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Jeffro on Inappropriate Characters

Started by RPGPundit, April 09, 2022, 08:20:04 PM

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RPGPundit

Sunday, 7:30pm Central, it's Inappropriate Characters! Guest starring Jeffro Johnson!
We'll be talking about his whole deal, and also about the latest #ttrpg news & controversy. Check it out!

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Cat the Bounty Smuggler

Who's got odds on Jeffro asking a dumbass question and Venger answering with "Yo momma?"

Jason Coplen

Running: HarnMaster and Baptism of Fire

Hakdov

Most people rejected his message. They hated Jeffro because he told them the truth.

Thorn Drumheller

Too bad the stream was cut short. Been one of the best IC. But the brosr did not win a convert to the cult.

I'm just shaking my head with their level of .... of ..... weirdness.
Member in good standing of COSM.

Daddy Warpig

Eh, there was no actual discussion of the mechanics in question, just a lot of people het up about the memes and personalities.

When there's no discussion of the substance of what they're endorsing, there's no debate or understanding. Kinda disappointing.

Did learn about how pervasive Faction play and 1:1 time during downtime was in the 70's (even if most people hearing the stream didn't listen enough to understand it.)
"To strive, to seek, to find, and not to yield."
"Ulysses" by Alfred, Lord Tennyson

Geek Gab:
Geek Gab

S'mon

From Jeffro's blog I get the impression he's much more doctrinaire about 1:1 campaign:real time thanb Gygax is in the 1e DMG. Gygax seems to use it more as a default structure, his main emphasis being that the campaign needs strict timekeeping, but that you may sometimes end up with different groups at different points in time and that's ok.

mAcular Chaotic

You guys mentioned there being complications to doing 1:1 time. What are they?
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

jeff37923

Who is Jeffro Johnson and why should I care?
"Meh."

mAcular Chaotic

Quote from: jeff37923 on April 11, 2022, 06:01:20 AM
Who is Jeffro Johnson and why should I care?

He's a guy who's an AD&D RAW purist, saying you need to play 100% by the book AD&D to play true D&D, that this is what Gygax intended and what leads to the best games. He runs big sandbox open table games with "always on" time tracking; ie, when a day passes in real life, it passes in game. He also has players control the patrons and bigwigs of the setting rather than doing it himself, so that way even other players are giving out quests and moving the big blocks of the world. It's sort of like an MMO.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

Thorn Drumheller

Quote from: jeff37923 on April 11, 2022, 06:01:20 AM
Who is Jeffro Johnson and why should I care?

What mAcular said. But I will add you don't need to care.

I listened to the stream and the brosr philosophy is pretty cultish.

It was interesting to listen to though.
Member in good standing of COSM.

Daddy Warpig

Quote from: S'mon on April 11, 2022, 04:24:02 AMhis main emphasis being that the campaign needs strict timekeeping, but that you may sometimes end up with different groups at different points in time and that's ok.
Exactly how the BrOSR does it.
"To strive, to seek, to find, and not to yield."
"Ulysses" by Alfred, Lord Tennyson

Geek Gab:
Geek Gab

mightybrain

Quote from: mAcular Chaotic on April 11, 2022, 04:37:55 AMYou guys mentioned there being complications to doing 1:1 time. What are they?

If it takes your characters 30 days to travel to a new location, but your players don't have a game scheduled 30 days from now, what do the characters do when they reach their destination?
Is the time of day locked to real-time. Can you only do a night time raid if you play at night?
Is the game over as soon as your party take a long rest?
What do you do if the party splits up?

mAcular Chaotic

Quote from: mightybrain on April 12, 2022, 03:27:37 AM
Quote from: mAcular Chaotic on April 11, 2022, 04:37:55 AMYou guys mentioned there being complications to doing 1:1 time. What are they?

If it takes your characters 30 days to travel to a new location, but your players don't have a game scheduled 30 days from now, what do the characters do when they reach their destination?
Is the time of day locked to real-time. Can you only do a night time raid if you play at night?
Is the game over as soon as your party take a long rest?
What do you do if the party splits up?

I think these would be good questions for Jeffro to answer, because they're useful to know even if you just want to play 1:1 time. I for one like the idea.

I do a similar concept in one of my games, but it's not 1:1. I just advance time by a set amount after each session and have people do downtime. Inevitably people split apart in the timeline, and if they are too far ahead I just have them wait til others catch up. But as long as the different groups aren't involved with each other, they can just continue on until something between them would require interaction and thus waiting for catching up.

What I thought you were going to say was that it's too intense/active/always on for most people with busy schedules. Who can always just play D&D all the time?
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

jeff37923

Quote from: Thorn Drumheller on April 11, 2022, 12:38:53 PM
Quote from: mAcular Chaotic on April 11, 2022, 07:25:48 AM
Quote from: jeff37923 on April 11, 2022, 06:01:20 AM
Who is Jeffro Johnson and why should I care?

He's a guy who's an AD&D RAW purist, saying you need to play 100% by the book AD&D to play true D&D, that this is what Gygax intended and what leads to the best games. He runs big sandbox open table games with "always on" time tracking; ie, when a day passes in real life, it passes in game. He also has players control the patrons and bigwigs of the setting rather than doing it himself, so that way even other players are giving out quests and moving the big blocks of the world. It's sort of like an MMO.


What mAcular said. But I will add you don't need to care.



That's what I thought.

Sounds like a great idea, for anyone who doesn't have a life outside of AD&D.
"Meh."