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Gamma World

Started by Dumarest, June 10, 2017, 10:56:01 PM

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crkrueger

Quote from: RPGPundit;968928Dude, I have no fucking clue what you're talking about. What non-english characters were you using?

Quote from: EOTB;968929It's happened three times to me.  Once there was a trademark symbol that I needed to remove from an excerpt, the other two times it was weirdly enough extra lines of spaces.  When I tightened up the posts by deleting any extra spacing leftover it took the quote.

Happened to me to when I was pulling text from a website into Word to cleanup and then post, I dropped it into Notepad, and copied from there, it cleared out whatever weird formatting was there.

It's not the RIAA sending their Temple Hacker Assassins to ruin Gamedaddy's day, it's the BBS software's Anti-Chinese Spammer code getting a little overzealous.

I'd love to hear more about Hollywood's DRM crew though.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

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Bloodwolf

Quote from: The Scythian;967657Gamma World is the spiritual successor to Metamorphosis Alpha and shares many of the same mutations and some of the same monsters.

Gamma World is a more or less gonzo-style post-apocalyptic roleplaying game. -stuff removed-.  The setting is post-apocalyptic, but it's the post-apocalypse of fanciful 1950s science-fiction, not grittier works like Mad Max.

As far as which edition is best, I don't know.  -more stuff-  Third edition was a dog on a lot of levels, but the worst was that the rulebook was incomplete, so you had to write TSR for an extensive errata booklet just to be able to play.  (TSR being TSR, third edition got the most support.)  The first and second editions are probably the most "classic versions," with the second probably being the one the most people cut their teeth on.  -more stuff-

-stuff here too-, and the d20 version seemed to take itself way too seriously.  I'm aware that there was another version that was released around the time of 4e, but I know literally nothing about it.

I prefer "gonzo" to "wild and wahoo," but then I prefer to call it science fantasy as well (because wild and wahoo just sounds stupid).

I love me some GW.  Started with 2nd edition when it was available in production, then picked up every iteration since (save for Omega World, though technically it is in Dragon, I think).  It's basically expanded 1e.

3e threw me, until years later when I had the full rules set, thanks to Ebay.  Once you have that, it is really a nice (I would say elegant, but...) system that covers everything a game needs (Old school, not story era).

4e was very nearly a d20 type game in presentation with the way the rules were set.  Still very science fantasy.

5e was Alternity, though neutered GW

6e was White Wolf's d20 iteration.  I hated this game until I looked at it years later (after picking up Numenera btw).  It is definitely more sci-fi than it is sci-fantasy, but once you get past the rules system (d20 Modern) and dig in, it is still pretty gonzo.  Nanite controlling characters, very cool mental mutations, and a really good Game Master's guide (works for many games advice-wise).  Mix in some Darwin's World (a d20 P.A. that looks like Fallout 3 with the names changed) and you're good to go.  d20, unfortunately, sucks.

7e is the D&D 4e version with the Hadron Collider (sp?) incident and inter-dimensional spills (guess KS wasn't brave enough to try and sue WOTC over some imagined theft of ideas here).  I'm not a fan of D&D 4e, though if you combine this rules set, the essentials books, and a little work reducing the random character stuff (and card game garbage), you can get a decent Thundarr the Barbarian game going.

Dumarest

Quote from: RPGPundit;968928Dude, I have no fucking clue what you're talking about. What non-english characters were you using?

It happened to me when I was trying to use the copyright symbol if I remember right; I also seem to recall I was going to write something in French but it wouldn't accept some accent marks, or maybe that was a different web site I'm thinking about.

RPGPundit

Quote from: EOTB;968929It's happened three times to me.  Once there was a trademark symbol that I needed to remove from an excerpt, the other two times it was weirdly enough extra lines of spaces.  When I tightened up the posts by deleting any extra spacing leftover it took the quote.

Huh. Yeah, I saw this now.  I guess this is to avoid asian spammers.
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