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Jeremy Crawford Doesn't Understand the Most Basic D&D Thing

Started by RPGPundit, June 05, 2020, 05:02:26 PM

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RPGPundit

We used to make fun of guys who wanted 're-dos' on RPG situations that didn't work out right. Now Jeremy Crawford wants it to be D&D policy. Because he doesn't understand the most basic thing about how RPGs work.


[video=youtube_share;vrYt6ZopnIw]https://youtu.be/vrYt6ZopnIw[/youtube]
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DocJones

We want a do-over!
Player's Lives Matter!  
Stop DM brutality!
;-)

Razor 007

I need you to roll a perception check.....

Omega

This surprises anyone... how?

I mean 5e allready has inspiration points for a re-roll. There is luck feats for another re-roll. and so on. We need more? Why?

Panzerkraken

I exercise my right to disagree. The point of RPGs as a whole is to have fun. If having fun is incumbent on a do-over, or trying again at a challenge, then that's the way that table goes.

Do I? No. Do others? Sure? I would say that it's a weakness of the overall nouveau community that they need some kind of icon to say "Oh, sure, that's ok," to do it.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

Tristan

Depends on the game. The old Top Secret game had Fame and Fortune points, but these were secret, random, and non renewable. For D&D Hit points are this weird mash of fate/skill/meat points but it wouldn't be too far off to offer something similar.

If you overdo it, however, there comes a point where there's no point in rolling. Just write your collaborative novel and be done.
 

S'mon

I enjoyed this video. :cool:
The worship of Crawford as a guru is crazy, when he's positively sub-average in so many basic aspects of running a game. In this case, inability to understand how the secret of D&D is immersion, and that this rests on the you-are-there, no-do-overs element. Immersion distinguishes it & other RPGs from video games & other games. It's what is so addictive about RPGs. That they are NOT collaborative story-telling. It comes from the 'Gamist' aspect of RPGs as wargame-derived, the possibility of success and failure, just like life. This is why they are so different from other sorts of role-playing such as staff training & practice. Players & GM do actually enter a slightly altered mindset, almost a kind of vision quest with the GM as shaman. Do-overs make that impossible.

Jason Coplen

I did a "dream sequence" once when a teenager. The redo was even worse. I took time off DMing to watch and see how others did things, but I can't say it helped. It takes years to be decent, at least in my case.
Running: HarnMaster, Barbaric 2E!, and EABA.

The Exploited.

Good vid Pundit.

But who the hell is Jeremy Crawford?
https://www.instagram.com/robnecronomicon/

\'Attack minded and dangerously so.\' - W. E. Fairbairn.

RPGPundit

Quote from: The Exploited.;1132766Good vid Pundit.

But who the hell is Jeremy Crawford?

Not sure if serious?
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

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Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

3rik

Quote from: RPGPundit;1132913Not sure if serious?

I also had to look him up. I had no idea who he was.
It\'s not Its

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@RPGbericht

The Exploited.

#11
Quote from: The Exploited.;1132766Good vid Pundit.

But who the hell is Jeremy Crawford?

Sorry, I was actually being serious. I agree with what you are saying in the vid mate (what's the point in playing, if the players want a do-over every so often).

I just don't now the chump is tbh. Is he one of the SJWs on twitter?

Edit found his wiki:

https://en.wikipedia.org/wiki/Jeremy_Crawford
https://www.instagram.com/robnecronomicon/

\'Attack minded and dangerously so.\' - W. E. Fairbairn.

Chris24601

My honest opinion; isn't this what Hit Points are for?

You fail, you lose some hit points and try again if applicable.

This isn't to say Hit Points couldn't use some tweaking (ex. I wrote my falling rules based on non-physical hit points meaning you catch yourself at the last moment and only plummet down the ravine if you run out of hit points (i.e. your luck, skill and stamina give out)... but rather that the game is already has a system for mitigating failure.

jhkim

Quote from: Panzerkraken;1132725I exercise my right to disagree. The point of RPGs as a whole is to have fun. If having fun is incumbent on a do-over, or trying again at a challenge, then that's the way that table goes.

Do I? No. Do others? Sure? I would say that it's a weakness of the overall nouveau community that they need some kind of icon to say "Oh, sure, that's ok," to do it.
Yeah, I'm with this. The overall message of the video is "These spoiled brats today don't know how to have fun properly. They need to play the way that *I* play, then they'd really have fun." Like some old man trying really hard to convince kids that checkers is more fun than their Nintendo.

Incidentally, while "It was all a dream" is usually a bad idea, I do have a great fondness both for the original AD&D Ravenloft module as well as its sequel "Ravenloft II: The House on Gryphon Hill." The latter uses "it was all a dream" to good effect -- in keeping with gothic horror traditions.

GeekyBugle

Quote from: jhkim;1132951Yeah, I'm with this. The overall message of the video is "These spoiled brats today don't know how to have fun properly. They need to play the way that *I* play, then they'd really have fun." Like some old man trying really hard to convince kids that checkers is more fun than their Nintendo.

Incidentally, while "It was all a dream" is usually a bad idea, I do have a great fondness both for the original AD&D Ravenloft module as well as its sequel "Ravenloft II: The House on Gryphon Hill." The latter uses "it was all a dream" to good effect -- in keeping with gothic horror traditions.

Why I'm not surprised to see you in agreement with a rule that removes all consequences from the characters actions?

Speaking of Nintendo, you do know that videogames have lives for the exact same reason? If you expend all your lives (Hit Points) you really die and have to start over, in some games from the very beginning in others from a certain prior save point. Said save point is the equivalent of inheritance rules in RPGs, you die and will your earthly possessions to your brother, sibling, comrade, etc. So your new character doesn't have to start poor.

The expression "Nintendo Hard" rings any bell?
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