book for random generation of city adventure locations and hooks. This one is for generating a much wider range of locations and ideas:  burial grounds, camps, fortresses, headquarters, hideouts, outposts, religious sites etc.


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Re: [KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects
« Reply #203 on: January 17, 2021, 02:30:02 AM »
Space Aces by P0rthos47 is currently funding on Kickstarter. I'm not him, but I am a supporter.

This game has fast and easy chargen, simple rules and support for group or solo play. There are tons of tables that make GM prep effortless. They've already funded at over 4x their original goal.
The subreddit for Kaigaku, Second Edition. Chargen, gameplay, techniques and more, all free, here.

Snark Knight

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Re: [KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects
« Reply #204 on: January 26, 2021, 01:29:55 PM »
To whom it may interest, the 5e Iron Kingdoms Kickstarter is now live. There's a 48hr early bird offer wherein you get the GM screen free basically.


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Re: [KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects
« Reply #205 on: January 30, 2021, 03:37:04 PM »

Eldritch, gonzo, science-fantasy, post-apocalypse!

Between books 2 and 3, I'm crowdfunding a series of Cha'alt adventures - Cha'alt and Cha'alt: Fuchsia Malaise available as rewards!  19th Kickstarter, so I know what I'm doing (except when it comes to marketing and promotion, I'm sure).

Here's the link:

Thanks for checking it out, and tell everyone!


p.s. Wish I knew how to add pictures.  :(


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If anyone cares, Kevin Crawford released a free version of Worlds Without Number:


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Post-Apoc Fantasy setting book: Shadows For An Empty World
« Reply #207 on: March 12, 2021, 08:20:46 AM »
Intriguing little Kickstarter running for a source/setting book of a Post Apocalyptic Fantasy world.
Not much to go on currently but the author seems willing to answer questions in the comments and does have an active blog.

Probably a niche interest (especially if it does stay at the 1000 print limit), but anything that lists Patrick Stuart's books as inspiration is worth taking a look at.


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Inferno - Dante's Guide to Hell for 5e

The KS ended a few days ago, but this one takes a literature accurate look at Dante's Divine Comedy. The artwork, theme, everything.

Kinda surprised no one has done this before, but probably for the best it's happening now and that an Italian team is working on it. I wouldn't trust this to the West Coast crowds; God knows what they'd do to this story.


The Campaign Setting is divided into two parts

Inferno - Dante's Guide to Hell (the "Red One") is our "Player's Handbook" and completely focuses on character creation and options, setting rules, and a deep description of the Inferno itself. It could be read by players, and it explains why the PCs are there, who they are, what they could do in hell, and how to leave this supernatural realm.

Inferno - Virgilio's Untold Tales (the "Blue One") is our "Game Master's Guide" + "Monster Manual", with adventures, perils, game hooks, special equipment, a whole campaign, and the bestiary, together with a deeper description of the Inferno as a sandbox, to be used after the end of the campaign.


In Inferno, players are all Lost Ones, living beings forced to enter Hell for some reason and to complete their voyage to the Last Gate, the only exit, before losing their Hope.

They could be from any world or plane, and of course from our Earth, but when entering Hell they will appear as a unique feature, primarily forged by their virtues and sins in an otherworldly look.

They are alive and they could stay alive during the whole voyage, like Dante was in his, but the Inferno itself, with its demons, damned souls, and perils will try to catch them and enslave forever them in it.

So, the main challenge of the Lost Ones is not to face and defeat the damned and monsters, but to keep their path and their Hope during the voyage.

They cannot die there. They cannot be defeated. They cannot lose the way to the last Gate.

But they could despair, fail, and be damned forever.

Are you ready to face this Inferno?


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This guy runs a blog I follow about Battletech. He has some cool retro-inspired (Buck Rogers serial numbers filed off) minis he's doing a KS for. Looks neat.
Si vous n’opposez point aux ordres de croire l’impossible l’intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l’être également.