If there is someone who can do it it's probably him. I hope he comes up with some decent mechanics and with some practical GM's advice. I always wondered why there isn't any info about what kind of political conflicts you can have, who your opponent could be, what your opponent wants and why. Preferably in a random table.
White Wolf always has the habit to explore certain concepts in an essay like manner with a big block of text. That isn't working for me. In Demon the Descent for example they explore the concepts of paranoia and ethics in a spy game. Interesting, but no idea what to do with it. I would rather have a random mission generator like that in Covert Ops or Agents of Oblivion to come up with ideas for a quest. I hope they break that tradition now.