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Japanese RPGs and Indie Press Swine

Started by Spike, June 06, 2016, 11:51:25 PM

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kosmos1214

Quote from: Alzrius;902370I've seen several other Japanese tabletop RPGs being translated into English by the fan community.

For example, Meikyuu Kingdom, and also Nechronica. The designer for the former game also made the Kantai Collection ("KanColle") tabletop game. The creator of Lodoss created the RPG Grancrest. There's also Monotone Museum, built using the SRS system, which is apparently an RPG engine similar to OpenD6 or the d20 System. There's also a partial (lacking the setting information) translation of Night Wizard Third Edition.
i just wana say thanks for linking these

Omega

Quote from: Simlasa;902657Some of these recent Japanese games getting translations seem like board/card/RPG hybrids... perhaps meant to be played by schoolgirls during lunch at the boba tea shop.

I'm assuming there are also more 'traditional' RPGs getting played there, like D&D, BRP, maybe newer editions of older stuff like Ware's Blade (started as BRP then moved to D20).

Sword World comes to mind.

And untill WOTC pulled the plug in 2012 there was translations and printings of the D&D books. BX D&D is what Record of Lodoss War was being played and the replay logs that eventually became the novels and then the anime. There was also the above mentioned Gurps. Gurps Runal? And I believe Shadowrun got a release too? (Cant find any info though so maybee not) Id be surprised if BESM didnt. If I recall correctly Traveller was one of the early RPGs to hit Japan.

At one con wayyyy back someone was GMing something called Tokyo Nova I think. Was odd in that they were using playing cards instead of dice. And last year during the big porn witch hunt by the SJW crowd I believe a Japanese RPG called Night Wizard was mentioned.

Also I've heard of, but never seen a RPG based on the Ys console series.

Theres also at least one Gurps/BESM-like system I've heard of called MAGUS I believe.

Omega

Quote from: Krimson;902775That is actually an amazing idea. Dungeons and Dragons and Sushi and Soju. I must make plans.

Players locally would rent a buffet restraunt booth and play. And way way way back I rented a library meeting room to host sessions. The group before mine did too.

jeff37923

Quote from: Omega;903158If I recall correctly Traveller was one of the early RPGs to hit Japan.

It was. I have a copy of the Japan version.
"Meh."

JesterRaiin

Quote from: Omega;903154Really? This is the sort of game that is potentially great for players who love the travel and interaction part of an RPG. But dont like the combat part as much. Travelling. Doing stuff.  A whole campaign could revolve around such.

Certainly not for everyone though. But yes. There are people who really like this sort of game. Or even those who play other RPGs that way. Think I've mentioned the Star Frontiers campaign that essentially amounted to the PCs running a shipping business.

I think this qualifies as "special purpose". ;)
"If it\'s not appearing, it\'s not a real message." ~ Brett

Omega

Pretty sure theres one or two D&D modules that tried for that approach too.

rawma

Quote from: Spike;902262apparently the ONLY people translating games from exotic foreign lands are storygamers (why?! Is it a swine thing?), I'm rather curious as to how much influence the swine have on the game's original design, or if they are cherry picking swine like games (literal story games, designed to recreate teh story experience from other media).

It would be very ... I don't know what, really ... to discover that my copy of Golden Sky Stories was actually a swinish translation-with-extreme-liberties of an accurate Japanese translation of Call of Cthulhu. :eek:

Krimson

Quote from: rawma;903393It would be very ... I don't know what, really ... to discover that my copy of Golden Sky Stories was actually a swinish translation-with-extreme-liberties of an accurate Japanese translation of Call of Cthulhu. :eek:

That would explain Haiyore! Nyaruko-san. :D
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

RPGPundit

So does Japan have any RPGs that the Swine wouldn't like?
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Omega

Quote from: RPGPundit;904922So does Japan have any RPGs that the Swine wouldn't like?

Probably 75% or more are traditional D&D or Gurps style RPGs. Either class based or skill based with little to none of the storyteller elements of ye-ole swine.

But as someone else noted. All it takes is a translator with an agenda and it will be impossible to spot untill someone who knows both languages and has both books notices. If you've never seen Nausuciia then how would you ever know of how much was changed to make Warriors of the Wind? Same analogy. Or someone cherry picking games that fit their style and interest/agenda.

Other rimes its just a matter of what you can get permission to translate and what you cant. Or even availibility of the game. If all youve got is SwintTrekNippon. Then that is what gets translated.

RPGPundit

Quote from: Omega;904950Probably 75% or more are traditional D&D or Gurps style RPGs. Either class based or skill based with little to none of the storyteller elements of ye-ole swine.

But as someone else noted. All it takes is a translator with an agenda and it will be impossible to spot untill someone who knows both languages and has both books notices. If you've never seen Nausuciia then how would you ever know of how much was changed to make Warriors of the Wind? Same analogy. Or someone cherry picking games that fit their style and interest/agenda.

Other rimes its just a matter of what you can get permission to translate and what you cant. Or even availibility of the game. If all youve got is SwintTrekNippon. Then that is what gets translated.


Yeah. I suspected that the Storygaming crowd was essentially cherry-picking to give the false impression that Japanese RPGs were all swine shit.
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yosemitemike

I suspect the licensing costs were a factor too.  Sword World 2.0 would probably cost a lot more to license than something like Ryuutama.
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Skywalker

The creator of Ryuutama is a good friend of the translator, which is why it was chosen for translation. The designer owned a RPG Café which demoed games for customers. I don't think I have seen any suggestion that Ryuutama is a big RPG even in Japan.

FEAR on the other hand is a large, if not one of the largest, tabletop RPG producers in Japan from what I have heard. So, I don't think that would apply to Tenra Bansho Zero or Double Cross. TBZ may have been easier to licence due to its age and the designer having moved on from FEAR to more profitable business.

Krimson

Quote from: RPGPundit;906689Yeah. I suspected that the Storygaming crowd was essentially cherry-picking to give the false impression that Japanese RPGs were all swine shit.

Of all the Japanese people I know, I don't think any even know what a pen and paper RPG is.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

yosemitemike

Even the biggest publisher has lines that don't sell all that well.  I don't know how well Tenra Bansho Zero sold or how much it cost to license.  Japanese table talk RPG companies have no more incentive to publish their sales figures than their American counterparts.  I suspect that Sword World, which is a multimedia property that has sold over 10 million books, is a bigger deal and a much more expensive license though.  Hard sales numbers are scarce as usual though.

Quote from: Krimson;906718Of all the Japanese people I know, I don't think any even know what a pen and paper RPG is.

Most Americans only have a vague idea and would probably think I was talking about a console game.
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