You must be logged in to view and post to most topics, including Reviews, Articles, News/Adverts, and Help Desk.

Jedi v. Smuggler - Here we go again!

Started by crkrueger, August 17, 2012, 05:43:47 PM

Previous topic - Next topic

crkrueger

Ok, a new Star Wars RPG is upon us, this one by FFG.

Quote from: FFGTo encapsulate the operatic grandeur of the Star Wars universe, the Star Wars Roleplaying Game will be presented in three epic installments. These take place during the height of the Rebel Alliance's struggle against the Galactic Empire.
Star Wars: Edge of the Empire is the first of these installments, focusing on the fringes of society, on the scum and villainy of the galaxy and the explorers and colonists of the Outer Rim. In this game, players take on the roles of hard-hearted bounty hunters, roguish scoundrels, charming smugglers, or fearless explorers trying to survive and thrive on the edges of civilization. Visit our description page to learn more.

In the second installment, Star Wars: Age of Rebellion, the players take the fight to the oppressive Galactic Empire as cunning spies, cocky pilots, and dedicated soldiers in the Rebel Alliance.

Finally, in Star Wars: Force and Destiny, the players become figures of legend; the last surviving Force users in the galaxy. Hunted by the Empire, they must stay alive, and more importantly, stay true to the ideals of their forebearers—the fabled Jedi. Each of these independent game lines stands alone as a unique gaming experience while fully integrating with the others to form a single unified system.

So we have the 40k formula all over again, multiple games, same system, different focus.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

#1
Breaking this up to avoid wall of text.  So marketing stuff aside, the interesting thing is that Force-Users are coming last, so will probably be a couple years at least.  I'm sure there may be some force-stuff placed here and there as enemies, but the game with Jedi is a ways off.

Is this a good thing?  Personally I think there's a lot that SW can offer without Jedi, even though they are the signature feature of the setting (that and Twilek dancerslavewhores).

Thread after thread, we've been discussing the Wiz v. War thing to death, but here I think we run into the problem more clearly.  Darth Vader was supposed to be (before being portrayed by a metrosexual milquetoast) one of the best fighter pilots in the galaxy as well as a Jedi.  

There's no real niche protection in the Star Wars universe, Jedi are just better, period, the only thing limiting them is the weight of their responsibilities and the Jedi Code or Jedi Order (depending on era).  Very old school in nature.

So for people who have run any of the SW games, West End, WotC, or your own crazy mashup, how did you deal with Jedi in the group?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Ladybird

I actually think the "different focus" publication model works well for conceptually broad universes, like Star Wars or 40k. An SW game is going to have extensive material on rebels, and jedi, and spaceships, and the empire, and whatever; the gameline approach gives you more room to tailor a game to each of the biggest themes the universe offers.

Another advantage is that, as FFG are fully in control of their system and their overall game line this time (Instead of inheriting someone else's plans), they've got much more scope to keep things consistent.

I'm not actually interested in an SW game, though. I don't care about SW.
one two FUCK YOU

crkrueger

Quote from: Ladybird;572685I actually think the "different focus" publication model works well for conceptually broad universes, like Star Wars or 40k. An SW game is going to have extensive material on rebels, and jedi, and spaceships, and the empire, and whatever; the gameline approach gives you more room to tailor a game to each of the biggest themes the universe offers.

Another advantage is that, as FFG are fully in control of their system and their overall game line this time (Instead of inheriting someone else's plans), they've got much more scope to keep things consistent.

I'm not actually interested in an SW game, though. I don't care about SW.
The thing I'm wondering about is if they planned this from the beginning if the X-Wing game (for ship to ship combat) or the Cardgame (for large-scale assaults) are meant to be usable by the RPG.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Benoist

Quote from: CRKrueger;572677So we have the 40k formula all over again, multiple games, same system, different focus.

Yup. And I'm not going to be suckered into it.

gleichman

Quote from: CRKrueger;572680So for people who have run any of the SW games, West End, WotC, or your own crazy mashup, how did you deal with Jedi in the group?

The same way the movies did.

Everyone created two characters, one Jedi and one something else. During major combat encounters, the two types of character split up- the Jedi going to battle the uber evil foes while the more mundane characters dealt with the more mundane foes.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

CerilianSeeming

WEG had a decent system that made it take so long to really advance as a Force User that it usually wouldn't effect the campaign too much (but if it did, oh WOW did it).  But with Lightsaber combat, Force, Alter, and Sense ratings all being seperate -- and starting at only 1D once purchased -- it really took a long time.  Sure, you might be able to deflect blaster bolts, but by then my piloting skill was approaching 12D and I've upgraded my Y-Wing so much that we can survive a direct run at a capital ship.  Now, inside the ship you're the important person and I've had my fun, so now it's your show.  And when it's time to leave again?  It's mine.

So the spotlight was good so long as there was decent opportunity for everyone.  Now, I can imagine there were some wholly ground-based character combos where even that was too much, though.
A DM only rolls the dice because of the noise they make. - E. Gary Gygax

The Traveller

I've yet to see a Jedi immune to a properly poisoned cheeseburger. There are many ways to deal with overpowered characters if you're willing to fight dirty enough.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Ladybird

Quote from: CRKrueger;572687The thing I'm wondering about is if they planned this from the beginning if the X-Wing game (for ship to ship combat) or the Cardgame (for large-scale assaults) are meant to be usable by the RPG.

I'd doubt it. The system you've proposed would result in three shitty games, not one ubergame.

I could see the figures being usable as figures, but that's it.
one two FUCK YOU

Soylent Green

Quote from: CRKrueger;572680So for people who have run any of the SW games, West End, WotC, or your own crazy mashup, how did you deal with Jedi in the group?

Not necessarily the most useful answers, but in the Star Wars games I've run I simply told players not to create Jedi characters. This wasn't balance reasons, I just never ran a Star Wars game in which Jedi characters were appropriate.  

I have to add that my Star Wars game were never particularly "Star Warsy".
New! Cyberblues City - like cyberpunk, only more mellow. Free, fully illustrated roleplaying game based on the Fudge system
Bounty Hunters of the Atomic Wastelands, a post-apocalyptic western game based on Fate. It\'s simple, it\'s free and it\'s in colour!

crkrueger

Quote from: Benoist;572689Yup. And I'm not going to be suckered into it.

Yeah but what did you do about Jedi? :p
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

Quote from: gleichman;572690The same way the movies did.

Everyone created two characters, one Jedi and one something else. During major combat encounters, the two types of character split up- the Jedi going to battle the uber evil foes while the more mundane characters dealt with the more mundane foes.

Ars Magica Troupe Play - interesting.  I always identified the Luke "going solo" parts due to the whole Campbellian Hero's Journey thing Lucas was trying for, but with multiple Jedi that makes sense.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Benoist

Quote from: CerilianSeeming;572693WEG had a decent system that made it take so long to really advance as a Force User that it usually wouldn't effect the campaign too much (but if it did, oh WOW did it).  But with Lightsaber combat, Force, Alter, and Sense ratings all being seperate -- and starting at only 1D once purchased -- it really took a long time.  Sure, you might be able to deflect blaster bolts, but by then my piloting skill was approaching 12D and I've upgraded my Y-Wing so much that we can survive a direct run at a capital ship.  Now, inside the ship you're the important person and I've had my fun, so now it's your show.  And when it's time to leave again?  It's mine.
This basically says it all, and mirrors my own experience playing the game.

gleichman

Quote from: CRKrueger;572700Ars Magica Troupe Play - interesting.  I always identified the Luke "going solo" parts due to the whole Campbellian Hero's Journey thing Lucas was trying for, but with multiple Jedi that makes sense.

You can see the concept clearly through the series of movies. such as when the Obi-Wan & Qui-Gon Vs Darth Maul battle. It opens with Maul's entry which causes all the mundanes to stop in their traps- Gui-Gon says "we'll handle this" and from that point on, the Jedi and Mundanes are on different arcs of the adventure.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

crkrueger

Quote from: Benoist;572704This basically says it all, and mirrors my own experience playing the game.

So by the time the Jedi gets to full Wuxia/Sorcery madness like SWTOR on youtube the other characters are at least as good if not better in their respective fields.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans