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[KICKSTARTER] The RPGsite Thread for Information About Kickstarter Projects

Started by RPGPundit, November 02, 2016, 04:49:57 AM

Previous topic - Next topic

DanDare

Kickstarter to expand the Base rules of All Us Gamers RPG.

The base rules allow players to declare aptitudes for their characters to feed into the dice engine. The Kickstart project, On Aptitude expands on the rules to give characters attributes and skill spheres and to improve their aptitude over time. The Book of Struggles will be the following project and provides rules for conflicts between characters. There are three settings proposed for after that, described at the kickstarter. Backers get to vote for which setting is produced first.

Target $800 Au by Tue, February 11 2020 7:47 AM AEST




Loz

http://kck.st/39F9YA3

Casting the Runes is the Gumshoe game of occult investigation in the Edwardian era, and based on the stories of Montague Rhodes James, an eminent medievalist scholar and connoisseur of the strange and macabre. He was a major influence on H. P. Lovecraft and many others, and helped form the modern ghost story.

the Kickstarter for Casting the Runes is into its final 3 days. We've exceeded our funding, secured a brilliant foreword by British Horror Legend Ramsey Campbell, and been able to create an unexpected add-on in the shape of an original scenario, set in M. R. James home village by Christian Jenner Romer.

Now's your chance to join with over 380 others to help push this Kickstarter as far as we can. The Runes have been Cast. The parchments prepared. Spells are afoot. Can you feel it?

It's in the trees.

It's coming.
The Design Mechanism: Publishers of Mythras
//www.thedesignmechanism.com

Shasarak

Pathfinder: Wrath of the Righteous

A new isometric single-player RPG set in the Pathfinder universe – an indirect sequel to Pathfinder: Kingmaker.

As you may know, we at Owlcat Games have spent countless hours playing the Pathfinder tabletop RPG. We enjoyed it so much that we decided to bring this experience to the videogame format by creating a classic isometric party-based computer RPG called Pathfinder: Kingmaker. The phenomenal love and support shown for Kingmaker have inspired us to tell another story from the Age of Lost Omens. Today we are thrilled to introduce the adventure we are so passionate and excited about – Wrath of the Righteous!

Embark on a journey to a realm overrun by demons and rise to power by choosing one of six available Mythic Paths. Master their abilities and change the world around you as an Angel, a Lich, a Trickster, an Aeon, a Demon, or an Azata. Each Mythic Path leads to unique skills and appearance, and greatly impacts the game's story.

Challenge the mighty Demon Lords and close the portal to the demonic plane of existence known as the Abyss.

Enjoy the flexibility, richness, and depth of the Pathfinder first edition ruleset. Create any character imaginable by choosing one of ten races, picking a particular class out of the 21 available, each with five archetypes for even greater customization. Gain access to more than a thousand spells, feats, and abilities, and select those that suit your playstyle. Take control of your party formation, help set up a camp, and find a way to victory by combining the strengths of your companions.

Lead the armies of the Fifth Crusade to victory in a new strategic layer of gameplay. In addition to the classic CRPG experience, step into the role of the Commander, gather troops, reinforce your stronghold, and send your armies to battle the demonic invasion across the map of the region. Send your crusaders to explore ancient ruins and recover powerful artifacts.

Experience a non-linear story about the cost of tremendous power that adventurers often seek, with tales of corruption caused by the demonic influence and redemption for those who have stepped on the wrong path.

Meet a new diverse cast of characters, including ten companions to recruit to your party and featuring multiple romance options to choose from.

Take control of five new classes (Arcanist, Bloodrager, Shaman, Oracle, and Witch) and meet a new race–the half-undead dhampir–in addition to the previous roster from Pathfinder: Kingmaker. The number of archetypes per class has increased to five as well.

Dive into the game even if you're not familiar with the intricacies of the Pathfinder ruleset. Use an enhanced tutorial for newcomers to help you with character creation and get up to speed with the rules of the system.

Explore the world with updated visuals and a 360-degree rotating camera added for better playability and immersion.

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Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus


Skullz

Modern Necromancy Kickstarter!

Death. Religion tries to explain it. Science attempts to quantify it. Yet, Death remains as inescapable as it is mysterious. Whether you are a short-lived human or one of the nearly immortal Elves, at the end of all life.. awaits death.

But not always.

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Modern Necromancy - The Book of the Dead is a guidebook for necromancy and death in the Modern RPG universe. It can be used as a standalone guide to playing a Necromancer or one of the various undead that shamble, haunt and stalk the Modern World - or in conjunction with a game presented through the Modern RPG Core Book. It offers new and expanded rules for death and dying, explores the Underworld and dimensions of death, presents new playable character types, options and new antagonists for use in your campaigns.

The book includes:
 
*5 new playable species and All-new classes including:  Banshee, Ghosts, Mummies, Necromancers, Necrografts, Vampires & Zombies.  
*Detailed setting information for the Underworld and various Lands of the Dead.
*Descriptions and workings of death gods before and after Godfall.
*Terrifying and potent antagonists of the dead including the Valkyrie & Death-Eaters.
 
New plot hooks including: Even gods die. The Book of the Dead includes lore and plot hooks regarding the power that was drained from the dying breath of the gods and what their deaths meant for the lands of the living as well as the lands of the dead.

woodcutgames

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Other Magic #2: Monsters of the Americas
https://www.kickstarter.com/projects/1233391562/other-magic-2-monsters-of-the-americas-zine

From the description:

The first edition of Other Magic - https://www.drivethrurpg.com/product/277801/Other-Magic -  (ZineQuest 2019) focused on real world folk magic traditions, with an emphasis on those of the United States and Mexico.  Other Magic #2: Monsters of the Americas - https://www.kickstarter.com/projects/1233391562/other-magic-2-monsters-of-the-americas-zine -  is designed to complement the first issue by highlighting the monsters of the broader Americas where those folk magic traditions exist.  These monsters come from the myths and legends of various regions within the United States, Central America, South America, and the Caribbean.  They are bizarre, obscure, and distinctly different from the ones found in most roleplaying games.

Since the goal is to present the monsters as they appear within folktales and myths, Other Magic #2: Monsters of the Americas focuses on their traditional behaviors, abilities, strengths, and weaknesses, without modification. As with the first issue of Other Magic, the emphasis is on magic and the supernatural as they are understood by regular people in the real world. Some of the monsters can be defeated or killed, while others can only be driven away or avoided. Most of them are not "I slay it with my sword" or "I shoot it with my gun" types of adversaries, because that is not how they are conceptualized in the real world stories.

Vile Traveller

Quote from: Vile;1121625An interesting 16th Century take on Fantasy Brazil: https://www.kickstarter.com/projects/1690011586/the-elephant-and-macaw-banner-roleplaying-game
Only 24 hours to go, and it's really close to funding - nobody else fancy some 16th century fantasy Brazil gaming?


VectorSigma

I'm doing a ZineQuest this year which just opened on Kickstarter: Lumberlands!

It's a 32-page book full of hooks, NPCs, and tables representing a micro-setting all about lumberjacks and sasquatches.

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Wampus Country - Whimsical tales on the fantasy frontier

"Describing Erik Jensen\'s Wampus Country setting is difficult"  -- Grognardia

"Well worth reading."  -- Steve Winter

"...seriously nifty stuff..." -- Bruce Baugh

"[Erik is] the Carrot-Top of role-playing games." -- Jared Sorensen, who probably meant it as an insult, but screw that guy.

"Next con I\'m playing in Wampus."  -- Harley Stroh

NeonAce

I have some friends wrapping up a Kickstarter that is also part of this "ZineQuest 2" event: A Visitor's Guide to the Rainy City
https://www.kickstarter.com/projects/the-abzu/a-visitors-guide-to-the-rainy-city

From the intro description:
"It's the end of the world. It always rains. Rain beats against the walls. It seeps through the shutters. It pours off the mossy backs of the gargoyles. It turns streets into streams and rivers.
Teetering, damp towers lean against rotting townhouses thrown together in the ruins of a once gleaming city. Servants dash through storms on petty errands. Fireplaces sputter weakly, and spellbooks filled with moldy spells rot in spite of the protections lavished on them for their precious contents."

It's a setting complete with maps, details of the gangs, guilds, neighborhoods and select personalities of the city. The setting has been shaped through play in a variety of systems, including BECMI D&D, The Fantasy Trip, Warhammer, D&D 5E, and Castle Falkenstein. It can be backed at either the PDF level, or the physical level, which now includes an 11x17 map in addition to the zine. The author of the setting has also written a number of blog posts regarding how the setting might be used in a variety of different games (which can be found in the updates on the Kickstarter as well). They even managed to get a mention on Steve Jackson's "Daily Illuminator" based on the Fantasy Trip inspirations that shaped the setting.

Anyways, the Kickstarter has about 30 hours remaining as I type this. Check it out if it sounds like it might be your jam.

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amacris

I'm excited to announce Autarch's ninth Kickstarter project: Ascendant, a new superpowered role-playing game of infinite possibilities. It's crowdfunding right now so please visit the Kickstarter page to PLEDGE!

Ascendant is a new superpowered role-playing game of infinite possibilities. You get:

Elegant game mechanics that swiftly simulate the physics of a comic-book world using easy-to-reference real-life benchmarks
A color-coded challenge action resolution table (CHART) that resolves complex actions with superspeed
An infinitely scalable system lets you play heroes of any power level, from streetfighters to living gods – and replicate virtually any character from your favorite anime, comic, manga, or movie settings
Countless powers all customizable with an easy-to-use system of modifier tags that lets you match your power's specifics to your character concept
Comprehensive detective mechanics for investigating crimes, interviewing witnesses, and finding clues
Detailed options for super-geniuses to create inventions, cure diseases, and even bring their outlandish devices into mass production
Extensive rules for responding to emergencies such as asteroid strikes, avalanches, disease outbreaks, earthquakes, fires, nuclear disasters, tornadoes, tsunamis, and volcanoes
Huge catalog of pre-built characters and objects including major military vehicles such as aircraft carriers, attack submarines, and ballistic missiles
A dynamic mission generation system to help you create challenges for your heroes
An optional campaign setting with ready-to-use heroes, villains, and organizations
Spectacular artwork by industry-leading pencilers, inkers, and colorists

It's live now at www.kickstarter.com/projects/autarch/ascendant

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Aglondir

Izirion's Enchiridion of the West Marches

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Contains everything you need to run your own West Marches game in Fifth Edition, or to create a grimy, player-driven wilderness sandbox suitable for any Fifth Edition or OSR campaign.

There are four sections in the book:

  • Wilderness rules, covering navigation and travel, shelter and weather, foraging and survival, hazards and dangers, and more. These rules make the wilderness truly dangerous, demanding a high level of preparation, tactics, and daring.
  • Tables, tools, and guidelines for generating your own West Marches setting, including regions to explore, factions to war against, dungeons to delve into, and a town to call your home base.
  • Theory and advice on running a truly non-linear narrative, constructing the lore and history of your Marches, as well as designing the means by which your players uncover it.
  • Rules tweaks and player content to better fit the West Marches as a format, including over a dozen new feats.

https://www.kickstarter.com/projects/583799276/izirions-enchiridion-of-the-west-marches?ref=discovery&term=enchiridion

jgb8152

Current Kickstarter trying to hit stretch goals! It's only a buck to back and we could use your help! It is a system neutral campaign setting for those looking to  run their own one-shots and campaigns.  HERE IS THE KICKSTARTER LINK: https://www.kickstarter.com/projects/vincent301/draharsis-join-the-fun
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remial

not my kickstarter, but the current campaign from Goodman Games (you know the mad geniuses who brought us Dungeon Crawl Classics) is Saberhagen's Empire of the East.

I don't know about the rest of you but I would kill for a Swords source book.

campaign link:  https://www.kickstarter.com/projects/1409961192/dcc-rpg-fred-saberhagens-empire-of-the-east/description

DouglasCole

The More Perilous Journeys campaign, producing five new old-school adventures for TFT, is now live!

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What books?

The campaign features five new adventures. Three expect you to run with a GM at the helm; the other two are solo adventures.

Roc of Sages (Christopher R. Rice and J. Edward Tremlett). Beset by Collectors - assassins from the Indhyna League - the party must journey to the Isle of Greater Zosi to collect items for the semi-corporeal Jok Sevantes. Of course, there are several dangerous stops along the way. Roc of Sages is designed for 4-6 characters of 34-36 points.

Catacombs of Living Death (Christopher R. Rice and J. Edward Tremlett). Following the events of Roc of Sages, Jok Sevantes again calls the party to aid him. They must venture forth through a plague-stricken land, and enter the Catacombs of Eulogia to recover the Helm of Baat. Simple enough . . . but things are not always as they appear. Catacombs of Living Death is designed for 4-6 characters of 36-38 points.

The Sunken Library (Christopher R. Rice and J. Edward Tremlett). Set immediately following Catacombs, the players flee the plague-ridden landscape beset by numerous foes. Sevantes' plans reach their climax as his partners must bring all of the previously found artifacts beneath the depths of a lake in Meloria. There, a lost tome sits in the sunken Great Library of Meloria, and matters become treacherously clear. The Sunken Library is designed for 4-6 characters of 36-38 points.

Dragon Hunt! (David Pulver). Baron Gwalathar's armies marched off to war. Without its defenders, the dragons of the wild sensed weakness, ravaging the realm. The young Baroness Tanith Gwalathar calls for heroes: It's time for a dragon hunt! This is a solo/programmed adventure for one 37-39 point character or two 35-36 point characters. It can optionally also be run with a GM.

Dark Lord's Doom (David Pulver). Another Dark Lord is on the march, threatening to bring death and destruction to all who oppose, and maybe a few who don't. This solo/programmed adventure features a squad of soldiers fighting in an all-out war to defeat the evil Lord Saethor and his allies before it's too late. Will the Dark Lord's doom fall upon the party, or on the villain himself? Dark Lord's Doom is designed for 4 characters of 33-36 points each.


Azraele

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Hello True Believers!

Joel Clark of the Five Emperors here. After many, many long years of design I'm proud to announce that the kickstarter campaign for our post-apocalyptic, super-powered martial-arts TTRRPG Lone Wolf Fists has begun!

What it is

Lone Wolf Fists is inspired thematically by pulpy 90's anime; it's "appendix N" includes such gory gems as Fist of the North Star, Demon City Shinjuku, Ninja Scroll, Akira, and Vampire Hunter D (both the original movie and sequel). Characters take on the role of wandering martial arts heroes, united by a shared destiny to shape their post-apocalyptic world into something new.

It's star attraction is it's high-octane combat! Players roll a pool of d10s and create matches; each match can be used as an attack, a defense, or a skill. Every character has an array of kung-fu super moves that they can unleash, from rock-shattering punches to atomic firebreath to metal-crushing psychic force. Characters are powerful, survivable, competent, and of course incredibly cool.

Mechanically it's designed to be light but deep, easy to learn, teach and run. It's combat system is meant to be robust, challenging, and reward creative strategy, while being forgiving enough to allow for both rookies and surviving when your players inevitably bite off more than they can chew (in true heroic fashion!).

There was a TON of thought put into structuring and pacing the game, so it's easy to run, easy to prep for, and easy to play, without sacrificing it's satisfying mechanical depth!

It's a spiritual successor to the Legends of the Wulin RPG, based on the design work of Erik Ten Broeke, Jerry Skold and David Ramirez. It's inspired both by those mechanics and by several other games, notably Marvel FASERIP, Marvel Heroic, and older versions of D&D.

What you can get

Because this is our very first kickstarter, we're keeping our project focused on creating the game itself. Backers can get a PDF of the game, or order a Hardback from our planned print run. Both domestic (US) and international orders are accommodated!

In addition, we're offering a limited number of tiers for those super-fans who want to leave their mark on the game! These rewards include character portraits to appear in game art, the ability to co-design a martial arts style, or even an entire minor clan of post-apocalyptic warriors!

Who we are

The Five Emperors are myself (Joel Clark), David Ramirez, Victor Andrade and Joerg Boers. We're not affiliated with the creators of Legends of the Wulin, aside from of course David being on the team. We have sought both the approval and advice of game designers Arik Ten Broeke and Jerry Skold, who have both made contributions to the game.
We're deeply committed to bringing our vision for the world's premier post-apocalyptic, kung-fu RPG to life!

Thanks very much for reading! If you'd like to get involved, go ahead and click the link on that rad chunk of art up there, OR right here in these very words!

Or, if you want a sample of the Tian Shang engine that powers this game, head on over to Drivethrurpg.com and get a FREE pdf of All Above Heaven: Act 1! Lone Wolf Fists is the complete version, but this sample should give you an idea of what you're in for!
Joel T. Clark: Proprietor of the Mushroom Press, Member of the Five Emperors
Buy Lone Wolf Fists! https://www.drivethrurpg.com/product/416442/Tian-Shang-Lone-Wolf-Fists